Outch!..That would be pretty mean...opening a golden chest with all the hard earned points you've put into the skill only to find some old sport socks in it.I would be mad for sure!

It's the main reason I don't ever want to see 'gated' locks again. While the intent is good, as it requires you actually invest in the skill to open harder locks, it never works properly in practice.
What I
would like to see, on the other hand, is a rework of the system such that loot kept behind harder locks would be worth going after but making the attempt at low skill and without perks would generally not be worthwhile. Part of this, of course, would be making the lockpicks themselves significantly harder to come by in large numbers; after all, those 15 lost picks are significantly more important if you only have 30, and more are harder to come by, than they are when you have 400 and can get them in lots of 30-50 at will.
My ideal scenario would be the complete removal of the mini-game, so that the character's skill and perks would be the sole determinant of success or failure, but I don't really expect that to happen because it would result in a raft of complaints about the lack of player interaction with the lock. Which is somewhat ironic, since that same demand for player interaction is what brought about the oft-hated mini-games in the first place.