Is it just me? I don't think it is but maybe...

Post » Thu Sep 13, 2012 6:13 pm

Has the Elder Scrolls never been a complete fantasy land? I heard Arena and daggerfall(though I have not played them) were on the high fantasy side. I heard battlespire was like that as well.

Not sure. I've only played Morrowind and beyond so I don't know. Although each of the three games I've played had fantasy elements and worlds created completely from imagination (Oblivion gates, Shivering Isles, etc), they don't have that over the top fantasy land feel like other games have. I haven't played Dark Souls so I don't know what they're like and if they resemble what I'm talking about.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Thu Sep 13, 2012 11:12 am

Statement: This unit also feels the same way. I do feel the same about Oblivion's creatures, but it at least has more varieties of them than what Skyrim has. Skyrim is pretty much populated by real world animals like Wolves, Bears, Saber Cats(Saber-toothed tiger's.) and Mammoth's.
I believe you arithmetic processor needs a revision, cause Skyrim has more creatures/monsters than Oblivion.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Thu Sep 13, 2012 6:57 am

to stick to the dark/demon's souls idea, in that you must block and you must roll. even that, just rolling adds so much depth to the game, and skyrim could be so much better with a better combat system then the normal nord thinking "hit it with the pointy end" mantality.
Oh god, not the roly poly. I hate that in games that make me do it. It looks so goofy.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Thu Sep 13, 2012 1:45 pm

I believe you arithmetic processor needs a revision, cause Skyrim has more creatures/monsters than Oblivion.

Hmm. Looking at the UESP it appears Oblivion has a slight edge in the number of different creatures . . . but it is fairly close.

http://www.uesp.net/wiki/Skyrim:Creatures

http://www.uesp.net/wiki/Oblivion:Creatures
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Thu Sep 13, 2012 10:20 am

First off. Dark Souls is a RPG. Do you know what an action rpg is? Thats what Darksouls is.

Secondly you do know the game saves all the time right? If real life calls you can just exit the game whenever you want, and when you get back in the game you're right back where you left of. Bonfires aren't save points.

24/7 autosave.

No, it's really not. There's very little difference between Dark Souls and, say, Rage, both of which are actioners, with some RPG and adventure elements. Yes, I absolutely know what an action/RPG is, and Dark Souls isn't even anywhere close to being an RPG, no matter how you want to bill it. ME2, action RPG, but only barely, same as DAII, DA:O was the closest of the BioWare titles to RPG. Witcher, Witcher 2, Risen, Risen 2, Gothic 3, Gothic 4, action/RPGs. Dark Souls is an action game, maybe requiring a little more in the cerbral-fighting department than your typical button-masher, but still an action title.

I played it on Xbox and no, it does NOT save all of the time, only at bonfires (and waypoints maybe? or was that Dungeon Siege III?), not whenever/wherever you want to save. So, oh yes, I turn it off and there I am, back where I was "last" save, NOT where I left off, ever. Maybe PC has this? Xbox definitely did not.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Thu Sep 13, 2012 4:17 pm

No, it's really not. There's very little difference between Dark Souls and, say, Rage, both of which are actioners, with some RPG and adventure elements. Yes, I absolutely know what an action/RPG is, and Dark Souls isn't even anywhere close to being an RPG, no matter how you want to bill it. ME2, action RPG, but only barely, same as DAII, DA:O was the closest of the BioWare titles to RPG. Witcher, Witcher 2, Risen, Risen 2, Gothic 3, Gothic 4, action/RPGs. Dark Souls is an action game, maybe requiring a little more in the cerbral-fighting department than your typical button-masher, but still an action title.

I played it on Xbox and no, it does NOT save all of the time, only at bonfires (and waypoints maybe? or was that Dungeon Siege III?), not whenever/wherever you want to save. So, oh yes, I turn it off and there I am, back where I was "last" save, NOT where I left off, ever. Maybe PC has this? Xbox definitely did not.

If you quit out of the game via the quit game menu, instead of just turning it off it should have left you standing exactly where you were at when you quit. I honestly see Skyrim and Dark Souls both as being at their very core, dungeon crawlers. Skyrim may have additional distractions dressing it up, and Dark Souls may have more technical aspects to combat, but both are still mostly dungeon crawlers in my opinion.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Thu Sep 13, 2012 8:47 pm

If you quit out of the game via the quit game menu, instead of just turning it off it should have left you standing exactly where you were at when you quit. I honestly see Skyrim and Dark Souls both as being at their very core, dungeon crawlers. Skyrim may have additional distractions dressing it up, and Dark Souls may have more technical aspects to combat, but both are still mostly dungeon crawlers in my opinion.

Ha! for a lot of us those "distractions" as you call them are what the game is all about. :biggrin: Dark Souls does not seem to have any "distractions," hence it is a pure action game.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Thu Sep 13, 2012 2:16 pm

I always thought Dark Souls was an action rpg. There are different types of rpgs aren't there? Like skyrim is considered sandbox or some term like that.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Thu Sep 13, 2012 1:47 pm

Ha! for a lot of us those "distractions" as you call them are what the game is all about. :biggrin: Dark Souls does not seem to have any "distractions," hence it is a pure action game.

Skyrim was unable to keep me coming back to it when I realized how obvious the distractions were. Going out into the empty wilderness, or slogging through a Draugr crypt 80 times because every quest sends you to one did not endear me to the disingenuous nature of its "large amount of content".
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Thu Sep 13, 2012 4:23 pm

I always thought Dark Souls was an action rpg. There are different types of rpgs aren't there? Like skyrim is considered sandbox or some term like that.

