So lock picking only way to open chest now ?

Post » Sun Jun 03, 2012 4:06 pm

I read something that made me sad so now only lockpicking will get you into chest. The open lock spells have been removed from the game. Does this make any other mages a little sad

chameleon and unlocking spells are now out of the game!
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Sun Jun 03, 2012 5:20 am

Where did u read this?
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sun Jun 03, 2012 7:29 am

I like it.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Sun Jun 03, 2012 8:09 am

What? So no "open lock" spells. This is bull; time to put my Alteration perks into other things.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sun Jun 03, 2012 4:17 pm

Source please? I find this hard to believe, as Open Lock is a staple to Alteration magic.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sun Jun 03, 2012 10:15 am

Good news. Why make a single spell effect make a skill useless? Don't let the door (opened with a lockpick) hit you in the butt on your way out, 'open lock' effect! :celebration:
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sun Jun 03, 2012 12:52 pm

Source please? I find this hard to believe, as Open Lock is a staple to Alteration magic.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sun Jun 03, 2012 6:46 pm

Some spells made the game just too easy..
Open and chameleon were those spells..

Btw, there is a tower sign with open expert and chameleon dragon shout..
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun Jun 03, 2012 2:35 pm

I'm ok with that, it makes thieves more viable
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sun Jun 03, 2012 11:23 am

Source please? I find this hard to believe, as Open Lock is a staple to Alteration magic.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sun Jun 03, 2012 6:54 am

Source please? I find this hard to believe, as Open Lock is a staple to Alteration magic.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Sun Jun 03, 2012 10:08 am

I personally never liked the open lock spell. If for no other reason it took some of the fun of escaping jails. Having said that, I doubt that it is true.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sun Jun 03, 2012 6:58 pm

Wait you're not saying all chests will be locked are you? Or just that the only way to unlock something that is locked is by picking it?
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sun Jun 03, 2012 9:49 am

How will this force people to get lockpicking perks? Why waste perks when you can save right before you pick a lock. If you break too many then you load. Whoop-D-Fricken-Doo
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sun Jun 03, 2012 7:54 am

How will this force people to get lockpicking perks? Why waste perks when you can save right before you pick a lock. If you break too many then you load. Whoop-D-Fricken-Doo

Not everyone thinks as logically as you do.
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Sun Jun 03, 2012 4:40 am

I always thought it might make more sense to have most chests "mechanically" locked (and some mechanically trapped), requiring lockpicks (and other tools for disarming traps), but some chests/doors/etc magically sealed, which could be opened with magic. I mean, in a world of magic, it seems not unreasonable that mages would have developed their own spells/wards for sealing and trapping chests, doors, etc. Sometimes maybe you'd even encounter a chest which is both locked and sealed.

That said, I really think people get too worried about one skill making another skill 'useless'. The point is, or at least has been historically with Elder Scrolls games, that there's usually more than one way to accomplish things. You could play a skilled thief and skip the magic for opening locks or casting invisibility on yourself, saving yourself two skills you don't have to train up, training up two other skills instead. You could train up all the skills if you wanted.

Personally, I kind of hope the Elder Scrolls doesn't give up that flexibility. I always found lockpicking in Oblivion to be very annoying, so I was glad I had another option. I like that Elder Scrolls games give you lots of options and choices and you can do basically whatever you want with your character.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Sun Jun 03, 2012 10:53 am

Oh, by the way, will there still be keys? I would guess that a lot of chests would have keys somewhere in the dungeon (either hidden, or in an enemy/npc inventory), as per usual with Elder Scrolls games?
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Sun Jun 03, 2012 5:14 pm

You can open locks with The Tower Standing Stone as well (expert level and below).
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sun Jun 03, 2012 6:29 pm

How will this force people to get lockpicking perks? Why waste perks when you can save right before you pick a lock. If you break too many then you load. Whoop-D-Fricken-Doo

Some people enjoy playing the hard way instead of cheating.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Sun Jun 03, 2012 6:00 pm

Wow, forcing everyone to play the lockpick game. I wouldn't have that big of a deal with it except for the fact that the mini-game uses MY skills and not the skills of my highly trained thief in game.

Personally I would like to have Alteration for mages, Lockpicking for rogues and Lock Bash for warriors.

Forcing lockpicking. I just don't believe it. Now I have to PERSONALLY get good at a mini-game that my in game CHARACTER plays. How stupid is that?
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Sun Jun 03, 2012 3:34 pm

Some people enjoy playing the hard way instead of cheating.

hmmm I started a topic a while ago and people mostly have the perception that it isn't cheating.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sun Jun 03, 2012 10:05 am

If you think having an open spell makes it too easy dont [censored]in use it. Give the mages their spells and let the thieves play with their picks. Everyone ends up happy. :)
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sun Jun 03, 2012 3:49 pm

If you think having an open spell makes it too easy dont [censored]in use it. Give the mages their spells and let the thieves play with their picks. Everyone ends up happy. :)

What about us warrior types? We get nothing! (Case and point, you can't always get what you want). :spotted owl:
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Sun Jun 03, 2012 3:26 pm

hmmm I started a topic a while ago and people mostly have the perception that it isn't cheating.
Just because most people think that way doesn't mean it's like that. Anyway warriors and wizards who don't spec into security don't have a reason to whine, since they can make tons of money enchanting and/or crafting gear and brewing potions and selling it to NPC's. From balance viewpoint it's the best solution even not the most logical.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Sun Jun 03, 2012 5:54 am

Wow! I'm glad I already reworked my build to add lockpicking instead of alteration. I just felt like waiting until I had 50 alteration to open lvl 50 locks would be a pain. I'm pissed I'm gonna miss out on paralyze though. I really wish it stayed in illusion. Now that I think of it. Did they take invisibility out of illusion? I haven't heard anything about I invisibility yet...
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Next

Return to V - Skyrim