[REQ] Knockout Blows and Permanent Yielding.

Post » Mon May 21, 2012 6:42 am

I agree with both of these ideas, but "being knocked out for hours" is slightly tipping it. 3-5 minutes at the most.

Anything after that is either small coma or sleeping after being smashed.

People let this slide in games like Thief and Splinter Cell, so let it slide for this game too.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Mon May 21, 2012 3:08 pm

Well if he still has friends alive and fighting you then it wouldn't make much sense for him to give up now would it?

That's kind of why I'm confused why Random Bandit #1 keeps yelling, "I yield, I yield" while Random Bandit #2 is narrowly missing my head with his hammer, haha! Shouldn't the first guy say something like, "Get him! Kill him!"??? :-P
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Mon May 21, 2012 1:30 pm

That's kind of why I'm confused why Random Bandit #1 keeps yelling, "I yield, I yield" while Random Bandit #2 is narrowly missing my head with his hammer, haha! Shouldn't the first guy say something like, "Get him! Kill him!"??? :-P

Yeah, I really can't wait for this to be modded. The ability to be merciful is important for immmmmerrrrrshunnnn :D
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon May 21, 2012 2:02 am

Yeah, I really can't wait for this to be modded. The ability to be merciful is important for immmmmerrrrrshunnnn :biggrin:

There ARE times when I feel merciful in the game, and the thought crosses my mind to let a bandit go when they plead for mercy, the problem is, is that they get back up and start threatening me all over again,
right after they were begging me for their lives.

Yea, it kind of makes me mad.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Mon May 21, 2012 6:38 am

People let this slide in games like Thief and Splinter Cell, so let it slide for this game too.
No.
I'll let it slide for 3 minutes though, and that's even longer in game time. and since when could you wait a day in splinter cell?
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Mon May 21, 2012 11:44 am

If you're unconscious for more than 5 minutes from blunt force trauma, you could easily never wake up. This whole "getting knocked out and waking up hours later" thing we see in movies is completely unrealistic. James Bond should be drooling in a wheelchair somewhere based on the amount of damage his brain has taken.\

Not saying it shouldn't be in a mod, just wanted to comment on what's realistic.
MMA and boxers get knocked out all the time and fight another day. Skyrim is a harsh, dangerous world. Being knocked out is more humane than chopping off their heads I believe. The game needs a Knockout situation.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Mon May 21, 2012 9:06 am

No.
I'll let it slide for 3 minutes though, and that's even longer in game time. and since when could you wait a day in splinter cell?


3 minutes is even longer in game time?
With a timescale of 30 an entire Day lasts 30 to 60 minutes.
So I don't understand how 3 minutes lasts even longer in game time than real-time.

How about making a mod because it's FUN?

The heck with realism and lore, how about FUN...
this mod would be FUN and I honestly don't care how long someone would be unconscious "In real Life", this is a game with Dragons, Orcs and Elves, where you can shoot fire out of the palm of your hand.,
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Mon May 21, 2012 5:04 pm

3 minutes is even longer in game time?
With a timescale of 30 an entire Day lasts 30 to 60 minutes.
So I don't understand how 3 minutes lasts even longer in game time than real-time.

How about making a mod because it's FUN?

The heck with realism and lore, how about FUN...
this mod would be FUN and I honestly don't care how long someone would be unconscious "In real Life", this is a game with Dragons, Orcs and Elves, where you can shoot fire out of the palm of your hand.,
I agree. I just wanna knock a fool out.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Mon May 21, 2012 3:37 pm

3 minutes is even longer in game time?
With a timescale of 30 an entire Day lasts 30 to 60 minutes.
So I don't understand how 3 minutes lasts even longer in game time than real-time.

How about making a mod because it's FUN?

The heck with realism and lore, how about FUN...
this mod would be FUN and I honestly don't care how long someone would be unconscious "In real Life", this is a game with Dragons, Orcs and Elves, where you can shoot fire out of the palm of your hand.,
QFT
I'd love non-lethal combat options and the ability to remove sentries without killing them. :D
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Mon May 21, 2012 10:07 am

Knocking someone out for a day with blunt trauma is unrealistic. In real life, every second you're out for more than 5 minutes from a blow to the head, your chances of suffering permanent brain damage and never waking up increase exponentially. Brain trauma is seroius business.

Now a much more realistic way to add this feature to the game would be via general anaesthetic poisons. Add some new ingredients to the game with a "knockout" effect. Give shadier merchants some knockout poisons to sell. If you're feeling fancy, add some knockout gas bombs you can throw, or poisoned foods you can slip into people's pockets, or add an ability to sneak up behind unaware people and gag them with a chloroform soaked rag. You could also make some spells with this effect. It might take some work to keep these mechanics balanced so their not inherently easier to use than just killing people, but I think it could be done.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Mon May 21, 2012 2:00 pm

to expand on the yeilding part, its coming into my mind that if say a bandit or forsworn yield, they become a companion\slave with the option of keeping them around or turning them into a special npc say at an outpost near major towns for small bountys. this will all depend on scripting and what we can do with it, and getting rid of the 1 companion limit.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Mon May 21, 2012 4:44 am

to expand on the yeilding part, its coming into my mind that if say a bandit or forsworn yield, they become a companion\slave with the option of keeping them around or turning them into a special npc say at an outpost near major towns for small bountys. this will all depend on scripting and what we can do with it, and getting rid of the 1 companion limit.
That is a great idea. Spare a life, gain a follower kind of deal.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Mon May 21, 2012 5:37 am

Knocking someone out for a day with blunt trauma is unrealistic. In real life, every second you're out for more than 5 minutes from a blow to the head, your chances of suffering permanent brain damage and never waking up increase exponentially. Brain trauma is seroius business.

