[REQ] Knockout Blows and Permanent Yielding.

Post » Mon May 21, 2012 9:45 am

Two Simple Requests to make skyrim more realistic/interesting:

1. Knockout NPCs -
The ability to knockout enemies with shield bashes, h2h and other non-lethal attacks and sneak attacks. This would render an NPC all ragdoll and "dead", but they would wake up after a day and may or may not be hostile to the player.

2. Permanent Yield - I would love it if when someone yielded to me (go down on one knee), I wouldn't have to finish them off because seconds later, they get up and start attacking again?

Instead, I think the NPC should either:

a ) Stay on their knee for a few minutes, then hobble away
b ) recover after a minute or so and run away
c ) bleed out and die a few minutes later.




Thoughts?

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benjamin corsini
 
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Post » Mon May 21, 2012 2:58 am

I like this idea as well. Maybe another possibility is after the person yields a timer starts and if you don't kill them after 8 seconds they drop all of their weapons and their disposition changes to friendly so they will not attack you while you are still in the area.
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Louise
 
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Post » Mon May 21, 2012 2:36 pm

This option would be awesome for a thief.
I hope it's possible whatever epoch the CK gets released and if I'm still playing the game, but they seem to have removed Fatigue from the game, unless
it's hidden somewhere
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Project
 
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Post » Mon May 21, 2012 6:41 am

This option would be awesome for a thief.
I hope it's possible whatever epoch the CK gets released and if I'm still playing the game, but they seem to have removed Fatigue from the game, unless
it's hidden somewhere

Fatigue is stamina isn't it?
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Len swann
 
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Post » Mon May 21, 2012 2:43 pm

Yielding feels tacked on and unfinished right now, like it was a good idea someone started to code, and left it alone. The coding is almost complete. NPCs stop attacking yielded enemies, and that's great, until that enemy gets back up and starts attacking again. I agree, there needs to be a finish to this mechanic.
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des lynam
 
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Post » Mon May 21, 2012 12:06 pm

Fatigue is stamina isn't it?

Yea, i'm hoping it can be used for knockouts.

^ Paladin181, yea I'm getting tired of "I yield I yield! No More! You never should've come here!"
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Rhysa Hughes
 
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Post » Mon May 21, 2012 7:56 am

Yea, i'm hoping it can be used for knockouts.
If not it wouldn't be too hard to make another meter based on HP or Stamina that doesn't regen as fast, and is directly tied to an NPC's consciousness.

EDIT: Did I say wouldn't? I mean shouldn't if past games are any indication.
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benjamin corsini
 
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Post » Mon May 21, 2012 4:33 pm

The 1st is not realistic, the 2nd should have always been in the game.
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adam holden
 
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Post » Mon May 21, 2012 11:21 am

The 1st is not realistic, the 2nd should have always been in the game.

Knocking someone out is unrealistic?
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Louise
 
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Post » Mon May 21, 2012 5:21 am

The 1st is not realistic, the 2nd should have always been in the game.
Shouting a flying lizard to death with the power of just your voice is far more realistic. Because the game is about simulating real life. No one has ever actually been knocked out before. All those boxers? Killed and resurrected. FACT. [/irony]
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Laurenn Doylee
 
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Post » Mon May 21, 2012 8:29 am

Yielding is definitely broken when 2 NPC's are fighting eachother(specifically guards). When they yell out, "I yield, I yield!!' or "I cannot best you!" they just continue to slaughter them until they are dead.
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Romy Welsch
 
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Post » Mon May 21, 2012 1:55 pm

A "sap" like ability for rogues (sneak tree perk?) that could render an opponent dazed (from sneaking only) might be a good option if it temporarily turned off all detection values for the actor targetted.

