even though all you had to do was make a save prior to attempting a lock, the FO3 system was still good for lockpicking and it worked fined, you couldn't get in any lock unless you have the right skill level so that did prevent you from opening all the locks, at least until late in the game when you had the skill high enough, and that worked fine, early on you couldn't get in many locks, so there is a prevention system, the lockpicking system is fine how it is and oblviions lockpicking system was annoying and i liked FO3's way of doing it. so this is not an area of the game they need to"fix".
Its broken IMO. I would take Oblivion's lock pick UI over Fallout 3's; but I would prefer just a skill based lock pick roll.
Fallout 3's lock pick UI is exactly what the novice sees, but Oblivion's UI better reflects what the expert sees (in their head).
*Also... no one would actually use a screw driver if they had two bobby pins.
Seeing as there were plenty of lock pick sets in Fallout 2, it will be a disappointment if there are no lock picks in FO:NV.
(and if they aren't in by now... they won't be). Yes, I read that lock pick & hacking are about the same, but who knows... they could have changed the visuals a bit. :shrug: