Magic is done for me.

Post » Fri May 11, 2012 12:22 pm

what do you mean?
what level are you what buildup you use and what are you experiencing exactly?

The spells don't scale in Destruction. So the starting spell that does 8dmg a sec...yeah, at level 50, still does 8dmg. Eventually, the enemies will scale to a level where that becomes negligible. However, Conjuration at least has the bound weapons and alteration has shield spells so those are at least still useful.
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Amy Siebenhaar
 
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Post » Fri May 11, 2012 8:13 pm

THeres a drain life spell. And probably a AoE centered on you drain life, The cloack type of spell. Well npcs use it.
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Breanna Van Dijk
 
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Post » Fri May 11, 2012 11:14 am

I guess I can understand the complaint, but it seems insane to me to expect a character to be able to beat the whole game with one skill. This is the first time I've heard of anyone seriously attempting it in any TES game. It's not at all surprising to me that the devs did not design the game with this approach in mind.

New playthrough. I'm going to play through the game using only Light Armor and no other skills. :)
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louise tagg
 
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Post » Fri May 11, 2012 2:41 pm

The spells don't scale in Destruction. So the starting spell that does 8dmg a sec...yeah, at level 50, still does 8dmg. Eventually, the enemies will scale to a level where that becomes negligible. However, Conjuration at least has the bound weapons and alteration has shield spells so those are at least still useful.

....
buy new spells....
and actually they do scale...perks
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loste juliana
 
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Post » Fri May 11, 2012 2:26 pm

....
buy new spells....
and actually they do scale...perks

It's not enough. At higher levels, say 50-70, the difference becomes very noticeable :/
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Nicola
 
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Post » Fri May 11, 2012 4:07 pm

Pure mage class is underpowered relative to melee yes I agree because I'm playing a destro/resto character without a weapon, but going as far as saying magic is done is way out of reality here. I can pull off most encounters easily on my own, for bosses Lydia is a huge help and there's no reason to not use a companion. Preparing the fight, learning your enemy and configuring spells and tactics accordingly is a major fun this game offers, come to think of it, I wouldn't want a game where I can click just one button and own everything.
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Jessica White
 
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Post » Fri May 11, 2012 4:24 pm

Is it me or does focusing on one school of magic seem too unrealistic now? I have always loved that I can favor restoration personally and that my character in game can thrive from that. They removed a lot of spells and the ability to drain life from an opponent seems to be one. I've never ever liked destruction or conjuration, which seem to be the offense of magic. But trust me, they do look better and cooler in Skyrim, I just don't like them personally. I am now forced to pick up the one handed skill, not because I want to because I am forced to. I cant just heal and heal and heal myself, hoping the enemy dies from complete boredom or just gives up and walks away (which is funny, because my restoration is so high that i CAN do that and you would think one of the two WOULD happen). They tossed us Bane Of The Undead, which the title speaks for itself. That spell obviously isnt going to protect you from the many enemies skyrim tosses at you. There are mages, specifically at the college, whom seem like they have focused all their time in specific schools of magic, so it only seems fair that each one grants you specific ways to play all aspects of the game. It looks to be missing. I know this is a personal rant but I am close-minded to being a thief or a warrior. The elder scrolls was always welcoming to that type of close-mindedness.


So you want a spell that heals you and kills others?
Technically you can use whatever the hell you want but it's your choice to have perks or not.
It would've been nice to see fancy melee acrobatic moves.
You don't just pick one thing and expect that's enough, I plan on using multiple but mostly Conjure is my favorite.

If were talking about content, Morrowind has the most depth and freedom with spells and enchants.
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Nicole Mark
 
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Post » Fri May 11, 2012 8:38 pm

....
buy new spells....
and actually they do scale...perks
Lol. You can get +50% elemental damage. Meanwhile melee fighters or archers can get the damage perks, PLUS + damage on rings and gear and weapons.

Magic damage can't be buffed by gear. Thus, doesn't scale past perks.
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Jani Eayon
 
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Post » Fri May 11, 2012 3:07 pm

It's not enough. At higher levels, say 50-70, the difference becomes very noticeable :/

like I said buy new spells, spells are not suposed to scale in dmg only in cast cost.. you are not ment to use aprentice and novice spells at 50-70, you need to buy the better spells. then you will have notice scaling.
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Robert Bindley
 
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Post » Sat May 12, 2012 1:08 am

Being able to imagine everyone in the game as free thinkers and previous adventures was always the point in the elder scrolls. You look at a character and think, "I wonder what they did before this". But you'll never know because you are just meeting them now. That ability of imagination has always been fascinating to me. Even though someone in the mages college was programmed there and programmed to say the things they say, you'd like to believe there was more to them than just that and The Elder Scrolls can still let you do so. This is off-topic to my initial rant but all the same, I do enjoy skyrim. I am going to have to find a new niche in the game though.
..It was always the point for you; by no means was it ever the point of the games.

