My Long Winded Rant About The New Payment Plan

Post » Fri Aug 23, 2013 1:47 am

"By Azura, by Azura, by Azura! A $60 upfront fee!"
First of all, before accusations start building up, let me clear up a few things: I like the P2P option. Sorry F2P & B2P players, I am totally cool with 15$ a month. I did it for over half a year on SWTOR and I'm willing to do it again. But it's not the P2P I am here to rant about specifically.
Where my problem lies is with this: Making people pay $60 for the game and then charging them MORE to be able to play it. That's bad business. You have to pick one or the other if you don't want to alienate your customers and make the majority of them feel ripped off. Think of it like shoes. You go to a shoe store, find a pair you like and you purchase them. But you're not allowed to put them on your feet until you give the store more money. Doesn't this seem silly? You've already paid for the product. Why shouldn't you be allowed to use it? Like I said, it's bad business.
I know they've advertised that the 60$ purchase will come with a "free" month, but when you think about the price, that's not ENOUGH free months. That 60$ could cover 4 months of subscription costs. That's 1/3rd of a year. You're being ripped off 3 months of gameplay because the company made you buy just the INSTALLER. That's what you're paying half a hundred dollars for. A disc with an installer that will install a game you can't play until you feed more money into the pockets of the company. Some people may ask, "Well smartypants, what would you do?"
I would put the installer on the website for free download; afterall, people STILL can't play without a subscription plan, but they're not having to pay 60$ just for a measley installer. This is fair to the players who will inevitably do their best to support the game and the company. I've also heard that there will be an in-game cash shop, yes, you heard me right, a pay to win cash shop is perhaps being implemented that will destroy the in game economy and eat a hole in your wallet (however this is for now, a rumor.) If you alienate the consumers, the game will fail.
As someone that majored in business administration and ethics, I've got a saying: "What's bad for the customer is, in the long run, even worse for the company." This means you must provide a quality service to the players and make them feel like they're getting their money's worth and that the company isn't just trying to milk them for every last cent in their pocket. Now, this IS an MMO. That's what these games exist for. They're money sinks. But I haven't seen any of them ask "Pay a large amount of money so that you may pay smaller increments of money on a regular basis for something that will also prompt you to spend even more money in game." This is greed in its purest form, plain and simple.
I've got experience playing all sorts of MMOs over the years; P2P, B2P, F2P, F2P with a P2P option, with and without cash shops, etc, and I know what kills these games and what helps them stay alive. I want this game to succeed, and I want to be one of those guys that sticks with the game for years right at launch, but right now I can't see this game lasting more than a year, mainly due to the fact that people are being required to spend at least 60$ before even spending a second in the game and the sheer greed tactics that I'm seeing put so valiantly on display by the company. What's good for the consumer is good for the company. I'm going to use SWTOR as a primary example because it is a very popular recent game. With any P2P MMO you've got to expect from the getgo that you're going to lose about half your subs right after launch. Let's face it, not every game is going to meet your expectations enough to want you to pay for it. This happens with nearly any moden MMO with a P2P plan as the primary system. Let's say 100 people subbed to a game. Well, almost IMMEDIATELY after launch, maybe 40-50 of those people will be disappointed and unsub. This is just how MMOs work. MMO players are fickle friends; if we don't see a promising game, we don't spend our money on that. Simple as that.
So, right now, TESO has about 1.3mil fans on facebook. SWTOR has more than double that. I've seen a lot of negative comments on this system, so let's assume a chunk of these people won't even TRY the game because of the 60$ base price. Realistically, I'd estimate 400k. A little less than 1/3rd of the possible playerbase is gone. So you've got 900k players left. Well, let's put into effect the typical "half of the playerbase unsubs" thing that happens so frequently with P2P games. You've got about 450k people left. For an MMO that's just gotten out of the gate based on a hugely successful franchise such as The Elder Scrolls, that's not a lot. Another thing that should be remembered as an MMO dev is the old saying "It's all downhill from here."
Rarely do MMOs go UP in player numbers as time passes. As the months go by, more and more people will become bored with the game, or realize they're spending money they don't want to spend, etc. and numbers will inevitably and steadily drop; even at a slow pace, this will still put the game to rest. Cancer is often very slow, but it usually does end up resulting in death.
Now for suggestions, and this is the IDEAL situation:
- Make the installer free. That's basic. It's ludicrous to ask people to pay 60$ just for this.
- Implement a short trial period so that players can get a feel of the game, like WoW has. Allow players to do a couple quests, test out some basic combat, run around the starter area a bit, and figure out if this is a game that they would like to pay for. How you prompt them to sub is up to the company. I would make it so that after say, level 5, they are prompted to sub if they want to keep playing.
- For the love of god, get rid of micro transactions and cash shops.
These 3 things alone can really raise the current state of bad health I am seeing this game in. Again, I WANT this game to succeed. I LIKE the subscription option. I love TES and I have been eagerly awaiting this game since it was announced. I'm still excited for it. But to ask people to spend in order to be able to spend MORE? That's a bit ludicrous and is very seemingly driving a lot of players away.
So far I have said 2 things that are very important for any MMO dev or publisher to remember:
- What's bad for the customer is, in the long run, even worse for the company.
- It's all downhill from here.
And I have a third to close this little rant, and this applies almost exclusively for MMOs: "The players are the only ones able to keep the game alive, but the developers are the only ones who can make them WANT to keep the game alive."
Too oft forgotten by companies, the playerbase & gaming community are the heart and soul of an online game, and without them and their full support, online games are basically banished to Oblivion.
I suppose I've said all I have to say about this, so share your thoughts & comments below. :smile:
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Laura Richards
 
