Just one thing I dislike about this game...

Post » Sun May 13, 2012 7:13 am

I will be closing this thread since I have made a different thread for these discussions.
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Neil
 
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Post » Sun May 13, 2012 5:24 am

That's so you specialize in a particular role. It's why it's called a Role-playing-game...
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Anne marie
 
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Post » Sun May 13, 2012 4:13 am

That's so you specialize in a particular role. It's why it's called a Role-playing-game...

That's not a good reason as to why not to include an option to reset perks.
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Amy Smith
 
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Post » Sun May 13, 2012 11:09 am

So you dont master enchanting and smithing and then get all those perks back.
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Joe Alvarado
 
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Post » Sun May 13, 2012 2:42 am

That's not a good reason as to why not to include an option to reset perks.

And what good reason is there to include it?

None.

Want a different set of perks? Make a new guy.
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ANaIs GRelot
 
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Post » Sun May 13, 2012 7:27 am

How could a character go from a godlike swordsman to a swinging newb in a matter of seconds?
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Allison C
 
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Post » Sat May 12, 2012 9:58 pm

The only thing I dislike is the terrain is too hilly. Hard to get up some of those peaks asnd have to walk around. Besides that, one of the best games ever to me.
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OTTO
 
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Post » Sun May 13, 2012 10:17 am

If you could reset it would lose the entire value of getting perks in the first place. They are the motivation to level up, it allows for a better game. If they could be reset then they would lose their value entirely.
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OTTO
 
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Post » Sat May 12, 2012 9:45 pm

Yeah it would be a great option to change/reset perks, race, and anything attributable that we select... but then again, it defeats the purpose of immersion, especially of a decision based role playing game.
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Vivien
 
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Post » Sat May 12, 2012 9:59 pm

There is a way to reset your perks.

It's called "starting a new game"
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Lil Miss
 
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Post » Sun May 13, 2012 9:48 am

So you dont master enchanting and smithing and then get all those perks back.

That's it? They thought of that but didn't think about some if not many annoying glitches in this game?

And what good reason is there to include it?

None.

Want a different set of perks? Make a new guy.

How about for the fact that many people are asking "Is there an option to reset perks?". Not everyone can start over and play through Skyrim multiple times. And basically if you mess up, you'll always see that star that taunts you over and over again.
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Nick Jase Mason
 
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Post » Sat May 12, 2012 7:01 pm

The most important reason why they did not include the ability to reset talents is so that you would have to work within the constraints of the talent choices that you have chosen.

Even though you have to level skills before you can put talents into their respective trees, I'm sure for many players it'd be so easy to switch from a warrior to a rogue that the game would lose much of its replay value, and these players would actually become less interested in it as a result.

There are some problems with systems like this where there are no takey-backseys, but it's better than being able to indiscriminately switch talents at a whim. However, I think there should be the addition of "take back points," where you are permitted to take back maybe one talent every so many levels. That would prevent total respecing, but would help players take back that one useless perk they took at the beginning of the game when they didn't know better.
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Cayal
 
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Post » Sun May 13, 2012 3:02 am

I can guarantee that one of the first mods will be a respec mod, if you're on PC. The respec mod was one of the first Dragon Age mods to come out (and still one of the most popular).

Personally, I like the idea that our choices have consequences.
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(G-yen)
 
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Post » Sun May 13, 2012 1:45 am

The most important reason why they did not include the ability to reset talents is so that you would have to work within the constraints of the talent choices that you have chosen.

Even though you have to level skills before you can put talents into their respective trees, I'm sure for many players it'd be so easy to switch from a warrior to a rogue that the game would lose much of its replay value, and these players would actually become less interested in it as a result.

There are some problems with systems like this where there are no takey-backseys, but it's better than being able to indiscriminately switch talents at a whim. However, I think there should be the addition of "take back points," where you are permitted to take back maybe one talent every so many levels. That would prevent total respecing, but would help players take back that one useless perk they took at the beginning of the game when they didn't know better.

But the problem with that is that there is a max level. A good idea would be at a certain level like 50, you can rearrange your perks.
I can guarantee that one of the first mods will be a respec mod, if you're on PC. The respec mod was one of the first Dragon Age mods to come out (and still one of the most popular).

Personally, I like the idea that our choices have consequences.

Consequently, I'm playing on a PS3. I guess I'll just have to buy a PC version when/if a respec mod comes out. I just feel sorry for thousands-millions of Xbox/Ps3 Players like myself who probably face this problem as well.
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Abel Vazquez
 
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Post » Sun May 13, 2012 8:21 am

But the problem with that is that there is a max level. A good idea would be at a certain level like 50, you can rearrange your perks.

