Is it just me? I don't think it is but maybe...

Post » Thu Sep 13, 2012 10:00 am

Ditto what's been said about art styles, Skyrim's suits Skyrim, DS's DS. On combat, you're talking about two completely different genres. Dark Souls is not, repeat not, an RPG, it's an action title with a medieval-type setting, not an RPG. Being an actioner, combat is one of the fundamentals. Not so in an RPG, not at all. And, in fact, you really play the games for two different reasons altogether.

I played DS but didn't finish. Why? Well, because MOST of its "difficulty" was in getting to the next save spot before life intervened. For me, there's absolutely nothing more annoying than a gam that doesn't let you save when and where you want or need to. This is not based on saving before every large battle (which I rarely do anyway), but being able to save immediately when life intervenes. Playing for only half an hour at a time sometimes, and being more methodical than a "CHARGE!" player, Dark Souls was impossible to play for me. Just a "for instance", the very first boss. Took me maybe 15-30 to get to him, I think, and then I had to leave. Came back the next day, yeah, same first 15-30 minutes, company arrives. Came back the next day (a Sunday), and beat the boss on the second try. Not for difficulty or lack of skill, but because I couldn't stop and save when I need to do so. After a few more levels, I gave up, it's WAY too annoying and not near as difficult as it professes to be. In fact, MOST of its "difficulty", for me, was in having to, yet again, run the same level I'd beaten umpteen times before. I USUALLY don't play games that don't allow save on demand. I made an exception and was sorry I did.

Details in the models, BTW, Dark Souls is a linear world, with closed levels, very few actual objects in those levels, and can therefore budget more for more detailed models. Simple as that.

First off. Dark Souls is a RPG. Do you know what an action rpg is? Thats what Darksouls is.

Secondly you do know the game saves all the time right? If real life calls you can just exit the game whenever you want, and when you get back in the game you're right back where you left of. Bonfires aren't save points.

24/7 autosave.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Thu Sep 13, 2012 11:17 am

They don't look realistic. Playing Darksouls reminded me of a darker version of Kingdom Hearts.

In Skyrim the dragons look like they could really exist, with their batlike wings/claws. I don't know what that six legged thing in dark souls is supposed to be but it doesn't look like it could really exist anywhere. Same for the other pictures in the OP.

But that's the thing though, it's fantasy after all. One could say that Skyrim's dragons "appear" more realistic, but in truth the concept of an actual dragon at all remains fantastical and unlikely no matter how you dress it up. Realism when applied in such a case can simply drag down the fantastic nature of the being by grounding it with the rules of reality.

That particular dragon form Dark Souls is a dragon that fled underground escaping the genocide of its race. After hundreds of years and the establishment of society, all the filth, and refuse of the society above drained down to where it lived. It feasted on rats, possibly sewage, and humans unlucky enough to wander there. Eventually over time, it began to starve and became warped by its hunger and corruption.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Thu Sep 13, 2012 4:33 am

You do know its fantasy right?

Also that six legged thing is a everlasting dragon who was so obsessed with his hunger, that eventually its organs, and such changed to become a giant mouth. By the time you meet it in game, its gone completely mad, because there was basically nothing else to eat where it was.

And speaking of things that couldn't exist anywhere..

The Dreughs say hi.

http://images.uesp.net/thumb/e/e6/MW-creature-Dreugh.jpg/180px-MW-creature-Dreugh.jpg

I prefer my fantasy to be more grounded in reality. I find it more immersive that way. I could never get immersed in dark souls, so I stopped playing it.

They are based on a completely different design philosophy. DS creatures are intentionally exotic, while SK creatures are intentionally pseudo-realistic. This doesn't make DS creatures any better that Skyrim's. Actually comparing the two doesn't make much sense to me.

I agree with that. DS art is fine for what it is, its just not my cup of tea.

Ditto what's been said about art styles, Skyrim's suits Skyrim, DS's DS. On combat, you're talking about two completely different genres. Dark Souls is not, repeat not, an RPG, it's an action title with a medieval-type setting, not an RPG. Being an actioner, combat is one of the fundamentals. Not so in an RPG, not at all. And, in fact, you really play the games for two different reasons altogether.

I played DS but didn't finish. Why? Well, because MOST of its "difficulty" was in getting to the next save spot before life intervened. For me, there's absolutely nothing more annoying than a gam that doesn't let you save when and where you want or need to. This is not based on saving before every large battle (which I rarely do anyway), but being able to save immediately when life intervenes. Playing for only half an hour at a time sometimes, and being more methodical than a "CHARGE!" player, Dark Souls was impossible to play for me. Just a "for instance", the very first boss. Took me maybe 15-30 to get to him, I think, and then I had to leave. Came back the next day, yeah, same first 15-30 minutes, company arrives. Came back the next day (a Sunday), and beat the boss on the second try. Not for difficulty or lack of skill, but because I couldn't stop and save when I need to do so. After a few more levels, I gave up, it's WAY too annoying and not near as difficult as it professes to be. In fact, MOST of its "difficulty", for me, was in having to, yet again, run the same level I'd beaten umpteen times before. I USUALLY don't play games that don't allow save on demand. I made an exception and was sorry I did.

