» Wed Jun 06, 2012 4:19 pm
You don't "finish" this game. You finish quests, or questlines. This is an open world sandbox, RPG, where you use your imagination and put some rules to yourself. It's not about reaching the highest level, skills cap, best armour or completing all the guild quests. It's about playing a char and having fun.
I'm 240 hours, only one char, level 36, barely advanced on the main quest, and just 3-4 quests on both the Companions and Empire. The rest is just exploring, playing without hurries (of course never fast-traveled) and side-quests here and there. I still have lots of open areas to explore, including 1 or 2 cities I haven't visited yet, and their surroundings.
And I've said this plenty of times, but I'm also enforcing some rules to myself with this char. I just use the skills I assume my char knows. No crafting at all, no magic, no melee weapons (it's a sneaky archer with knowledge in locks). It's a good-sided char that doesn't steal anything, not even "white-flagged" items, if they belong to someone else (example: barrels outside a house). This means I ignored completely the Winterhold (mages) quest, Theives guild, Dark Brotherhood, etc... It also means I don't read any spellbook neither enchant or use alchemy, as this character doesn't know how to do that. I just sell or collect all those items, as if they were unusable in this game.
I joined the Empire to pick a side on the war (for my first play) and the Companions as I considered them "good people", helping others, etc...
For my next round with another char, I will pick another playstyle. I have in mind a Mage that has no idea on lockpicking nor sneaking (this means I will never use them), no idea in crafting, but knows about Alchemy. And that's all... I may join another guild, but I will just have fun around using the char. Another one I got planed is an Assassin, again sneaky but with melee instead of archery, so I can join the Dark Brotherhood and possibly Thieves Guild. And possibly I will sometime create a tank-warrior with no idea on alchemy, sneaking, lockpicking, magic, archery, etc... meaning I won't use them, neither join guilds that don't fit the char.
What I mean is that the purpose here is not to level and beat everything ... If you start another char I would recommend to just set a profile for it and enforce yourself some rules. You can't create a character that joins the Companions and goes around playing as good-sided, but then kill a farmer because you (as player) know it's carrying 3000 gold as a present for his brother, who is marrying....
Just my two cents.