Let the fan rage commence!

Post » Thu Apr 18, 2013 9:46 am

I think you might need a subscription to see it. It's in the current issue, so...



I found the review , it's a month old so its not under subscription , here's the link , the gun reference is under the grayed out box that talks about skills classes and progression ~ http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2013/03/19/elder-scrolls-online-hands-on-preview.aspx
Nice find too , I don't recall anybody talking about this before .
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meg knight
 
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Post » Thu Apr 18, 2013 10:08 am

I found the review , it's a month old so its not under subscription , here's the link , the gun reference is under the grayed out box that talks about skills classes and progression ~ http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2013/03/19/elder-scrolls-online-hands-on-preview.aspx
Nice find too , I don't recall anybody talking about this before .

Yep. That's it. Strange that the review would be a month old, considering I just got the digital copy that contained it last week.
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le GraiN
 
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Post » Fri Apr 19, 2013 12:14 am

Not really a fan of adding in guns but with bows and crossbows already in I can't see guns based on Dwemer steam technology making things that much different. In fact I would almost grantee that both types of weapons would have the exact same game mechanics, weapon trajectory, etc and all they would do is make the "unlimited ammo" issue basically go away.
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Catherine N
 
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Post » Thu Apr 18, 2013 9:34 am

Was the thing called a dwemer stun gun or did the reciewer name it that. Keep in mind that staves in TES have been very similar to guns in some ways. Much more effective than primitive guns as well. This simply could be an odd looking shock magic type of device.

However, there is gunpowder in TES and there are cannons. People cannot even figure out how to make crossbows as well as the Dwemer in all this time. There have always been like two types of crossbows. Imperial Crossbows which are okay and Dwemer Crossbows which are much better.
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joseluis perez
 
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Post » Thu Apr 18, 2013 9:09 am

Well, if the dwarfs could build the Numidium and countless automated automatons that had lasted for eons, I really don't see why they couldn't have made a clockwork device that could produce electricity in some way. Now, as if players can use them, that is a different story. As long as the power of said item(s) are only tiny bit better than a staff of the same level, then I myself would have no problem with said item.

I imagine an item that can fire a ranged paralyze attack one per hour, after which it needs to recharge, being that I can see this being an item that one would get from a quest of some sort.
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Dylan Markese
 
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Post » Thu Apr 18, 2013 6:34 pm

stun-gun =/= gun.

More then likely all it is is a rod or something that zaps a target to knock them out.

That said, firearms while a stretch would not be out of the question... but really they would be unnecessary.
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Chris BEvan
 
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Post » Thu Apr 18, 2013 11:14 pm

If there are already space ships I don't see how stun guns can change anything about the setting.
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ILy- Forver
 
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Post » Thu Apr 18, 2013 3:10 pm

For the same reasons we forgot how to make Concrete for several hundred years, and hydraulic cement (that can cure underwater) for even longer. If the society that creates or keeps the knowledge is destroyed, the knowledge is usually forgotten or lost to the ages. The Egyptians knew of this material, but it's use stopped when that society fell. The Romans had to rediscover it, and so did we. Just imagine what we would know today if the Libraries of Alexandria were not burned down.

This. With the exception of gunpowder, it took us until the 1800s to advance beyond the Roman Empire. Not just in regards to concrete, but loads of stuff like military tactics and indoor plumbing.

The Greeks are another great example. They knew loads about astronomy and even had an understanding of electricity.
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Mel E
 
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Post » Thu Apr 18, 2013 2:09 pm

@CCNA

The Eastern Roman Empire did not fall until around the 15th century, which means concrete was not in use for at most around a century if at all, though in western Europe where most history was transcribed at the time, it was not in use because of (what I personally think) the disarray of the society at the time; and while the Byzantines did not use concrete as much as their forebears, they did occasionally delve into the technology for certain things, such as the Ayia (Hagia) Sophia. The technology was never truly lost, it only became scarce.

An excerpt from Sir Banister-Fletcher's A History of Architecture on the Comparative Method:

The system of construction in concrete and brickwork introduced by the Romans was adopted by the Byzantines. The carcase of concrete and brickwork was first completed and allowed to settle before the surface sheathing of unyielding marble slabs was added, and this independence of the component parts is characteristic of Byzantine construction. Brickwork, moreover. lent itself externally to decorative caprices in patterns and banding, and internally it was suitable for covering with marble, mosaic, and fresco decoration.
...

This general use of brickwork necessitated special care in making mortar, which was composed of lime and sand with crushed pottery, tiles, or bricks, and much of it remains as hard as that in the best buildings of Rome, while the core of the wall was sometimes of concrete, as in the Roman period.

After the fall of the Byzantine Empire, structures in Finland began to use concrete circa the 16th century, and the Canol du Midi was built of concrete in 1670. It wasn't until the Eddystone Lighthouse in England was made a century later that it began to become modern and widespread again.
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mimi_lys
 
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Post » Thu Apr 18, 2013 1:59 pm

For the same reasons we forgot how to make Concrete for several hundred years, and hydraulic cement (that can cure underwater) for even longer. If the society that creates or keeps the knowledge is destroyed, the knowledge is usually forgotten or lost to the ages. The Egyptians knew of this material, but it's use stopped when that society fell. The Romans had to rediscover it, and so did we.