Details in the models, BTW, Dark Souls is a linear world, with closed levels, very few actual objects in those levels, and can therefore budget more for more detailed models. Simple as that.

Double ditto. DS is pure action IMO, with very little if any opportunity for roleplaying.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Thu Sep 13, 2012 5:55 pm

Um....have you played DS? Morrowind looks like kiddie land if it was trying to go for genius creativity.
I am not trying to downplay Dark Souls, it is a great example of creativity. ;) But honestly, I think Morrowind is really far away from normal, more than DS.

PS. Morrowind is a big place, you have to look around a little then you will see http://i.imgur.com/wMSmx.png
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Thu Sep 13, 2012 5:03 am

But that's the thing though, it's fantasy after all. One could say that Skyrim's dragons "appear" more realistic, but in truth the concept of an actual dragon at all remains fantastical and unlikely no matter how you dress it up. Realism when applied in such a case can simply drag down the fantastic nature of the being by grounding it with the rules of reality.

That particular dragon form Dark Souls is a dragon that fled underground escaping the genocide of its race. After hundreds of years and the establishment of society, all the filth, and refuse of the society above drained down to where it lived. It feasted on rats, possibly sewage, and humans unlucky enough to wander there. Eventually over time, it began to starve and became warped by its hunger and corruption.

Right, but its got these silly little wings that are way too small for its body and legs that bend in weird places. The whole things looks like the kind of leggo toy I used to build as a kid, not something that would ever exist in biology. That's fine if that is the type of art you like -- I used to love leggos. Its just not for me.

I like to get immersed, and I can only do that if the gameworld maintains some sense of realism.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Thu Sep 13, 2012 10:52 am

Right, but its got these silly little wings that are way too small for its body and legs that bend in weird places. The whole things looks like the kind of leggo toy I used to build as a kid, not something that would ever exist in biology. That's fine if that is the type of art you like -- I used to love leggos. Its just not for me.

That's the entire point. It's a corrupted mutation, a shadow of its former self. Like how the Snow Elves were warped into becoming Falmer.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Thu Sep 13, 2012 8:20 pm

I am not trying to downplay Dark Souls, it is a great example of creativity. :wink: But honestly, I think Morrowind is really far away from normal, more than DS.

PS. Morrowind is a big place, you have to look around a little then you will see http://i.imgur.com/wMSmx.png
http://fc05.deviantart.net/fs71/f/2011/177/d/d/ash_ghoul_by_leksotiger-d3k15nm.jpg
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Thu Sep 13, 2012 8:56 am

The only reason why Skyrim seems to be more realistic is because were in a human province. I'm sure once we go to Black Marsh or Summerset Isle it will get kind of crazy.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Thu Sep 13, 2012 4:11 pm

Right, but its got these silly little wings that are way too small for its body and legs that bend in weird places. The whole things looks like the kind of leggo toy I used to build as a kid, not something that would ever exist in biology. That's fine if that is the type of art you like -- I used to love leggos. Its just not for me.

Dreughs.

Also its been stated that, that particular Dragon is a mutant freak.

But whatever.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Thu Sep 13, 2012 3:51 pm

That's the entire point. It's a corrupted mutation, a shadow of its former self. Like how the Snow Elves were warped into becoming Falmer.

But the falmer look more or less anatomically correct. I could believe such things exist somewhere, at least enough to get really immersed in fighting them. The creatures in DS never really did it for me, especially the boss monster. The first boss I fought really reminded me of the Land Armor from Kingdom Hearts, big round and lumbering with some kind of enormous hammer or something.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Thu Sep 13, 2012 6:19 pm

The only reason why Skyrim seems to be more realistic is because were in a human province. I'm sure once we go to Black Marsh or Summerset Isle it will get kind of crazy.

I completely agree. Like with Morrowind and Oblivion...completely different cultures means completely different creatures and lands.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Sep 13, 2012 9:25 am

Dreughs.

Also its been stated that, that particular Dragon is a mutant freak.

But whatever.

I haven't seen a Dreugh yet in Skyrim and they were not my favorite creature from Morrowind.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Thu Sep 13, 2012 2:50 pm

The only reason why Skyrim seems to be more realistic is because were in a human province. I'm sure once we go to Black Marsh or Summerset Isle it will get kind of crazy.