Most people in TES games are not adventurers. There are some who are forced to travel between cities, but otherwise the majority of characters simply remain in the city they live in. Mages in colleges of magic would obviously not be adventurers, they are scholars. If they need something done they send out a Battlemage.
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Soku Nyorah
 
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Post » Sat May 12, 2012 12:32 am

like I said buy new spells, spells are not suposed to scale in dmg only in cast cost.. you are not ment to use aprentice and novice spells at 50-70, you need to buy the better spells. then you will have notice scaling.
No, you wont. You're not understanding the facts.

A new spell is like a new weapon.
However, you cannot improve a spell's damage, unlike a weapon's damage. Capisce?
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Leilene Nessel
 
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Post » Fri May 11, 2012 4:47 pm

lol you say this like its a good thing. the ai is still horrible in this game(and the companions are very annoying)

I think its a good thing, prly could be done better, but considering there are builds that make good use of companions and builds that do better without them.... yeah... I think it turned out more than ok.
The AI is actually pretty good, things considering, pathing however... is very anoying in certain situations.


Lol. You can get +50% elemental damage. Meanwhile melee fighters or archers can get the damage perks, PLUS + damage on rings and gear and weapons.

Magic damage can't be buffed by gear. Thus, doesn't scale past perks.

so what you people are saying is that archery and melee scale better, that I can agree with... yet, in my experience so far, spells are baseline much more powerfull and/or pratical....
almost all spells have much higher base damage than melee or archey, they come with pratical effects or capabilities, such as draining stamina or mana, debuffing, or crowd control, AoE, traps/wards, etc.

dont get me wrong Im nowhere near the higher levels, Im still running around experimenting with my 3 characters at lvl 25-30 on master difficulty, but so far.. I have NOT felt underscaled or gimped with any of them.
but so far I havnt seen anyone properly demonstrate why they are "gimped" as mage without me having more than a few things that dont fit right about it.
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Jon O
 
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Post » Fri May 11, 2012 7:39 pm

Is it me or does focusing on one school of magic seem too unrealistic now? I have always loved that I can favor restoration personally and that my character in game can thrive from that. They removed a lot of spells and the ability to drain life from an opponent seems to be one. I've never ever liked destruction or conjuration, which seem to be the offense of magic. But trust me, they do look better and cooler in Skyrim, I just don't like them personally. I am now forced to pick up the one handed skill, not because I want to because I am forced to. I cant just heal and heal and heal myself, hoping the enemy dies from complete boredom or just gives up and walks away (which is funny, because my restoration is so high that i CAN do that and you would think one of the two WOULD happen). They tossed us Bane Of The Undead, which the title speaks for itself. That spell obviously isnt going to protect you from the many enemies skyrim tosses at you. There are mages, specifically at the college, whom seem like they have focused all their time in specific schools of magic, so it only seems fair that each one grants you specific ways to play all aspects of the game. It looks to be missing. I know this is a personal rant but I am close-minded to being a thief or a warrior. The elder scrolls was always welcoming to that type of close-mindedness.
Relying only on one school of magic makes for less interesting gameplay anyways. Even in Oblivion, the only way to make it through the whole game with restoration was to use absorb health over and over again. And as for mages in the College, they can devote their lives to the pursuit of one school because they do not have to go adventuring and fight enemies on a regular basis, if at all.
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Danielle Brown
 
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Post » Fri May 11, 2012 12:04 pm

Try turning up the difficulty is the fastest way to illustrate the scaling. :laugh:
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Kevan Olson
 
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Post » Fri May 11, 2012 2:15 pm

I think its a good thing, prly could be done better, but considering there are builds that make good use of companions and builds that do better without them.... yeah... I think it turned out more than ok.
The AI is actually pretty good, things considering, pathing however... is very anoying in certain situations.




so what you people are saying is that archery and melee scale better, that I can agree with... yet, in my experience so far, spells are baseline much more powerfull and/or pratical....
almost all spells have much higher base damage than melee or archey, they come with pratical effects or capabilities, such as draining stamina or mana, debuffing, or crowd control, AoE, traps/wards, etc.

dont get me wrong Im nowhere near the higher levels, Im still running around experimenting with my 3 characters at lvl 25-30 on master difficulty, but so far.. I have NOT felt underscaled or gimped with any of them.
but so far I havnt seen anyone properly demonstrate why they are "gimped" as mage without me having more than a few things that dont fit right about it.
You're only level 25-30. That's the level range in which spells are intended. They haven't even had a chance to 'scale' yet, so I don't know why you're talking about scaling.