Yea, OK, we get that being knocked out IN REAL LIFE svcks.

Skyrim is not real life, in case you haven't noticed, Skyrim is a game, where there are Walking dead, Magic Spells, Dragons, Elves, and Spriggans.
So, suspension of disbelief, since this is a fantasy game, let Fantastic things happen in it.

There are also no women with Zeppelin Sized briasts with Cat Ears that walk around with Swords the size of 2x4s nailed to a 4x8 foot sheet of plywood either,
but people make mods that add those to the game, and I don't care if they do, because I don't have to download them.
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Mon May 21, 2012 3:13 pm

Yea, OK, we get that being knocked out IN REAL LIFE svcks.

Skyrim is not real life, in case you haven't noticed, Skyrim is a game, where there are Walking dead, Magic Spells, Dragons, Elves, and Spriggans.
So, suspension of disbelief, since this is a fantasy game, let Fantastic things happen in it.

There are also no women with Zeppelin Sized briasts with Cat Ears that walk around with Swords the size of 2x4s nailed to a 4x8 foot sheet of plywood either,
but people make mods that add those to the game, and I don't care if they do, because I don't have to download them.
I agree. It's one thing to dissagree or offer constructive points of view, but after 2 pages of this people don't like this idea are just trolling at this point. If you don't like the idea, why bother posting on this thread? I like the idea, and wanna see it happen. Stand aside, and the creaters create. :thumbsup:
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Mon May 21, 2012 10:14 am

So, suspension of disbelief, since this is a fantasy game, let Fantastic things happen in it.

Not to mention getting slashed by a sword a dozen times doesn't mean you're going to die in this game either. And at 1% health, you're just as strong as you are at 100%.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Mon May 21, 2012 11:24 am

We haven't even touched on shouting enemies to death with the force of our voices.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Mon May 21, 2012 9:13 am

Yes, I'd like to see this done as well. The first time a bandit yielded to me I was like, 'Oh, OK. We can be friends now.' Then he got up and started attacking me.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Mon May 21, 2012 4:18 pm

Knocking someone out is unrealistic?
Frankly, yes.

More realistic would be a poison crafted via alchemy which would have this effect, and even then it should only be able to work for a few hours. That would still be neat IMO.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Mon May 21, 2012 5:31 am

Paralyze is sort of like knocking someone out. Would the effects not be the same? Modding one to be 'knocked out' would produce very similar results if not the exact same. We just need more methods of implimenting paralyzing someone I suppose....

Yielding, much like the 'brawl' beat down yeild could be added to the end of a 'yeilding' enemy script... Since they are spawns they can run out of range and unspawn at a particular distance or something similar...
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Mon May 21, 2012 11:16 am

We haven't even touched on shouting enemies to death with the force of our voices.

Oh I like this idea. Multiply the Force shout to just knock them out of Skyrim lol.. :biggrin:
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Mon May 21, 2012 1:50 pm

If you don't like the idea, why bother posting on this thread?
Because I do like the idea and in fact offered an alternate way to implement it that I think would would work much better? But I guess offering constructive critisism is "trolling" now. :dry: Honestly did you and Occam's Razor even read my second paragraph before responding?
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Mon May 21, 2012 4:10 pm

Because I do like the idea and in fact offered an alternate way to implement it that I think would would work much better? But I guess offering constructive critisism is "trolling" now. :dry: Honestly did you and Occam's Razor even read my second paragraph before responding?

Yes I did, and I still want to knock people out.
Yours is also a good way to do it, and I could live with that, I'm just tired of the "Realism" arguments.

I'm a "LOL Lore" person myself, and realism is right above Lore at the bottom of my "list of needed stuff for RPGs"

So, if I can make people unconscious, steal their clothes, and dress them funny and wait until they wake up, I can live with that.

Remember how fun enchanting self-injuring items was in Morrowind, then selling them to Vendors?
Yea, I'm at that point in my game.

Lfox made a great mod for FO3 where you could knock people out (via Dart gun IIRC (OK OK, I guess a potion wouldn't be bad either...)) but you could also give Raiders Summer Bonnets and stuff,
so when they came to, they'd be walking around with a silly bonnet on etc.

I'm already at the point of no return with this game, the CK is taking too long to come out, so now all I want is fun mods,
I'm already playing my game where I go into taverns and important places just to knock everything off of the tables and bookshelves to be a jerk,
because I'm tired of playing the regular game already.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Mon May 21, 2012 5:27 pm

Hey having fun is a noble goal, as much as I like realism in my games I wouldn't want anyone to sacrifice their fun for it. I'm just saying, if there's a realistic way to go about getting the result you want, why go out of your way to use an unrealistic way instead? It's not like modding a sap or something you can hit people with to knock them out would be any easier than adding knockout potions to the game. And that dartgun idea is a fantastic one, I can already see all those Forsworn savages running around shooting darts at you. It would certainly make fighting those guys a lot more interesting, especially after you loot them all and go around shooting darts at random people. I sure think throwing poison gas bombs around would be a hoot too, I used to do that all the time to random people in Assassin's Creed II.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon May 21, 2012 11:49 am

Because I do like the idea and in fact offered an alternate way to implement it that I think would would work much better? But I guess offering constructive critisism is "trolling" now. :dry: Honestly did you and Occam's Razor even read my second paragraph before responding?
Relax, and yes I read your post. I didn't say you were trolling. :dry: In fact, in MY post I said: "It's one thing to dissagree or offer constructive points of view."
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Previous

Return to V - Skyrim