LMG vs. Minigun

Post » Tue May 10, 2011 10:07 pm

Why choose? I use both. LMG for dispatching single enemies, Minigun for longer range, Missile Launcher for large groups, and Grenade Machinegun when it absolutely must not see tomorrow. And a Bumper Sword for enemies that don't justify the waste of ammo :D



Aesthetic. It looks much more intimidating than the assault carbine, and that's enough for me :shrug:


Do you play on hardcoe?

Carrying ammo for a minigun, LMG, grenade machinegun, and missile launcher is pretty much impossible.
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Heather Stewart
 
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Post » Tue May 10, 2011 2:15 pm

Yes. I tested that gun setup, and with 280 carry weight it should be manageable, as long as i limit the number of missiles and 25mm grenades. ML and GMG are special circuimstance weapons, so they don't require carrying that much ammo; 3 regular and HE missiles, one clip of standard and HE grenades. And despite his constant requests, i use Gannon as a pack brahmin :D
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Hot
 
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Post » Tue May 10, 2011 2:09 pm

It's DPS is higher. That's it though.

And 100% ones sell for a crap-ton. That's something.

Higher DPS doesn't mean jack when the spread cone is tripled.

As for sell value: 3950caps for 6lbs VS 5500caps for 25lbs? I don't see any competition.
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Elizabeth Lysons
 
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Post » Tue May 10, 2011 9:18 pm

Yes. I tested that gun setup, and with 280 carry weight it should be manageable, as long as i limit the number of missiles and 25mm grenades. ML and GMG are special circuimstance weapons, so they don't require carrying that much ammo; 3 regular and HE missiles, one clip of standard and HE grenades. And despite his constant requests, i use Gannon as a pack brahmin :D


Strong back? I just couldn't possibly justify carrying that many heavy weapons for special circumstances.

Pack rat might make it more feasible though.

Higher DPS doesn't mean jack when the spread cone is tripled.


Spread cone doesn't mean jack when you're firing at close range.

EDIT: Plus, you might be able to compare Assault Carbine to standard minigun, but NOT the Avenger, that just completely outclasses it.
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Barbequtie
 
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Post » Tue May 10, 2011 10:12 am

Higher DPS doesn't mean jack when the spread cone is tripled.

As for sell value: 3950caps for 6lbs VS 5500caps for 25lbs? I don't see any competition.

You wanted why it would be better. I gave some reason. I think it's a waste of space.
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STEVI INQUE
 
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Post » Tue May 10, 2011 1:39 pm

You wanted why it would be better. I gave some reason. I think it's a waste of space.

Me too, but it keeps the thread going.
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Stephanie Nieves
 
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Post » Tue May 10, 2011 10:48 pm

avenger=ftw
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Princess Johnson
 
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Post » Tue May 10, 2011 8:27 pm

I'll put in a vote for LMG. Ammo is super common, less weight in the inventory, no pause before firing, and significantly higher DAM is better with armored targets.

Also, from a roleplaying perspective, I don't like using weapons that have parts that "disappear" when I holster them. Though I will admit that I like suiting up in some power armor and wading through hordes of enemies with the Avenger in the last mission, grimacing in VATS while cutting down hordes of foes. Amusing!
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Katie Samuel
 
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Post » Tue May 10, 2011 2:26 pm

Higher DPS doesn't mean jack when the spread cone is tripled.

The spread on the Minigun is not even double the spread on the Assault Carbine (2.3 vs. 1.5). With Damped Subframe, the Minigun's spread is lower than the Assault Carbine's.

EDIT: Additionally, you have to reload the Assault Carbine every two seconds (2.5 with upgraded mags), which hampers it a bit.
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adam holden
 
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Post » Tue May 10, 2011 8:52 pm

The spread on the Minigun is not even double the spread on the Assault Carbine (2.3 vs. 1.5). With Damped Subframe, the Minigun's spread is lower than the Assault Carbine's.

EDIT: Additionally, you have to reload the Assault Carbine every two seconds (2.5 with upgraded mags), which hampers it a bit.

I am referring to the spread area (assuming spread is the radius)

If it is the diameter than it would be half of it.

