Instant Kill by Mobs...bug?

Post » Tue Jun 05, 2012 6:47 pm

Flaw or not...

You don't run up to a spinning blade trap and pull out your shield do you?

Why would you run up to the Hulk and expect not to get wtf smashed?

It'd be like running up to a literal tank wearing a Flak Jacket and thinking it was going to stop that gigantic shell.

....

Next time use tactics, get range on the deathblade/mace/axe.
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Austin England
 
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Post » Wed Jun 06, 2012 5:28 am

I see no flaw in OHK's, if you go up against someone wielding a massive weapon that takes TWO FREAKING HANDS just to swing...

Expect to get your shield splintered and your wig split.
Unless you could've gotten out of the way or hit them before they hit you. The way it is now, all the enemy has to do is decide they want to attack, and if that attack would hypothetically kill you at that instant, the game can randomly decide to insta-kill you without warning. It doesn't give challenge, it gives frustration. It doesn't matter how long the attack would take, and doesn't matter what you are doing or what you would do during the "wind up". Case in point: I watched someone play and they were getting low on health, when the camera popped into third-person the moment they went into their inventory. They healed up to full, and upon leaving the inventory, they could not move and got killed. Even though they tried to get out of the way and were at full health when the attack hit, the game already decided the player was going to die well before they actually did, and there was nothing the player could do.

The same thing happens with one-handed weapons, but two-handed weapons make the effect more pronouced as it does a lot more dmage and is normally a lot slower... but for kill moves the attack speed may as well be faster than light.
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Wanda Maximoff
 
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Post » Tue Jun 05, 2012 11:36 pm

Flaw or not...

You don't run up to a spinning blade trap and pull out your shield do you?

Why would you run up to the Hulk and expect not to get wtf smashed?

It'd be like running up to a literal tank wearing a Flak Jacket and thinking it was going to stop that gigantic shell.

....

Next time use tactics, get range on the deathblade/mace/axe.

and why Lex Luthor,a mere human, except equipped with a technology that gave him advantages to equally fight superman will charge him into battle??because he has kryptonite and strategy to use them ALL...

the QR perks are one of many reasons what the tanker needs to survive and use them...i do use tactics,i always ran when the situation disadvantages me and find more suitable position and like i said above on 1st post,i bash the mob,circling him and put me into position where i was behind him while he was still staggered,and yet everything was bypass by the system eventhough we can STILL see the staggered mob animation...and that is tactics...

so do please read carefully next time :foodndrink:
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Rachael
 
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Post » Wed Jun 06, 2012 2:34 am

The way kill animations are figured out is appropriate for sneak attacks. There is no damage mitigation by armor or shields when I'm cutting your throat with a dagger. However it seems the use the same calculations when ever a kill animation is possible.
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Andres Lechuga
 
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