It is an action rpg, and there are different RPG sub genres. The people who say otherwise are obviously wrong.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Thu Sep 13, 2012 6:18 am

that dragon looks like a ripoff of the queen in aliens.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Thu Sep 13, 2012 6:52 am

Yeah, just to clarify, Dark Souls is an RPG. :nod:
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Thu Sep 13, 2012 5:34 pm

They had dragons and not "something more creative" because Elder Scrolls has dragons- it's part of the lore. I think they look awesome. Skyrim giants are also very cool- they're humanoid but not human, as if they have a culture that you just don't understand but could if you knew how to interpret things. I really wish we could talk to them. They're not just boss monsters- in fact I avoid killing them whenever possible. I for one like the realistic wildlife creatures, though I know around these parts people complain they want more fantastical stuff. The only creature wish I have is that we could have had krakens or something creepy to make underwater exploration more rewarding.

I largely agree with this, but I do also want more of the fantastical stuff. I do want wraiths and spirits, chimeras and harpies, cyclopses and minotaurs, but I want them in addition to what we have in Skyrim. The realistic animals are fine, but they shouldn't be pretty much the only enemies you find in the overworld besides humanoids. I know there are other creatures, but they're few and far between really.

I also want giants to have more focus in the future. I want to learn about them and their ways. It'd be great if you could learn their language and actually speak with them (though I doubt that will happen because it will annoy people who hate subtitles).
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Thu Sep 13, 2012 9:50 am

Hmm. Looking at the UESP it appears Oblivion has a slight edge in the number of different creatures . . . but it is fairly close.

http://www.uesp.net/wiki/Skyrim:Creatures

http://www.uesp.net/wiki/Oblivion:Creatures
Please note how the page for Oblivion lists the 2 kinds of wolves, 2 kinds of bears, the +-10 kinds of globlins or skeletons, when it's really only 1 creature each, with different levels.
On the page for skyrim however, you only see the generic wolf, bear, draugr, etc.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Thu Sep 13, 2012 12:19 pm

It is an action rpg, and there are different RPG sub genres. The people who say otherwise are obviously wrong.

Hehe, yeah, right. RPG is about roleplaying, by definition. Having stats and wardrobe changes does not make a game an RPG. Those are only traditional elements of RPGs that have been incorporated into action and adventure titles to create "subgenres". If there's no actual roleplaying (and in Dark Souls there is not ANY roleplaying) I fail to see how it can be classified as any sort of RPG at all.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Thu Sep 13, 2012 8:01 pm

What makes a game an RPG by your definition?

Choice? You do have choice in Dark Souls.

Side Quests? There are a bunch of character based side quests in Dark Souls.

Leveling? Theirs leveling(though if you're skilled its not necessary)

Story? There's story its just subtle, and more natural.

Are you going to tell me that Dungeon Crawlers aren't RPG's?

Also nothing at all is stopping you from roleplaying in Dark Souls. Your character had a life before he/she died their first death. You can choose your characters goals. You wanna link the bonfires? Sure. You wanna plunge the world into darkness? Sure.

You wanna be a bounty hunter/assassin(Dark Moon Blade covenent)? Sure.

You wanna be a dragon? Sure.

Yeah. I need to know your definitions of what an RPG is.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Thu Sep 13, 2012 1:44 pm

Hehe, yeah, right. RPG is about roleplaying, by definition. Having stats and wardrobe changes does not make a game an RPG. Those are only traditional elements of RPGs that have been incorporated into action and adventure titles to create "subgenres". If there's no actual roleplaying (and in Dark Souls there is not ANY roleplaying) I fail to see how it can be classified as any sort of RPG at all.
What do you mean by there's no roleplaying? You take the role of a fated undead and then you take it from there. I roleplay my undead how I see fit. That's just me though. :shrug:
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Thu Sep 13, 2012 3:22 pm

Hmm. Looking at the UESP it appears Oblivion has a slight edge in the number of different creatures . . . but it is fairly close.

http://www.uesp.net/wiki/Skyrim:Creatures

http://www.uesp.net/wiki/Oblivion:Creatures

If you dismiss the repeated creatures of different levels for Oblivion (which Skyrim also has more of such as Dragur Scourge and Wright, Skyrim has more. Skyrim also has more static items and clothing.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Thu Sep 13, 2012 6:54 pm

I mean, playing a role is not roleplaying. In Dark Souls, you're (at best) playing a role. The game itself plays more like Doom/Quake/Unreal/Rage than an RPG. Hence, not an RPG. Being able to change weapons/skills/armor. Being able to go on missions, no, those things are not roleplaying. But, they are stock parts of roleplaying games.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Thu Sep 13, 2012 5:42 am

Does Dark Souls have dialog selection?
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Thu Sep 13, 2012 1:00 pm

I mean, playing a role is not roleplaying. In Dark Souls, you're (at best) playing a role. The game itself plays more like Doom/Quake/Unreal/Rage than an RPG. Hence, not an RPG. Being able to change weapons/skills/armor. Being able to go on missions, no, those things are not roleplaying. But, they are stock parts of roleplaying games.

I don't get it. How are you not playing a role? Your character is literally a blank slate.

You can choose their class which is basically their origin, their gender, their appearance, their name, their starting items. Some of which is added specifically for roleplaying(Pendent).

The only real roleplaying difference is that your character is basically Gordon Freeman, and by that I mean mute.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Previous

Return to V - Skyrim