Submitting in combat might be "fixable" if you could change confidence values or whatever the game decides to make them rejoin combat and would inprove the game substantially imo for the following reasons:

a) Being caught thieving wouldn't usually end up in killing the person to save your hide

B) Followers wouldn't eternally get up from dying to fight your battles for you while you hide in a corner snickering (unless you heal them or cast a rally spell maybe?)

c) Just plain adds realism, when you are bested and close to death you don't generally try your luck again on someone who has stopped attacking you

I can't remember offhand if followers will retarget someone submitting and kill them if your weapons are sheathed, if so this would need to be changed as well.
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kristy dunn
 
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Post » Mon May 21, 2012 7:29 am

I like the sap idea. Kinda like the Thief games where he would hit them with a blackjack(think that's what it's called)
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Enny Labinjo
 
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Post » Mon May 21, 2012 2:24 am

Shouting a flying lizard to death with the power of just your voice is far more realistic. Because the game is about simulating real life. No one has ever actually been knocked out before. All those boxers? Killed and resurrected. FACT. [/irony]
I didn't say those were realistic, just this also isn't. :tongue: Boxers black out form anywhere from a few miliseconds to a minute or more(rare), anything longer is called a coma. Only batman does that sh*t
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victoria gillis
 
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Post » Mon May 21, 2012 2:54 pm

Knocking someone out is unrealistic?

If you're unconscious for more than 5 minutes from blunt force trauma, you could easily never wake up. This whole "getting knocked out and waking up hours later" thing we see in movies is completely unrealistic. James Bond should be drooling in a wheelchair somewhere based on the amount of damage his brain has taken.\

Not saying it shouldn't be in a mod, just wanted to comment on what's realistic.
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Flutterby
 
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Post » Mon May 21, 2012 4:16 am

Hold on... permanent yielding might be possible. I have an idea that I need to go test.
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Jennifer Munroe
 
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Post » Mon May 21, 2012 5:09 pm

Guys, npc yielding does work, but you have to "accept" the yield by sheathing your own weapon before they get back up.
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mishionary
 
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Post » Mon May 21, 2012 12:05 pm

>.> They could have made that more apparent. and part of the tutorial.. you know. Aomething more obvious than accidentally doing it.
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Mr.Broom30
 
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Post » Mon May 21, 2012 5:32 pm

I agree with both of these ideas, but "being knocked out for hours" is slightly tipping it. 3-5 minutes at the most.

Anything after that is either small coma or sleeping after being smashed.
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Dalia
 
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Post » Mon May 21, 2012 7:11 am

Yeah, good idea. I hate how they all back down and scream "I YIEALD I YIELD" but then get up and die anyway, every. single. time.
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Laura Wilson
 
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Post » Mon May 21, 2012 5:20 pm

Yeah, I have a working effect now if anyone wants it. You just add a perk to yourself called True Yield, and from that point on any hostile NPC who falls to his knees within 100 feet of you will be hit with a calm effect with 2592000 seconds of duration, which is 30 days. I figure that's plenty long enough.

I could release this now, but I'm thinking I might instead hold onto this and shove it into a pack I was making to add new perks. This is just perfect for a Speech-tree perk. It's almost exactly what people are asking for, so it's a great proof-of-concept.
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Judy Lynch
 
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Post » Mon May 21, 2012 9:16 am

>.> They could have made that more apparent. and part of the tutorial.. you know. Aomething more obvious than accidentally doing it.
Yeah I found this out entirely by accident myself, but it does work. Just sheathe your weapon before they get back up and they'll become non-hostile. I tested this against one of those muggers that try to rob you outside, after she fell to her knees I sheathed my mace and she didn't attack me when she got back up. I waited for 5 minutes to make sure it stuck and she never attacked me again.

I mean, it's kind of pointless, you can't capture random bandits or talk to them, they just stand there saying generic default responses when you get near them and you're missing out on any loot they're carrying, but the option to spare them *is* already in the vanilla game.
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saxon
 
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Post » Mon May 21, 2012 11:55 am

Just sheathe your weapon before they get back up and they'll become non-hostile.

Hahaha, that's great IF I'm not being attacked by his friends :-P
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Tikarma Vodicka-McPherson
 
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Post » Mon May 21, 2012 2:31 am

Alright, I went ahead and just http://skyrim.nexusmods.com/downloads/file.php?id=7252. I know a lot of people wanted something like this. I'll work on adding it as a proper perk to a pack in a few days when the Creation Kit is out.
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SWagg KId
 
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Post » Mon May 21, 2012 6:52 am

Hahaha, that's great IF I'm not being attacked by his friends :-P
Well if he still has friends alive and fighting you then it wouldn't make much sense for him to give up now would it?
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Darren
 
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