Let the community make real everlasting change

Post » Fri Nov 22, 2013 10:56 am

I find your lack of faith disturbing.

WoW is dead let it die the final nail on the coffin was the reveal of WoD, and it will be unseated whether it likes it or not 2014 when ESO launches for all the right reasons. WoW devs know about this that is why they dare not reveal a release date before ESO does. We all know blizzard and their release dates based on other games release dates (thinking of swtor as a example) the problem is competition.

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Brian LeHury
 
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Post » Fri Nov 22, 2013 5:48 am

there is a right and a wrong way to do it and you are focusing on the wrong

think more along the lines of Zen giving us a construction set and telling the community to make a telvani stronghold, the top 5 will be used in the game and their makers get idk 75$-150$ each. Perhaps they dont even need to sift through the crap, they can create the means for the gaming community to view them and vote.

Crowd sourcing can be a source of incredibly high quality content, if you dont believe me go play some of the more acclaimed mods for TES

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Lexy Corpsey
 
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Post » Fri Nov 22, 2013 5:10 pm

This is not at all how the OP is describing it. And again, I still prefer the professionals handle it. Aspiring developers can apply for a job and become professionals themselves.

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Connor Wing
 
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Post » Fri Nov 22, 2013 3:21 pm

What your saying is basically I don't trust person A to deliver, but I trust person B yet they are in the same equation only thing differing them is their identity, or in a mathematical case a variable maybe constant don't remember just maybe they are both right? nvm I think I'm going off in a tangent.

Was going to say something else can't recall.

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Laura
 
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Post » Fri Nov 22, 2013 7:52 am

yeah......sorry, if you think this game is going to be a WOW-killer, you are going to be SEVERELY disappointed. WOW was created at a time when there almost no competition to it. Over ten years they have added a huge amount of content and a huge fanbase. Even while they are dieing they have about 7 million players, no MMO has EVER come anywhere near that amount of players and that is while it is dieing. WOW is literally too big to be beaten at this point.

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Sarah Evason
 
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Post » Fri Nov 22, 2013 8:07 am

like i said the op suggestion was a little much, these things need to be taken slow so that small problems can be ironed out before their ruin everyones gaming experience.

TES community has proven time and time again that it is remarkably tech savy and that it has the skills to make content that is on par with what the developers make. Yes it is unfair to look at it that way because we got the creation kit and encouragement, but why shouldn't the same be done for ESO, in some limited easily controlled way?

edit: i know we wont, it is more of a what if conversation for me.

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Austin England
 
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Post » Fri Nov 22, 2013 4:38 pm

I just don't really want to deal with having NPCs look like anime characters or any of the other over abundance of possibly annoying crap that comes from people on the internet. I can't be faulted for not trusting people to not be stupid.

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Saul C
 
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Post » Fri Nov 22, 2013 6:32 am

There IS a difference, one was hired by a developer to actually work for the game, one might or might not have any real skills at all and were not hired by a developer.

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ONLY ME!!!!
 
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Post » Fri Nov 22, 2013 2:34 pm

Hey I'm flexible I'm all in for this sounds like a good idea this could be another thread on its own with a new topic regarding that idea I would describe my idea to Dudeski as some kind of synergy, and I always promote synergy.

The principles of both ideas are relatively the same due to both expressing the idea of letting people have the option to chip in in the development process of a game in this case, but could be extended to other software.

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sam
 
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Post » Fri Nov 22, 2013 6:09 am

Read what I have said before in the paragraph containg the two words entry fee. The answer from my perspective is there.

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Emily abigail Villarreal
 
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Post » Fri Nov 22, 2013 4:55 pm

Read what I have said before in the paragraph containg the two words "entry fee". The answer from my perspective is there.

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Sabrina Steige
 
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Post » Fri Nov 22, 2013 6:12 pm

Ever hear of lying? or how about sneaking something through?

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djimi
 
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Post » Fri Nov 22, 2013 1:09 pm

Bioware contracted Ossian Studios to make a mod for the Premium Module program. Unfortunately the program was cancelled before Darkness over Daggerford was finished. The devs decided to release it as a free module on the Neverwinter Vault.

Ossian Studios was contracted by Atari to make Mysteries of Westgate. It was finished in 2007 but wasn't released due to legal issues until 2009.