Yeah, but frankly the reason why the majority of players want to respec is because they spent one or two points in perks they would later find to be useless.

Again, I don't think that completely respeccing a character should be an option, and I think it would make the game less interesting. Of course, the mod for it is coming; it's inevitable.
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chirsty aggas
 
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Post » Sat May 12, 2012 10:26 pm

It's called action and consequence, you made a choice, now deal with the consequence.

"But I want to reset"

Yeah and I wanted there to be zero level scaling.
But we don't always get what we want.
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RObert loVes MOmmy
 
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Post » Sun May 13, 2012 9:03 am

Reseting perks without reseting skill levels would still give you a fairly limited choice of what you could change... You're supposed to roleplay anyway... Your character is not supposed to be good with sword on fridays and good with axes on saturdays...
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gary lee
 
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Post » Sun May 13, 2012 2:59 am

And what good reason is there to include it?

None.

Want a different set of perks? Make a new guy.
they slimmed down the menus so they made the reset the same as the new game :teehee:
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Lyd
 
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Post » Sat May 12, 2012 8:09 pm

Reseting perks would so so kill the game for me... You are creating a character you will roleplay... How can I possibly roleplay if I can just refit him completely with a few clicks? One day he's a paladin, the next day he's a rogue and for the week end he decides to be a mage just for the lulz? T_T

Each person plays differently. While some people think this will kill the game for them, others like myself would prefer a reset. We should've been given the "Option" to reset our perks or not.
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x_JeNnY_x
 
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Post » Sun May 13, 2012 2:12 am

I think the idea of resetting perks is stupid.

But I am also very disappointed that you can't achieve all the perks in the game.. I want a perfect character. I liked Oblivion's perk system better. Rearranging your perks makes no sense, but I should be able to get as good at a skill as time allows.
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Nicola
 
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Post » Sat May 12, 2012 10:17 pm

I think the idea of resetting perks is stupid.

But I am also very disappointed that you can't achieve all the perks in the game.. I want a perfect character. I liked Oblivion's perk system better. Rearranging your perks makes no sense, but I should be able to get as good at a skill as time allows.

I kind of agree with you. Either let us be able to get all of the perks, or give us the option to reset our perks. I don't understand making a massive game like this with 280+ perks that we're not going to be able to use in 1 playthrough.
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Angelina Mayo
 
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Post » Sun May 13, 2012 6:12 am

"Hey! Let's put all points on Alchemy! While I have created all those potions, let me reset my perks and put them on Smithing! After I have done with Smithing, let me put them on Block and One-handed while on combat!" THAT'S why they don't want you to reset perks.
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loste juliana
 
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Post » Sun May 13, 2012 4:03 am

I kind of agree with you. Either let us be able to get all of the perks, or give us the option to reset our perks. I don't understand making a massive game like this with 280+ perks that we're not going to be able to use in 1 playthrough.
Character specialization, you aren't meant to be able to get all the perks so that you will have an incentive to create additional characters.
So no resets, no letting us get all the perks, we get a certain number of perk points so spend them wisely.
Oh you want more? Well, tough luck, go create a new character if you want to try out the other skill trees.
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Hannah Whitlock
 
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Post » Sun May 13, 2012 12:39 am

"Hey! Let's put all points on Alchemy! While I have created all those potions, let me reset my perks and put them on Smithing! After I have done with Smithing, let me put them on Block and One-handed while on combat!" THAT'S why they don't want you to reset perks.

"Hey lets give players all of these perks that they're not going to be able to use in one playthrough". While I agree that may be a problem, there's no need for a limit.
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Mel E
 
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Post » Sun May 13, 2012 5:12 am

Character specialization, you aren't meant to be able to get all the perks so that you will have an incentive to create additional characters.
So no resets, no letting us get all the perks, we get a certain number of perk points so spend them wisely.
Oh you want more? Well, tough luck, go create a new character if you want to try out the other skill trees.

That's just it though, why does it have to be tough luck? You were able to max out everything in Oblivion and Morrowind. It's another thing to be restricted in your selection of guilds or factions, or quest-related items such as daedric artifacts. But I consider perks to be secondary to skills, it's a personal achievement of your character. What if I want my character to just be a giga uber awesome master jack of all trades? I feel I should be able to do that if I put the time into it, one way or another. I honestly wouldn't mind -as- much if the perks were purchased or earned from specific quests, but they're on your stats menu right with your skill levels. It just feels like something that you should be able to complete.
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jeremey wisor
 
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