I played DS but didn't finish. Why? Well, because MOST of its "difficulty" was in getting to the next save spot before life intervened. For me, there's absolutely nothing more annoying than a gam that doesn't let you save when and where you want or need to. This is not based on saving before every large battle (which I rarely do anyway), but being able to save immediately when life intervenes. Playing for only half an hour at a time sometimes, and being more methodical than a "CHARGE!" player, Dark Souls was impossible to play for me. Just a "for instance", the very first boss. Took me maybe 15-30 to get to him, I think, and then I had to leave. Came back the next day, yeah, same first 15-30 minutes, company arrives. Came back the next day (a Sunday), and beat the boss on the second try. Not for difficulty or lack of skill, but because I couldn't stop and save when I need to do so. After a few more levels, I gave up, it's WAY too annoying and not near as difficult as it professes to be. In fact, MOST of its "difficulty", for me, was in having to, yet again, run the same level I'd beaten umpteen times before. I USUALLY don't play games that don't allow save on demand. I made an exception and was sorry I did.
Details in the models, BTW, Dark Souls is a linear world, with closed levels, very few actual objects in those levels, and can therefore budget more for more detailed models. Simple as that.
First off. Dark Souls is a RPG. Do you know what an action rpg is? Thats what Darksouls is.
Secondly you do know the game saves all the time right? If real life calls you can just exit the game whenever you want, and when you get back in the game you're right back where you left of. Bonfires aren't save points.
24/7 autosave.