Level caps at 50..?

Post » Thu May 09, 2013 11:31 pm

Sheesh. I've played a few MMO's and I think 50 as max level is pretty low. There are players who like to form guilds and enjoy packs for safety and I respect that. however.. there are also players much like myself who play Solo, without a guild or friends. With a level cap that can be attained in a week, how are we solo'ers even going to have a chance in PVP? It completely crushes our style! Right mow that this is out of the way a suggestion. Please feel free to post your own.

Here are some Idea's that I can see.

-Simply Raise the Level Cap to fit more players play styles. (It's not just Solo players who love to power level)

-Add in some form of Donation system, that allows you to buy perks such as extra level's. (maybe in set's of 10-20?)

-Add other ways of gaining Health/Stamina/Magika, because 5,000 isn't anywhere near other Elder Scrolls games max HP/Mag/Str.

-Keep level system the way it is. Only make it harder to gain XP. (I'd prefer not to use this one.)

-(My personal Fav, being a Solo PVP'er.) Take away level caps.

(This gives A LOT more reason to play once people have completed the game. Usually when people hit max level they get bored. Plus I REALLY don't wanna see a game where EVERYONE is at Max Level cap in the first month, and given the current Game info? That seems to be the problem. Apparently it only takes 120 hours of solid game play at the moment to hit level 50, and that truly worries me.)

But this is only an opinion. Tell me yours! Do you agree with me? Do you not agree with me? If not, tell me why!

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Janeth Valenzuela Castelo
 
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Post » Fri May 10, 2013 5:00 am

I don't agree with you, simply because I don't understand what you mean. Everyone has the same level cap, so why would you be crushed in PvP? What 'style' is being 'crushed' by one arbitrary number or another? Right now there is no indication of how long it would take to achieve a level, so it isn't clear how quickly or slowly this would happen. You can have a game where late levels are achieve in an hour, or where late levels will take 4 hours. If it is the latter, a level cap of 50 has more content then a level cap of 100 under a hour/level game.

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jasminε
 
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Post » Thu May 09, 2013 8:06 pm

I believe they will do legendary type skills almost immediately to raise said level like they did to skyrim.
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Chenae Butler
 
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Post » Thu May 09, 2013 7:35 pm

I'm not saying it ruins the game if that's what you interpreted. I am just saying that people are going to go and Power level as soon as they get the game, and then they will go to the PVP zones guilds. Idk if you've ever played Solo before... but if you go Solo, you need A LOT of HP to win a fight 1 vs 4-8 people. I play quite a bit, so leveling to a VERY high level is usually do-able, and it reduces my chance of getting raided by quite a bit. A good example of this is Rune-scape. You wouldn't attack a guy with Max level and a Godsword even if you had a small guild when you have average stats. Now if you where all max level and you found a Solo player who was max level you'd all laugh and gang up on him, in some incredibly un-fair battle. Now.. I'm not saying that I don't like PVP'ing with groups of people. lol I am just saying that I just find such a low number to be slightly un-nerving as a player who hates joining guilds, and usually relies on heavy HP numbers to stay alive. Sorry If I wasn't clear enough the first time. Hope this helps to clarify.

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electro_fantics
 
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Post » Fri May 10, 2013 1:24 am

I would suggest a bit more research on the game. Level 50 is simply a number. Beyond that there will be all the skill lines, and lvling up weapons and armor and acquiring the skill points to fill the skill lines we can acquire. Reaching lvl 50 is pretty much just the start of your characters progression in ESO.

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Amanda Leis
 
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Post » Thu May 09, 2013 1:10 pm

Eh, so don't go into Cyrodiil until you are maxed in gear? I mean if you are that worried, then just don't go in yet. I plan on jumping in asap personally, I don't care if people power level and are stronger than me. Find a guild and hang out with them. There are tons of guilds currently recruiting. If you refuse to join a guild then I don't know what to say. There will always be people who power level. Raising the level cap won't change this. There will be people hitting it in a week or so most likely. *shrugs*

I guess I really don't get your issue. So, you don't want people to power level ahead of you and then beat you up in pvp? It's not like you can't catch up.

The level cap is fine as it is.