By the Nine, I hope not!
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Thu Sep 13, 2012 6:55 pm

But the falmer look more or less anatomically correct. I could believe such things exist somewhere, at least enough to get really immersed in fighting them. The creatures in DS never really did it for me, especially the boss monster. The first boss I fought really reminded me of the Land Armor from Kingdom Hearts, big round and lumbering with some kind of enormous hammer or something.

Ha you mean the stray demon? Yeah that is pretty silly looking. The thing I like about Dark Souls is that they like to mix up silly designs, with serious scary designs.

This is probably the scariest creature for me in Dark Souls.

http://darksoulswiki.wikispaces.com/file/view/Img0067.jpg/321034932/560x371/Img0067.jpg

Its just so damn weird, its made worse that it jumps all over the place, and that it can curse you.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Thu Sep 13, 2012 8:03 am

Ha you mean the stray demon? Yeah that is pretty silly looking. The thing I like about Dark Souls is that they like to mix up silly designs, with serious scary designs.

This is probably the scariest creature for me in Dark Souls.

http://darksoulswiki.wikispaces.com/file/view/Img0067.jpg/321034932/560x371/Img0067.jpg

Its just so damn weird, its made worse that it jumps all over the place, and that it can curse you.
I hate those things and their imminent curses!! :swear:
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Thu Sep 13, 2012 8:29 am

I hate those things and their imminent curses!! :swear:

I only got cursed once by those things. They're kind of easy to avoid, and if you stay still the curse poison won't spread(this strategy won't work if there's a bunch of them).

Even so, the thought of getting cursed makes fighting these things nerve wracking.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Thu Sep 13, 2012 9:38 am

...Now i get that they are different games with different feels, but Dark souls could have gone for the normal over used dragon... but they thought of something different....


Skyrim has Dragons because they're the main focal point of the game. The plot is basically wrapped around them. They're not in Skyrim just for the sake of having dragons in the game.



I'm guessing they went with their choice of giants because they can't have gigantic ones like in Dark Souls wandering around Skyrim. Plus, it wouldn't make sense to make giants larger than the dragons.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Thu Sep 13, 2012 8:15 pm

By the Nine, I hope not!
Why not? It kinda defeats the point of playing a fantasy game. When I can look outside my window and see the same animal that's in Skyrim. Like a bear or wolf.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Thu Sep 13, 2012 6:48 pm

But the falmer look more or less anatomically correct. I could believe such things exist somewhere, at least enough to get really immersed in fighting them. The creatures in DS never really did it for me, especially the boss monster. The first boss I fought really reminded me of the Land Armor from Kingdom Hearts, big round and lumbering with some kind of enormous hammer or something.

It was a demon. All the demon class monsters in the game were created when a powerful witch attempted to recreate what was essentially seen as a near divine object of power, only for it to blow up in their face and spawn demons, and warp others into half-monster hybrids.

The golden age of society already happened and passed, the setting of Dark Souls is essentially a country that has or is in the process of dying horribly and slowly, and you're this poor soul wandering the remains of what once was, long after the catastrophe already made its mark.

There is no order or actual society any longer, most humans are gone, many people are cursed to be undead with the fear of becoming insane. Monsters, insane undead who were once human, and demons run rampant, and most of the "gods" of the land have long since abandoned it, or gone mad themselves.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Thu Sep 13, 2012 5:33 pm

While I agree that Skyrim could use a little more flash and flare in the style department, you risk going over the top if you aren't careful.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Thu Sep 13, 2012 8:20 am

By the Nine, I hope not!

Oh we will, and I can't wait. I hate the human provinces. They're so generic, and lame. Morrowinds environment was awesome.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Thu Sep 13, 2012 11:45 am

Oh we will, and I can't wait. I hate the human provinces they're so generic, and lame. Morrowinds environment was awesome.
Same here. Out of Oblivion and Skyrim. Morrowind was the only one that looks like it's from a fantasy world. The other thing that helps it is that most of the creatures are Bethesda's own unique creations.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Thu Sep 13, 2012 7:17 pm

I actually like how The Elder Scrolls doesn't look like a complete fantasy land.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Thu Sep 13, 2012 12:02 pm

I actually like how The Elder Scrolls doesn't look like a complete fantasy land.
Has the Elder Scrolls never been a complete fantasy land? I heard Arena and daggerfall(though I have not played them) were on the high fantasy side. I heard battlespire was like that as well.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Thu Sep 13, 2012 8:24 am

Has the Elder Scrolls never been a complete fantasy land? I heard Arena and daggerfall(though I have not played them) were on the high fantasy side. I heard battlespire was like that as well.

Arena and Daggerfall were not too out there, Morrowind was the one that really had a more expansive variety of things, Oblivion had an okay amount of stuff, but Skyrim honestly is the most grounded, and uninspired of the series in my opinion.
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

PreviousNext

Return to V - Skyrim