Neither was some kind of "I want this in the game even though it has nothing to do with Forgotten Realms" random submissions by modders.

They didn't accept changes out of the blue and add them to the game, even though NWN was basically a single player game. So was NWN2.

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Lizbeth Ruiz
 
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Post » Fri Nov 22, 2013 5:10 pm

No matter how you look at it, adding player made content into the world (not as a one off side story that adds nothing to the game like some other MMOs) will take nearly as much time just as the devs writing it themselves because they would have to review it, debug it, change things, etc. The review of the shear amount of submissions alone would probably take up the bulk of the time saved.

You have EQ Next and their Landmark for your player content needs. Then again they seem to be almost solely banking on the player made content in order to basically get cheap content.

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SWagg KId
 
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Post » Fri Nov 22, 2013 6:17 am

There isn't a limited easily controlled way.

If you change the code in the game, you change the game.

Your changes, that you wanted, no matter what they might be, and going to be in my game too. And I might think those changes really reek. So come up with some justification that satisfying one person's "I want" is worth ruining everyone else's game, that they are paying the same sub fee for? You can make "I want" changes in mods for single player games. It will never work for a mmo. And don't mention getting people to agree. You have seen the posts about moon sugar and khajiits? And those are disagreements about in-game lore.

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Lynne Hinton
 
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Post » Fri Nov 22, 2013 4:07 am

Mod can you please delete my post posted Today, 12:46 AM because I reposted accidentally.

How is any employeer of any gaming/software company/industry/organization etc... ever going to find talent, or affinity as well as motivation and etc... basically all of the good qualities people look for on programmers they want to hire ever gonna find that person if he doesn't show what he can do, and what he can't do? This is a super good opportunity for any aspiring developer, programmer, software engineer etc... to take part in that said entity, and later might be taken in as a employee. What better way to show your skills then being caught on action? In other words showing your work in a more kind of real life way because that is what you will be working, so you get to your first hand experience I hope you understand what I mean.

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danni Marchant
 
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Post » Fri Nov 22, 2013 3:13 am

You REALLY think it is a good idea to "Test" possible devs using a running, populated by many people, MMO? REALLY!!!?

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Hayley Bristow
 
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Post » Fri Nov 22, 2013 3:07 am

I'll tell you how. They look at people that are in college and are soon to be graduating with a full education in the trade. Many of these schools have you make a full game prototype to shows employers and not just modding already written programs. They also watch the indie development and game dev jams. If you ask most devs they will say go to school for it, get dirty, write your own programs (not simply mod them), and go to as many conferences as possible to get your name out there.

Modders can be noticed, and several have. However, testing modders in a live open public environment is a way to destroy you game. I don't think you understand how closely developers control their code and game as it is their way of making a living. This is why modding single player games is a good way to show your skills (it is not a public live environment).

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LuCY sCoTT
 
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Post » Fri Nov 22, 2013 10:54 am

why cant there be a limited way? If they give us something like a creation kit, it wont change the game code it will just add to it. There are also things that are 100% lore like the example i gave before "Telvani Strongholds" the morrowind community created some insane designs that put the original telvani stronghold to shame and while there was disagreement on what was best there was no disagreement on the fact that it was better than the original. As long as strong confines are created, there is no reason this cant work.

You can also create a multiple filtration system where it will first be sifted through by the community and narrowed down from potential thousands to something more manageable like twenty and then the devs look them over. Any reasonable system and minor oversight will almost completely remove the negatives you guys are talking about.

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Lori Joe
 
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Post » Fri Nov 22, 2013 10:47 am

Unless it is created by a dev for the game, I don't care if you're making a quest or pve or a saddle for your horse. It is a random submission for a mmo. SOMEONE will have to go through thousands of lines of code to see whether something will break somewhere.

Random modder places a spawn point in the wrong place, or a quest breaks the pathfinding for npcs in the original game; no one could do all there checking required. There is no way to do this. http://www.ai-blog.net/archives/000152.html

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jessica sonny
 
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Post » Fri Nov 22, 2013 10:29 am

Even those selected by the community have to reviewed by the developers (before being presented to the community and after selection) they then have to be changed to be more inline with the devs vision, debugged, and polished. It really would not save any time at all.

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Luis Reyma
 
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