Magic robes

Post » Mon May 14, 2012 1:32 pm

A few items that I have so far seen in game..

Necromancers Robes: "Magicka regenerates 75% faster"

Black Mage Robes: "Magicka regenerates 50% faster"

Novice Mages Hood: "+30 magicka"

EDIT: A small out of place edit that I do not think needs its own thread.... I saw arrows have a weight of 0 :P

I like these stats; I've never been a big fan of armor(light or heavy) so I'm looking forward to wearing these. I'm curious to see what Necromancers Robes look like this time around. Plus this time I can wear them, and not feel like a guards going to arrest me the moment I walk into town.
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Matt Bigelow
 
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Post » Mon May 14, 2012 7:09 am

It was definitely the most powerful option in Oblivion. Hopefully it remains so here. I can afford to take 5 levels of Enchanter if necessary.

I think you mean in Morrowind right? There was no enchanting skill in Oblivion.

Also, notice that any advantage in the enchanting skill has to be measured by subtracting what you could get without the skill from what you can get with the skill.

For example, if with enchanting you get 400% magic regen but without enchanting you can still get 150% magic regeneration the total advantage of that skill is actually 400-150= 250 regen... Of course that is hypothetical, but I still doubt enchanting will be much more powerful than other magics, and definitely not as powerful as it was in Morrowind.

Also, certain items probably allow for more powerful enchantments than others. Im guessing robes can hold more powerful enchants than armor, same for body armor vs boots, etc.

Edit: Also, I really hope alchemy is more powerful than enchanting, since it is far more tedious to use alchemy imo and it needs the incentive. Or at least make the two skills have very different effects so that they are not immediately comparable with one being an obvious better choice. Not to say you can't just use both though... but still...
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Rebecca Clare Smith
 
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Post » Mon May 14, 2012 10:40 pm

Also, certain items probably allow for more powerful enchantments than others. Im guessing robes can hold more powerful enchants than armor, same for body armor vs boots, etc.

I really hope that it's finally the case, because in the previous games it was the opposite - armor held more enchantment than clothing/robes. And I couldn't help but notice that nearly all Enchantment perks refer to _armor_ or weapons. I really, really hope that it doesn't mean that robes/jewelry/wands will be really inferior items for enchantment.
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jeremey wisor
 
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Post » Mon May 14, 2012 1:13 pm

Also, notice that any advantage in the enchanting skill has to be measured by subtracting what you could get without the skill from what you can get with the skill.

We are all aware of opportunity costs. I′m pretty sure Alchemy is going to be quiet strong too, but as time stops as soon as you enter your inventory only nonstackable potions will realy benefit .. as you can just consume 10 health or stamina or magicka potions in a row without 1 single second of ingame time passing ... Quiet frankly one of the most stupid things in Skyrim.
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Lucy
 
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Post » Mon May 14, 2012 3:34 pm

My pure mage Altmer will be a force of nature, it seems. :flamethrower:
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Shiarra Curtis
 
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Post » Mon May 14, 2012 11:42 am

magicka regen is great but potions more than make up for it...
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-__^
 
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Post » Mon May 14, 2012 3:14 pm

I think you mean in Morrowind right? There was no enchanting skill in Oblivion.

Also, notice that any advantage in the enchanting skill has to be measured by subtracting what you could get without the skill from what you can get with the skill.

For example, if with enchanting you get 400% magic regen but without enchanting you can still get 150% magic regeneration the total advantage of that skill is actually 400-150= 250 regen... Of course that is hypothetical, but I still doubt enchanting will be much more powerful than other magics, and definitely not as powerful as it was in Morrowind.

Also, certain items probably allow for more powerful enchantments than others. Im guessing robes can hold more powerful enchants than armor, same for body armor vs boots, etc.

Edit: Also, I really hope alchemy is more powerful than enchanting, since it is far more tedious to use alchemy imo and it needs the incentive. Or at least make the two skills have very different effects so that they are not immediately comparable with one being an obvious better choice. Not to say you can't just use both though... but still...
It wasn't a skill, but it was an option; with sigil stones or black soul gems a very powerful option. I wonder, since Black Soul Gems have returned in shopkeep inventories, what will I be able to do with them? Will there be some legendary soul gems with even greater power?
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Claire Lynham
 
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Post » Mon May 14, 2012 5:07 pm

It wasn't a skill, but it was an option; with sigil stones or black soul gems a very powerful option. I wonder, since Black Soul Gems have returned in shopkeep inventories, what will I be able to do with them? Will there be some legendary soul gems with even greater power?

I am hoping Black soul gems have some extra effect, considering their origins. I was soo disappointed in Oblivion when I discovered they we just different color grand gems (in terms of enchanting power.)
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Ronald
 
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Post » Mon May 14, 2012 8:09 am

It wasn't a skill, but it was an option; with sigil stones or black soul gems a very powerful option. I wonder, since Black Soul Gems have returned in shopkeep inventories, what will I be able to do with them? Will there be some legendary soul gems with even greater power?

