Oh, absolutely. I understand why they removed the Open spell, but I vehemently disagree with the decision itself as the whole point of having it in the first place is so that a mage doesn't have to invest in Lockpicking.
But there in lies the problem - with the perks system, the Lockpicking skills becomes useless with the ability to just use a spell or bash the lock, because those abilities circumvent perk investment in Lockpicking. Why would someone invest perks into Lockpicking when they can just pick up a skill or bash a lock?
Why exactly
can't a mage pick up a lockpick? This is Elder Scrolls where characters aren't limited to arbitrary D&D style class systems. A mage can pick a lock just as much as a thief can wield a 2 handed battle axe, or a warrior can cast Calm spells.
I'm not against the inclusion of Open Lock spells, or lock bashing, but I am against the reasoning why of "a mage wouldn't..." - in Elder Scrolls, it's time to think beyond the traditional views of what classes are. Those views are outdated and aren't what Elder Scrolls is built on.
And I
am against Open Lock spells or bash lock abilities when they completely bypass any kind of investment on the part of the character in a certain skill, with an "easy out" option. Ultimately, that's what Open Lock spells or lock bashing is... in the traditional class archetype view, mages and warriors get an easy insta-ability to get into chests and locked doors, while thieves have to actually invest into a skill through perks and practice.
I also don't want to get rid of the mini-game, because the last thing I want is for this series to go back to the world of dice rolls. However, the mini-game does unfortunately make the skill itself rather useless.
I think one problem with the current mini game is that it's kind of backwards. You actually
gain experience for a failed attempt. It seems very off to me that you can
gain experience for failing, and if you really wanted to, exploit the system by purposefully failing to get your Lockpick experience up.
I think a couple changes need to happen:
1.) Lockpicks themselves need to be rarer. They are way too common, so it's way too easy to just go through them like nothing and carelessly break picks to get into that master lock.
2.) The skill needs to play a bigger part in determining the "sweet" spot. I don't agree with making locks impossible to even attempt at low levels (part of the appeal of Elder Scrolls is the ability to
try anything, even if you wouldn't be good at it - i.e. attempting to pick a lock above your level, use a 2 handed warhammer when your skill is in daggers, or cast that master level Illusion spell when you've never touched an Illusion spell in your life), but at low levels, the "sweet spot" should be nearly impossible to determine, but become easier as you gain higher skill.
3.) Instead of gaining experience if you break a pick, you should
lose experience. Thusly, attempting to pick a master lock at a low level will not go without consequence, and will not be an easy feat to accomplish.