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ladyflames
 
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Post » Thu May 09, 2013 3:09 pm

Oh, going completely solo in pvp areas? That is just... odd. I generally play without group or guild, but in world or group pvp, wandering off solo just isn't a good idea.

And I can't think of any game where it is feasible to hope to outlevel everyone else so you can take on enemy players in groups. Because there is no reason to expect that other people aren't grinding levels the same way (and not trying to kill groups solo).

But in any case, it doesn't matter as everyone in Cyrodil (the only place where PvP is possible), is set to level 50 (with normalized stats). So everyone is on equal terms, and player skill is the major factor.

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Kathryn Medows
 
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Post » Thu May 09, 2013 6:33 pm

lol Apparently you didn't see that I can't stand working with guilds, as some others can't. I am a Solo player. This is some people's play style. High HP, One man team. Still able to win a fight vs 7-8 people.

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louise hamilton
 
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Post » Thu May 09, 2013 8:40 pm

Ahh, I know some people find us Solo'ers odd. However it's the way I like to play. I thank you for the info on the PVP zones though. I still don't really understand why everyone is set to level 50 is PVP area's.. that kinda throws me off. But thank you for the info! :)

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Charlotte Lloyd-Jones
 
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Post » Thu May 09, 2013 9:42 pm

TESO is an MMORPG. It's designed to be a group environment. If you want to play solo only, keep playing Skyrim. Why join an MMO? And, given that this entire genre of gaming is about group activities and not being solo, why do you feel justified in changing it to fit your play style? After all, being a strict solo'er in an MMO is counterproductive to the entire concept of an MMO.

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Multi Multi
 
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Post » Fri May 10, 2013 5:03 am

I didn't even read the full post. 50 lvl cap ain't low, it's kinda more perfect. The more lvl we get the bigger numbers we see (dmg, healing, etc.). I personally rather see 1k crits than 100k. Keep this stuff simple and focus on important stuff; if you have 100k hp and players do 10k dmg, it's same as 10k hp and 1k dmg, why make it more than it is ? Either way, expanions and all that will get to what you want.

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Rhysa Hughes
 
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Post » Thu May 09, 2013 8:28 pm

Quite simple, it is so the PvP fights are relatively even, and dependent on the players and their choices, not gear and smacking low level players around. In most MMOs even a 5 level difference makes PvP a joke, unless there is a huge skill or lag differential.



@DaShrink- good point. A lot of people focus on the levels so much that they don't really pay attention to the real numbers. For a lot of systems, what leveling does is provide tiers and the illusion of progress. But when you peel everything back, against level appropriate enemies, the system is staying more or less the same. At level 1, as a general, systemless example, you might be doing 3-4 damage per hit against an enemy with 10 hp. About level 20, its 30-40 damage against a 100 hp enemy, and at 40, 300-400 vs a 1000 hit point enemy. It is more complicated because there will be more abilities at the higher levels, but if you peel the scaling back, the ratios are relatively static, even if the raw numbers get bigger. What these systems can't do, however, is pit things of different levels against each other in a meaningful way. Lower level just gets crushed.
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Dylan Markese
 
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Post » Fri May 10, 2013 3:23 am

From what I understand from dev interviews, they seem to think that PvE gameplay will allow faster leveling than PvP gameplay. Not sure why that would put the PvE players at a disadvantage.

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Baby K(:
 
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Post » Thu May 09, 2013 4:02 pm

Why are you getting angry bro. Chill out. It's not counter Productive. Sure it's not a common road, but it's a valid play style. I enjoy PVP, and when I'm with a group It naturally slows me down. I'm usually better alone. Calm down bro. I even stated that this was JUST AN OPINION. I respect that you like guilds. And I'd like you to respect my ideals of going solo.

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roxxii lenaghan
 
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Post » Thu May 09, 2013 4:27 pm

I'm not angry, bro....I'm curious as to why (1) you want to play an MMO when you clearly dislike the social aspect of the gameplay, and (2) why you feel that your preferred game style, in being a very small minority for an MMO, should dictate larger decisions by developers such as level caps?

Because honestly, it sounds like you're very unhappy that TESO is an MMORPG, at all.