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Post » Fri Aug 23, 2013 12:17 pm

I haven't seen them say the game is going to cost $60. If you have a link would be much-ly appreciated.

It could easily be $30 or $45. Final Fantasy XIV box price is $30. ESO could easily sell for a lower box price also.
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Robert Garcia
 
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Post » Fri Aug 23, 2013 1:46 am

This is exactly what I was trying to say in the Subscriptions Topic. Thank you for making such an excellent post for me to point to, to help me explain myself next time. If anyone from those topics is reading this new one, I am sorry if it seemed like I was trolling you guys, I really wasn't, this is what I was trying to say.

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Lalla Vu
 
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Post » Fri Aug 23, 2013 5:03 am

I don't have permission to post links, but there are pre orders available at Gamestop, Amazon, Newegg, etc for 60$

I am assuming this is accurate, as nearly every game released is around that price at launch.

Care to link me to this post? :D
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Tiffany Holmes
 
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Post » Fri Aug 23, 2013 1:16 am

Pretty sure that price is only a guesstimate by the stores, you cannot actually preorder the game yet.

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Leticia Hernandez
 
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Post » Fri Aug 23, 2013 1:29 am

Its a long list of posts in a dead thread, lets leave it at that, I do feel a little bed that I got to yelling point because I couldn't explain myself as clearly as you did here.

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rheanna bruining
 
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Post » Fri Aug 23, 2013 2:51 am

Using FF14 is a bad example. When FF14 first released in 2010 it was $60, and then it failed horribly (under statement). So now they are releasing the fixed game, and to try and sell a game that already has a horrible history at $60 would be a very bad idea.

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Ridhwan Hemsome
 
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Post » Thu Aug 22, 2013 9:14 pm

That doesn't mean the game is $60. It hasn't been officially released by ZOS. All of those companies said that the game was coming out in December before the pushed the game back. They are just putting up prediction prices nothing is solid yet.
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naomi
 
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Post » Fri Aug 23, 2013 1:48 am

Get a grip, if the game is good enough, people will pay to play, if not, the game is doomed...

Thats how it is...
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sarah taylor
 
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Post » Thu Aug 22, 2013 11:06 pm

I refuse to read your post, but I will tell you now that the box price has not been confirmed yet. The retail sites always put a new game at $60. Its a placeholder price and will change when the box price is announced (assuming it isn't $60).

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Laura Richards
 
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Post » Fri Aug 23, 2013 1:17 am

Well, if this is true or false, I hope someone makes a statement on the actual cost soon. Maybe since Matt Firor only stated a subscription price, there WON'T be a charge to install? That would be awesome, but I feel that might just be wishful thinking.

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X(S.a.R.a.H)X
 
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Post » Fri Aug 23, 2013 6:36 am

That is very wishful thinking. I would like there to be no initial box price but it's not going to happen though.
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sam smith
 
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Post » Thu Aug 22, 2013 9:45 pm

It really is a safe bet to assume it will be $60, people are just nitpicking your well thought out post.

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Alexandra Ryan
 
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Post » Fri Aug 23, 2013 1:27 pm

In way I can see your point. But lets be honest. How many games do you buy a year? What is the average time before you put them down? Generally, if it's not an Elder Scrolls title, those times for me are short.

If I buy the game @ 60 then plays for lets say 6 months(very short time), that is $140. I generally buy a new game every month or so. So thats easily $300+ for me.