You can buy black soul gems?? That sounds silly unless we are buying from necros :(
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C.L.U.T.C.H
 
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Post » Mon May 14, 2012 9:37 pm

You can buy black soul gems?? That sounds silly unless we are buying from necros :(
The Court Wizard at Whiterun sells them. He sells the tome for Raise Zombie too, so I guess he IS a necromancer.
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rolanda h
 
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Post » Mon May 14, 2012 7:14 pm

You can buy black soul gems?? That sounds silly unless we are buying from necros :(

Well since Necromancy is legal now, maybe black soul gems followed suit. I guess the people think its OK since the souls don't stay in there forever anyway. Man I am so happy that I can raise the dead, and use these gems without "Violating The Law".
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Alexandra Ryan
 
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Post » Mon May 14, 2012 10:01 pm

Hmm, interesting, kinda takes some of the excitement away from necromancy, but if it is integrated creatively and believably into the culture I'll be happy with it. It is a little hard for me to believe that at least the common folk of Skyrim wouldn't be a little uneasy with necromancy though. (Not that this thread has anything to do with necromancy, sorry for the tangent... I'll try to being us back smoothly...)

Well if necromancer robes have 75% better regen, that is probably a common level robe enchantment. Wonder what the powerful robes will do...
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Kari Depp
 
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Post » Mon May 14, 2012 8:04 pm

Hmm, interesting, kinda takes some of the excitement away from necromancy, but if it is integrated creatively and believably into the culture I'll be happy with it. It is a little hard for me to believe that at least the common folk of Skyrim wouldn't be a little uneasy with necromancy though. (Not that this thread has anything to do with necromancy, sorry for the tangent... I'll try to being us back smoothly...)

Well if necromancer robes have 75% better regen, that is probably a common level robe enchantment. Wonder what the powerful robes will do...

Some Nords make comments against (And dislike) Magic as a whole.
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Charlie Ramsden
 
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Post » Mon May 14, 2012 7:24 am

If black soul gems are that commonplace, I'm going to guess that they won't automatically give you grand level souls when used.
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Susan Elizabeth
 
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Post » Mon May 14, 2012 2:33 pm

Some Nords make comments against (And dislike) Magic as a whole.

Well they can grumble all they want. Meanwhile I'll be resurrecting their great, great grandmother's corpse to paint my house.
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Richus Dude
 
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Post » Mon May 14, 2012 8:30 pm

If black soul gems are that commonplace, I'm going to guess that they won't automatically give you grand level souls when used.
It specifically says Black Soul Gem (Grand). What WILL be the case is that black soul gems will be the fastest path to a grand level enchantment. Seriously, why bother with anything else if that's the top tier?
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Donald Richards
 
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Post » Mon May 14, 2012 12:02 pm

Well they can grumble all they want. Meanwhile I'll be resurrecting their great, great grandmother's corpse to paint my house.

lol

It specifically says Black Soul Gem (Grand). What WILL be the case is that black soul gems will be the fastest path to a grand level enchantment. Seriously, why bother with anything else if that's the top tier?

I'm hoping that they put more thought into the soulgem system since adding the enchant skill, but if not, the reason for having other soul gems would be I guess more for recharging or making minor enchants for training and such. If you are going to make so many enchantments that you max out the skill, you probably don't want to buy that many black soul gems... unless it just turns into a gold mine where the enchantment on the item is worth way more than the item and the gem combined... in which case I guess yeah, just black soul gems... and lots and lots of filthy rich enchanters.
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Eilidh Brian
 
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Post » Mon May 14, 2012 8:21 am

For my battlemage Dunmer character Im gonna mix robes w/ heavy armor.
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Julia Schwalbe
 
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Post » Mon May 14, 2012 9:39 pm

lol



I'm hoping that they put more thought into the soulgem system since adding the enchant skill, but if not, the reason for having other soul gems would be I guess more for recharging or making minor enchants for training and such. If you are going to make so many enchantments that you max out the skill, you probably don't want to buy that many black soul gems... unless it just turns into a gold mine where the enchantment on the item is worth way more than the item and the gem combined... in which case I guess yeah, just black soul gems... and lots and lots of filthy rich enchanters.
In Oblivion if you finagled your way into making some at the earliest possible time, only a few hours into the game, you could create a "Disc One Nuke" type weapon that would kill almost anything you came up against for the first few levels. That's DEFINITELY what I'm going to do. Use that weapon until you reach the next step in material types and recycle the enchanted weapon to make the next one even more deadly.
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Caroline flitcroft
 
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Post » Mon May 14, 2012 2:20 pm

A few items that I have so far seen in game..

Necromancers Robes: "Magicka regenerates 75% faster"

Black Mage Robes: "Magicka regenerates 50% faster"

Novice Mages Hood: "+30 magicka"

I am guessing our old opinions about +50 magicka (i.e. the bonus granted from the highest ranking Sigil Stone in OB) being a large bonus are outdated. Why? Well, because of how easy it seems to get these kind of enchantments.

This may mean that Altmer are not as powerful as people think. It could also indicate that the most powerful spells really do need either a lot of magicka to use or a lot of perks invested. If this is true, it seems that battlemages are put in a harder place without heavy enchantments. Go go speculation!


EDIT: A small out of place edit that I do not think needs its own thread.... I saw arrows have a weight of 0 :P

+50 magicka is the amount you'd get from applying your level up bonus to magicka for 5 levels. You start with a pool of 100.

It's a strong, but not game breaking bonus. +50 to any of your stats (stamina, health, or magicka) will definitely be noticed.
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Matthew Warren
 
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Post » Mon May 14, 2012 4:58 pm

magicka regen is great but potions more than make up for it...

Unless by some chance potions cost resources to make or buy.

Oh what's that? Potions cost resources to make or buy?

Well then I guess that the probably won't "make up for it" unless you're using a limited amount of magic.

If potions are trivial to buy or produce, and can be chain used, then yes, mana regen will mean very little. If that's the case, you'd be stupid to wear robes anyway, since for a mage, the major drawback of heavy armor is slower mana regen.
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Hussnein Amin
 
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