In Oblivion, I feel it leaned slightly more towards a skill based activity. You gave it a few taps up and judged whether or not it was the time to pop up the pin. Sure there is some luck involved. Just a little. Sometimes it would jump back down and break your pick when you thought you had it.
But lockpicking in Skyrim, without skills, feels like it relies more on luck and talent points than anything else. And feels impossible to go after anything just a little beyond your current level.
Unless I am missing something, other than the obvious rotation of the handle, there are no visual cues, or audio, or controller rumble to at least give you a hit that you are in the right area.
Dont get me wrong, Im not saying I should be able to pick anything because Im videogame god and ur noobs. But in Oblivion, I was able to pick the hardest of locks at the lowest of levels, lots of picks died that night though. Ya you can argue that its the same, that I could do this at a high pick cost. But at least in Oblivion, I felt in control of the lockpicking, or at least in control of my attempt. It wasnt like it is in Skyrim: guess guess broken pick repeat. It came down to my judgement of whether or not I popped it at that time. Sure sure its my judgement if I think the lock will spin at a certain point. But I liked the fact in Oblivion that I could at least test the waters and judge first and then decide if I wanted to give it a go.
Unless I am missing something big, F lockpicking...
But lockpicking in Skyrim, without skills, feels like it relies more on luck and talent points than anything else. And feels impossible to go after anything just a little beyond your current level.
Unless I am missing something, other than the obvious rotation of the handle, there are no visual cues, or audio, or controller rumble to at least give you a hit that you are in the right area.
Dont get me wrong, Im not saying I should be able to pick anything because Im videogame god and ur noobs. But in Oblivion, I was able to pick the hardest of locks at the lowest of levels, lots of picks died that night though. Ya you can argue that its the same, that I could do this at a high pick cost. But at least in Oblivion, I felt in control of the lockpicking, or at least in control of my attempt. It wasnt like it is in Skyrim: guess guess broken pick repeat. It came down to my judgement of whether or not I popped it at that time. Sure sure its my judgement if I think the lock will spin at a certain point. But I liked the fact in Oblivion that I could at least test the waters and judge first and then decide if I wanted to give it a go.
Unless I am missing something big, F lockpicking...
Its all skill.
I opened master locks when I had 20 in lockpicking.
Its extremly extremly much easier with an xbox360 anologue stick though, since you can choose to go extremly slowly, and as such not breaking your picks on every try.
Definately its mainly skills involved, not sure how someone can think different. Unless you are on the PC, since there is only one mode: Do it or dont do it, you cant do it very very slowly and carefully, unless you have a handcontroller.