But I'm pretty sure my case is a tad bit extreme.

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Carolyne Bolt
 
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Post » Fri Aug 23, 2013 3:38 am

To be fair, you make a good point. I'm sure I'll like this game, so I'll probably feel like the money was well spent, but hey, I also felt my money was well spent at first when I blew 250+ on the SWTOR cash shop haha

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Sammygirl
 
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Post » Fri Aug 23, 2013 9:06 am

Monthly fee is a fantastic model to go for, ensures a lot of staff remain once released who continue to develop good quality content, service and maintenance, best model for ESO by far.
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Rachel Tyson
 
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Post » Thu Aug 22, 2013 10:04 pm

Sure, not knocking that...I'm in favor of P2P for a good game. :smile:

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FABIAN RUIZ
 
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Post » Fri Aug 23, 2013 6:19 am

$60 also assumes you're paying the console license fee. PC/Mac version could (and should) only be $50.

To the OP: Let's assume you're right for a moment, and after the first few months, ESO's subscribers are down to 490k. At $15 a month, that's still more than $7 million USD in gross revenue. At as low as 67,000 players, they're still grossing over a million dollars a month. Because ESO isn't divided up into a dozen (or more) servers, the lower population won't look as bad to the players--There will simply be fewer instances and Cyrodiil campaigns to choose from.

MMOs typically charge the retail cost for the box to make back as much of the initial development cost as possible, before attrition hits and the player base wanes. We don't have an exact number for ESO's budget, but we do know that Zenimax acquired about $300 million to set up ZOS and fund the game. So we're easily looking at a nine digit development cost.

The thought that a game MUST achieve the aberrant numbers of WoW to be a success is something of a logical fallacy--If a game turns a profit and continues to earn enough revenue to fund the servers (and a bit of new content), we can safely say that it was a success. The reason why so many games "fail" and convert to F2P is that they weren't good enough to warrant the subscription.

I also have no doubt that some form of free trial will be available (beyond the usual 30 days free for committing with the retail copy). That's just good advertising with an MMO--Let someone take a peek and get a taste. If they like it, they'll commit.

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Love iz not
 
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Post » Fri Aug 23, 2013 12:10 pm

Isn't the $60 upfront the cost of the base game they've been developing for so long, with the subscription fee to help pay for server maintenance, quality QA and customer service, and frequent, meaty content updates? I don't see a problem with that.

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Jerry Cox
 
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Post » Thu Aug 22, 2013 11:09 pm

I wanted to play SW:TOR when it came out but refused to pay for the installer, like you mentioned. I waited until it was F2P, played it, enjoyed it, and payed for several months of it. So I really agree with most of what the OP says.

But the problem is that so many people are so desperate to be on the cutting edge of the game, one of the 'old-timers' who was 'first to level x' or whatever. The longer you wait to play an MMO, the farther behind you are. It's not really like that in games that take skill, but it's true to the MMO. If you don't want to be one of the top of the line PvP players, and if you want to wait, you had better hope that the PvE is good.

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TWITTER.COM
 
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Post » Fri Aug 23, 2013 7:37 am

Going by Bethesda's past, the PC version will more then likely be the same price as the console versions.

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Benito Martinez
 
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Post » Fri Aug 23, 2013 3:57 am

I hope it is 60 bucks. I would gladly pay that for such an excellent game.

I support the arts.

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Code Affinity
 
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Post » Fri Aug 23, 2013 6:34 am

60 bucks!! Meh,I am waiting to see what they put in the collectors edition and most likely will get that for what ever they charge..been waiting a long time to be in the Elder Scrolls universe with my friends to let a few dollars stop me!! I for one am very , very happy with the decision,they should have just said this from the get go and it would be mostly a dead issue at this point. C you ingame!!!

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DAVId MArtInez
 
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Post » Fri Aug 23, 2013 8:25 am

You don't see a problem with that?

Have you bought any other games? Single-player games, I mean. Brand new, they cost $60. And guess what? You can play them whenever you want. When I bought Skyrim for $60, I knew that I would be able to fire it up three months later and not have to pay more money just to play it.

But - what? - this is okay because ESO is a MMO...? I just don't understand.

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An Lor
 
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Post » Fri Aug 23, 2013 8:51 am

That is correct, The retailers are taking pre-orders with a hold at $60 right now. I pre-ordered in December 2012 at $60 from Gamestop. If the price changes then either they refund the difference or I have to pay the difference. Either way I have my copy ready to go. The actual price of the game has not been announced, as far as I know anyway.

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OnlyDumazzapplyhere
 
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