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~Sylvia~
 
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Post » Thu May 09, 2013 10:38 pm

I'm a mostly solo player and I don't really know what the hell you're rambling about.

Level 50 cap is fine for launch, I'd bet anything it will go up as the expansions come out over the years.

We also don't know how much exp it will take between each level, just because most other games choose to go a route that lets you hit level cap in a week doesn't mean this one will. We just don't know yet.

Also everyone from level 10 to 49 will get bolstered to 50 while in Cyrodiil (the only PvP zone) so it doesn't really matter what level you are, it matters what skills you have.

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Andy durkan
 
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Post » Thu May 09, 2013 10:39 pm

Throw a poll up. I'm kind of curious. I think 50 is just fine for launch. I'm sure it it will increase if needed over time though.

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Josee Leach
 
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Post » Thu May 09, 2013 8:59 pm

That is in a way normal. They would probably want players to see the game's story ... + it's kinda lame to just lvl from pvp.

Edit: a poll would be nice indeed :)

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Jake Easom
 
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Post » Fri May 10, 2013 4:54 am

I'll be %100 percent honest here. I am REALLY nervous about ESO, being an MMO, because though I do love both Elder Scrolls Games and MMO's. I am not seeing this as an Elder Scrolls game as much as I am a classic MMO. I love to PVP, but I am a solo player, so naturally I'd need a decent sized HP bar, in order to even compete. I can't really do that if we all have the same hp. XD I am not upset that it IS an MMO. Just a little confused and worried that one of my all time fav' games game style is being COMPLETELY changed. Oh and to a comment earlier, that said he'd rather do 1000Hp crit's on a 5000 max hp char, over 10000hp crits to a 50000 max hp char. Well I never said anything about attacks being stronger... your point is invalid. I meant nothing else changes with the exception of the level cap, and Max HP. Example. "Billy9902 can have 5,000 hp... and the attacker hit's a 1000 hp Critical hit. on him. now Joeynooberton1337 can have 100,000 hp. The attacker is STILL gonna hit that 1000 Hp Critical. Nothing changes there. I can currently jump off the throat of the world in Skyrim and live, due to my MASS amount of HP. It's all I level up.

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Marquis deVille
 
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Post » Thu May 09, 2013 7:44 pm

Every time you level, your health, stamina, and magicka go up 10 points and you get another 10 points to assign to any of the three you chose (which unlocks abilities tied to that stat), just like in Skyrim. At 50, you'll have maxed out one stat, and gotten another half-way to max. Uber massive HP characters probably aren't going to reach the 100k mark.

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jodie
 
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Post » Fri May 10, 2013 1:46 am

keep it at level 50 for now

this would allow them to expan levels later on for any expan packs that may or maynot come out ^_^

but removing it all togather would be nice to

takes off the whole must reach max level ^_^ and gives mroe immerstion to the game not having to worry about what level are

much like the secret world leveling system its just based around players skills

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Mr. Ray
 
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Post » Fri May 10, 2013 12:36 am

50 at launch then raise the max level during xpacs.

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Laura Hicks
 
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Post » Thu May 09, 2013 1:37 pm

This seems to be just one of those things where you can't make everyone happy. I personally don't care about the level cap as long as it is in reason (not too excessively high or low).

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Blackdrak
 
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Post » Thu May 09, 2013 3:17 pm

Hope it's like in ArcheAge where you don't even care about your level, you can just get lost in the game and do other things besides trying to max, and some content is done in a way where you don't have to be specific levels. I guess that's the beauty reserved for sandboxes though, and ESO likely won't have the same open world feel as other TES games.

I think everything else I wanted to express about levels has already been said with regards to the OP, no need to say it again.

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Anna Krzyzanowska
 
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Post » Thu May 09, 2013 10:17 pm

Fyi you can still solo in Cyrodiil. It's big and there's a war on. If they set it up right, small groups and armies will serve a roll. Plus you can jump in on big battles and other strategic ops. Who knows, maybe you could make ingame money by being a mercenary for guilds doing ops. Depends on how things are set up. All games are different. Adapt.
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Chloe Mayo
 
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