Check back with us at level 40-50. That'd have more semblance with the topic of scaling.


For example, how much +% damage can you get on your gear to help your spells remain relevant at higher levels?
Zero.

Eventually you'll get to the point where you need to increase the damage your spells do, but don't have any way of doing so. So you're left with spells that deal hardly any damage to level 50+ enemies in the game.
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mike
 
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Post » Fri May 11, 2012 5:35 pm

No, you wont. You're not understanding the facts.

A new spell is like a new weapon.
However, you cannot improve a spell's damage, unlike a weapon's damage. Capisce?

thats exactly what I said... spell school skills dont increase dmg, but they do decrease spell cost....
like I said above, weapon traits and weapon skill make them scale more with damage, but spells have higher base damage and couuntless usefull effects that weapons dont.
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Dina Boudreau
 
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Post » Fri May 11, 2012 11:02 am

sorry your preferred build has been spoiled OP , but to be honest you can't expect them to build the whole game to suit one person :) , thats madness, Surely it time for you to find a new style? maybe an even better one ? think positive and try something new :)
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Brian LeHury
 
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Post » Fri May 11, 2012 8:19 pm

You're only level 25-30. That's the level range in which spells are intended. They haven't even had a chance to 'scale' yet, so I don't know why you're talking about scaling.

Check back with us at level 40-50. That'd have more semblance with the topic of scaling.


For example, how much +% damage can you get on your gear to help your spells remain relevant at higher levels?
Zero.

Eventually you'll get to the point where you need to increase the damage your spells do, but don't have any way of doing so. So you're left with spells that deal hardly any damage to level 50+ enemies in the game.


there is no +dmg gear? I could've sworn I saw enchants like those around? what aboout debuffs?
so how much dows say a 1 hander sword hit for and how much does a single target spell hit for at those levels?
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Lewis Morel
 
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Post » Fri May 11, 2012 4:35 pm

sorry your preferred build has been spoiled OP , but to be honest you can't expect them to build the whole game to suit one person :) , thats madness, Surely it time for you to find a new style? maybe an even better one ? think positive and try something new :)

Thanks for all the feedback on my complaint and ways to fix it guys. I didn't want to close my mind to it completely. It just takes hearing others solutions and thoughts. I don't expect them make the game for me... but there are times where I feel like they did. TES is still amazing.
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chirsty aggas
 
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Post » Fri May 11, 2012 9:39 pm

there is no +dmg gear? I could've sworn I saw enchants like those around? what aboout debuffs?
so how much dows say a 1 hander sword hit for and how much does a single target spell hit for at those levels?
at level 25-30 its even. But a weapon user (bow or melee) will be able to get +damage gear later on, while a mage cannot.

There is no +dmg gear for SPELLS, only for weapons.
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Nikki Lawrence
 
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Post » Fri May 11, 2012 2:50 pm

at level 25-30 its even. But a weapon user (bow or melee) will be able to get +damage gear later on, while a mage cannot.

There is no +dmg gear for SPELLS, only for weapons.
ouch
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Margarita Diaz
 
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Post » Fri May 11, 2012 1:38 pm

Also I believe raising say archery to 70 gives you a damage bonus. Meaning a simple long bow is alot stronger than when you only have 20 archery skill.

Magic doesn't not increase. You can have 100 destruction and do the same damage as 20 destruction with the same spell.

If it raised with level it wouldn't be as bad even without damage plus gear cause early game magic is powerful as long as it can stay powerful I'm okay if it can't omgwtfpwn like melee and bows.
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Your Mum
 
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Post » Fri May 11, 2012 6:04 pm

at level 25-30 its even. But a weapon user (bow or melee) will be able to get +damage gear later on, while a mage cannot.

There is no +dmg gear for SPELLS, only for weapons.
Yet another reason spell making should not have been cut from the game. The player wouldn't need +damage gear if they could craft their own spells.
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Angel Torres
 
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Post » Fri May 11, 2012 5:08 pm

I wanted to be able to summon Al Pachino with conjuration but I can't. Bethesda ruined magic in skyrim. They're too close-minded to be able to summon Al Pachino...

Sarcasm aside, it is foolish to think you should be able to play EXACTLY as you want, unless you single handedly designed everything in the game.
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Oscar Vazquez
 
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Post » Fri May 11, 2012 1:12 pm

I wanted to be able to summon Al Pachino with conjuration but I can't. Bethesda ruined magic in skyrim. They're too close-minded to be able to summon Al Pachino...

Sarcasm aside, it is foolish to think you should be able to play EXACTLY as you want, unless you single handedly designed everything in the game.

Oh shut it.
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Lisha Boo
 
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