But lockpicking in Skyrim, without skills, feels like it relies more on luck and talent points than anything else. And feels impossible to go after anything just a little beyond your current level.
Unless I am missing something, other than the obvious rotation of the handle, there are no visual cues, or audio, or controller rumble to at least give you a hit that you are in the right area.
Dont get me wrong, Im not saying I should be able to pick anything because Im videogame god and ur noobs. But in Oblivion, I was able to pick the hardest of locks at the lowest of levels, lots of picks died that night though. Ya you can argue that its the same, that I could do this at a high pick cost. But at least in Oblivion, I felt in control of the lockpicking, or at least in control of my attempt. It wasnt like it is in Skyrim: guess guess broken pick repeat. It came down to my judgement of whether or not I popped it at that time. Sure sure its my judgement if I think the lock will spin at a certain point. But I liked the fact in Oblivion that I could at least test the waters and judge first and then decide if I wanted to give it a go.
Unless I am missing something big, F lockpicking...