Just imagine what we would know today if the Libraries of Alexandria were not burned down.

The Romans also used Asbestos and documented how the slaves that worked it suffered from poor breathing and eventualy died from it. Then our Victorian forefathers found it again and started to use it all over again.
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Jordan Fletcher
 
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Post » Thu Apr 18, 2013 8:10 pm

I'd be fine with guns, tbh, as long as they were handled in an interesting way. Which is to say, bring on the handcandles and sticky-shot thoom launchers. Hell, pretty much anything from TC:I would be fantastic, albeit a bit out of place given that was an alternate reality.

But seriously, stick-shot thoom launchers. Yes.
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Francesca
 
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Post » Thu Apr 18, 2013 12:42 pm

Ok, I admit it, the idea bothered me a bit.

If it's like a weapon that uses the stun lightning attack like a Dwemer spider then fine by me but if ZOS just start using the Dwemer as an excuse for uber-tech all over the place, like the Asura in GW2 that will be a serious turn-off.

As for guns, I'd only be fine with them if they updated all SP TES games to also include them. I had a Dwemer flintlock from a mod in Morrowind but it was a unique item so it made sense.

And as someone else said: stun gun is not a gun. It's probably just editorial hyperbole.
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Ells
 
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Post » Thu Apr 18, 2013 8:32 pm

Sounds like a unique quest item , at least I hope it is , having guns 1000 years before the events in Oblivion and Skyrim seems to make no sense to me at all.
Well no, it doesn't, but the dwemmer are the dwemmer at any age.

I personally don't follow the lore a lot, but I think the dwemmer were advanced so long ago, that it wouldn't matter how far after, in which someone finds some of their tools.
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Honey Suckle
 
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Post » Thu Apr 18, 2013 7:11 pm

Guns are already pretty widespread in TES.

Magical Staves. Shoots out projectile(s), uses Soul Gems to recharge which makes them ammo. Can fire WAAAAAY faster than traditional guns and can be used by anyone. Why are these things not being mass produced?!
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Emma Pennington
 
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Post » Thu Apr 18, 2013 6:02 pm

Unless they quickly turn around that horrid video I may or may not have seen we may end up seeing this a year or so after launch when the game goes Free to Play. Paul Sage has left for greener pastures and Matt Firor is now making games for mobile phones. We get to see the latest patch headline...

New Class! The Dwemer Bombardier!

Blow the other remaining 17 players left on our Mega Servers to death with the new Dwemer Rocket Cannon! LOL at your foes as the remaining ever present 13 fanb0ys flock to the forums, dust off the forum cobwebs and rage in unison. Destroy that zerg with one push of your Dwemer Mini Nuke button (well back when we used to have zergs anyway). Also for a limited time only, throw down an extra 1500 septim coinz (our new F2P currency) and Leap over the walls of the castle with the new limited edition AntiGrav Dwemer Rocket Socks! The castle may be empty but hey, it was fun right?
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Dorian Cozens
 
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Post » Thu Apr 18, 2013 1:22 pm

i hate guns in these type of games more than anything. i remember in wow how i would never use a gun with my hunter no matter how much better it was. i have done this with pretty much every game that has guns and bows. i will always used an underpowered bow over a overpowered gun.

I agree, i hate this idea of mixed technology. Like why would i still use a bow when a rifle is realistically more powerful and easier to use. It breaks game immersion for me, i may not RP with other players in the game but i do in my own head. This is just me though but it is nice to see people who understand.
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Chris Cross Cabaret Man
 
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Post » Thu Apr 18, 2013 9:22 pm

Unless they quickly turn around that horrid video I may or may not have seen we may end up seeing this a year or so after launch when the game goes Free to Play. Paul Sage has left for greener pastures and Matt Firor is now making games for mobile phones. We get to see the latest patch headline...

New Class! The Dwemer Bombardier!

Blow the other remaining 17 players left on our Mega Servers to death with the new Dwemer Rocket Cannon! LOL at your foes as the remaining ever present 13 fanb0ys flock to the forums, dust off the forum cobwebs and rage in unison. Destroy that zerg with one push of your Dwemer Mini Nuke button (well back when we used to have zergs anyway). Also for a limited time only, throw down an extra 1500 septim coinz (our new F2P currency) and Leap over the walls of the castle with the new limited edition AntiGrav Dwemer Rocket Socks! The castle may be empty but hey, it was fun right?

Now im just waiting for TESO: Black Ops Edition lol.
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Monique Cameron
 
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Post » Thu Apr 18, 2013 2:27 pm

Man, sounds awful, but I can definitely see it happening. Ive told this genre is moving forward sci-fi, basically I knew after Rift changed its style to more sci-fi. I suppose ultimately its Titan who decide whats gonna be in the future. Im not kidding but play Fantasy, because our time is over soon.
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WYatt REed
 
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