There is zero reason for each playstyle to be exactly the same and there is even less reason for each one to be balanced against the others.
Go take your MMO mentality to a multiplayer game.
Mages are supposed to be weak at lower levels and powerhouses at end level.
Magic was the best thing of TES. The freedom, the options, the choice, the customisablity. It is all gone now.
Replaced by pretty looking uselessness.
If that is your idea of balance then it can go die in a fire.
I want fun in my game, not some lame-ass 'balanced' crap.
Balance is just a euphemism for arbitrary hardcaps and limitations. It is the opposite of freedom.
Its that same mentality that cost us acrobatics and athletics.
And you know what? The game has become more boring and more frustrating of it.
Progression is gone. Im the same speed the entire game, and will never jump higher. Therefore, running around or jumping at all is now equally pointless and as frustrating a time waste as in any other game.
Yeah, circling around a mountain for ten minutes looking for that one linear path, giving up and glitching my way up a cliffside is such fun.
The freedom is gone. No longer can I stand on a house to admire the view. No longer are there fun things hidden up a ledge, as the ledge is just background, as there is no way to ever get up there.
So the game has become smaller and two-dimesional too. Look at the dungeons. Oh, they are pretty allright. Just a shame they are all tubes.
Placing insurmountable objects in my path while I can see the objective just there like this is some 1985 platform game. I said it before release, and I was right. It leads to lazy level design.
The removal of open lock means the game has less replay value, as there are less possible builds.
Basically, you just can't get over the fact that mages have always been too powerful and has in this game become at least a bit more balanced. I may agree that they over-did the nerfing of mages just a little it, but that little bit is not open lock spell. Unlimited freedom is the same thing as playing with TGM turned on. That mightn be fun for a few dungeons, but it gets old quickly. Playing a mage in oblivion was the only thing you could stand a chance at the hardest difficulty level, shows pretty well how far behind it left the other skills. In Skyrim, things are a lot more balanced. Stop crying about open-lock being removed, it didn't add any role-playing worth mentioning and was an effect that lol'd hard at a whole skill, lock-picking.
Dungeons have always been tubes, even more so in morrowind and oblivion. It is impossible to make a dungeon without it being a tube, because that's what a duneon looks like.
As for acrobatics and athletics being removed, they were skills everyone used. That didnt go well the the ideology of specialization and it was not added. And well, I wouldn't say walking around is pointless in Skyrim. I'd very much like to see how a playthrough without walking around would look like. Most likely stuck at the execution spot.