» Sun Jun 03, 2012 4:40 am
I always thought it might make more sense to have most chests "mechanically" locked (and some mechanically trapped), requiring lockpicks (and other tools for disarming traps), but some chests/doors/etc magically sealed, which could be opened with magic. I mean, in a world of magic, it seems not unreasonable that mages would have developed their own spells/wards for sealing and trapping chests, doors, etc. Sometimes maybe you'd even encounter a chest which is both locked and sealed.
That said, I really think people get too worried about one skill making another skill 'useless'. The point is, or at least has been historically with Elder Scrolls games, that there's usually more than one way to accomplish things. You could play a skilled thief and skip the magic for opening locks or casting invisibility on yourself, saving yourself two skills you don't have to train up, training up two other skills instead. You could train up all the skills if you wanted.
Personally, I kind of hope the Elder Scrolls doesn't give up that flexibility. I always found lockpicking in Oblivion to be very annoying, so I was glad I had another option. I like that Elder Scrolls games give you lots of options and choices and you can do basically whatever you want with your character.