Anyways, I yet to find myself in situation which require me to throw hundreds of rounds at once, or have the luxury to fire away while boots planted.
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Nick Swan
 
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Post » Tue May 10, 2011 2:16 pm

lmg gtfo yal must of seen the predator film the red neck dude with OL painless////he looked like a B A D A S S


They were pretty much all B A D A S S, but none of them had anything close to a hunting rifle.
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Damien Mulvenna
 
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Post » Tue May 10, 2011 10:45 am

12.7mm SMG over both.... sure you have to reload more often but it does more damage per round than those using AP rounds and I could carry 750 12.7mm rounds and 200 rounds for my AMR on my hardcoe character... and still have space for picking up random junk.

EDIT: and it is silenced!
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LijLuva
 
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Post » Tue May 10, 2011 6:08 pm

I still think the minigun is pretty much useless. The LMG is just better as it is. Even if not from damage output (which I doubt right now), the minigun is just too heavy in itself plus all the ammo you have to carry around.

Never in the whole game I saw a situation where it would made sense to use a minigun. It's simply better to take a LMG with ~500 bullets with you and you can deal with every situation. But maybe the problem is, that a minigun becomes available only very late in the game, no clue. As it is, it's just junk and takes important inventory space.
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Mimi BC
 
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Post » Tue May 10, 2011 7:14 pm

LMG with 5.56mm armor-piercing ammo or the CZ57 with a dose of Steady and 5mm AP ammo.
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Auguste Bartholdi
 
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Post » Tue May 10, 2011 9:52 pm

Which do you prefer? Both eat through ammo like it's nothing, but I got a surplus of caps to spend and just found the Avenger and a fully repaired LMG. They seem very very similar, and I'm having a hard time deciding which to play with.


I have always hated the Minis. In FO3 they were so over rated that I might have used one twice to date. The take for ever to spin up and then don't even deal great damage per shot. The only saving grace they have, in my opinion at least is that they have a huge ammo box. The LMG on the other hand (a weapon I can't separate from the real world Squad Assault Weapon) fires rapidly, has a great upgrade MOD to increase the ammo cap, and does decent damage per shot. It is also lighter and looks cooler...that last part is just my thoughts on it but ya know.

In real life I believe that multi-barrel Miniguns are used for suppression fire (as the SAW/LMG is) and even cutting through dense vegetation. I might be wrong...I admit that, but I think the LMG is a more practical weapon.
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Unstoppable Judge
 
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Post » Wed May 11, 2011 1:31 am

i love the LMG
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Richard
 
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Post » Tue May 10, 2011 9:19 pm

LMG. I can use it to repair my sniper rifles.
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ashleigh bryden
 
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Post » Wed May 11, 2011 1:25 am

LMG looks cooler, therefore: LMG > Minigun
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HARDHEAD
 
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Post » Tue May 10, 2011 12:17 pm

LMG looks cooler, therefore: LMG > Minigun


No it doesn't! :stare:

And i stand by my first message, use both :gun:
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Dewayne Quattlebaum
 
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Post » Tue May 10, 2011 2:46 pm

Minigun. Good for gunning down lots of people. :whistling:
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Michelle Smith
 
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Post » Tue May 10, 2011 11:58 pm

minigun makes u a real man lmg is fruity hell it SHOOTS beams of floral scent/mini gun screams hide behind a rock or die
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Sarah Edmunds
 
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Post » Tue May 10, 2011 10:44 pm

I am referring to the spread area (assuming spread is the radius)

If it is the diameter than it would be half of it.

Anyways, I yet to find myself in situation which require me to throw hundreds of rounds at once, or have the luxury to fire away while boots planted.



Assuming we're talking about common descriptor usage, the spread area varies with r squared. Given the spread is the diameter multiplier per arbitrary length base, using a unit 1 distance you'd end up with the following:
minigun: 0.75 ^ 2 = 0.55 ( from the top of my head)
LMG: 1.15 ^ 2 = 1.3 (again, top of head estimate)

So, your triple spread area is more accurate than double spread. If you're talking about spread CONE, then, it varies with r cubed, making it more likely to exceed your triple estimate.
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Samantha Pattison
 
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