lol you say this like its a good thing. the ai is still horrible in this game(and the companions are very annoying)
I think its a good thing, prly could be done better, but considering there are builds that make good use of companions and builds that do better without them.... yeah... I think it turned out more than ok.
The AI is actually pretty good, things considering, pathing however... is very anoying in certain situations.
Lol. You can get +50% elemental damage. Meanwhile melee fighters or archers can get the damage perks, PLUS + damage on rings and gear and weapons.
Magic damage can't be buffed by gear. Thus, doesn't scale past perks.
so what you people are saying is that archery and melee scale better, that I can agree with... yet, in my experience so far, spells are baseline much more powerfull and/or pratical....
almost all spells have much higher base damage than melee or archey, they come with pratical effects or capabilities, such as draining stamina or mana, debuffing, or crowd control, AoE, traps/wards, etc.
dont get me wrong Im nowhere near the higher levels, Im still running around experimenting with my 3 characters at lvl 25-30 on master difficulty, but so far.. I have NOT felt underscaled or gimped with any of them.
but so far I havnt seen anyone properly demonstrate why they are "gimped" as mage without me having more than a few things that dont fit right about it.