Magic robes

Post » Mon May 14, 2012 9:19 pm

A few items that I have so far seen in game..

Necromancers Robes: "Magicka regenerates 75% faster"

Black Mage Robes: "Magicka regenerates 50% faster"

Novice Mages Hood: "+30 magicka"

I am guessing our old opinions about +50 magicka (i.e. the bonus granted from the highest ranking Sigil Stone in OB) being a large bonus are outdated. Why? Well, because of how easy it seems to get these kind of enchantments.

This may mean that Altmer are not as powerful as people think. It could also indicate that the most powerful spells really do need either a lot of magicka to use or a lot of perks invested. If this is true, it seems that battlemages are put in a harder place without heavy enchantments. Go go speculation!


EDIT: A small out of place edit that I do not think needs its own thread.... I saw arrows have a weight of 0 :P
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Big Homie
 
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Post » Mon May 14, 2012 9:59 pm

Good news! Means stats for pure mages will actually be good, and also means we pure mages can actually feel powerfull and not FORCED into a hybrid role because a battlemage would be better.

That racials arent that important is also good imo, they should be good and add flavor but they shouldnt force you to pick a class because that one racial is a must.
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Catherine N
 
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Post » Mon May 14, 2012 3:44 pm

This may mean that Altmer are not as powerful as people think. It could also indicate that the most powerful spells really do need either a lot of magicka to use or a lot of perks invested. If this is true, it seems that battlemages are put in a harder place without heavy enchantments. Go go speculation!

Powerful is never a word I would have used to describe Altmer to begin with, but the fact remains that they still have the best racials for a pure mage roll. +50 Magicka will be useful always, regardless of how easy it is to replicate in enchantment, and the Magicka Regen boost is likewise always going to be useful in boss fights/larger battles.

It's nice to see the magicka bonus enchantments will be better this time around though, as they did kind of svck in Oblivion. Thanks for the info, Sugar Rush :)
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nath
 
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Post » Mon May 14, 2012 10:35 pm

But those effects are enchantments and that means you can add them to any waerable item ( including armor ). I have seen some light armor with magicka regen enchantment.
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mimi_lys
 
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Post » Mon May 14, 2012 5:45 pm

Powerful is never a word I would have used to describe Altmer to begin with, but the fact remains that they still have the best racials for a pure mage roll. +50 Magicka will be useful always, regardless of how easy it is to replicate in enchantment, and the Magicka Regen boost is likewise always going to be useful in boss fights/larger battles.

It's nice to see the magicka bonus enchantments will be better this time around though, as they did kind of svck in Oblivion. Thanks for the info, Sugar Rush :)

Well, by powerful I was simply meaning above the other races bonus wise, and I was trying to point out that it would be easier for other races to catch up, or that even with bonus included it wouldn't be that much of a leap between them. I just kinda ramble which sometimes makes my points not clear xD But I think we're on the same page either way.

But those effects are enchantments and that means you can add them to any waerable item ( including armor ). I have seen some light armor with magicka regen enchantment.

True! My comment about battlemage was not meant about enchantments. Rather, if you need a high pool of magicka and a lot of perks invested, it will be harder to invest in health/stamina and non magical perks. Plus the fact that armour reduces magicka regeneration so it is more like making up lost ground.

This is not me saying I think it would be impossible, but rather that it seems pure mages will have a clear advantage over battlemages, unlike previous games.
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Nikki Lawrence
 
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Post » Mon May 14, 2012 10:21 am

This is not me saying I think it would be impossible, but rather that it seems pure mages will have a clear advantage over battlemages, unlike previous games.
Agreed.
Pure mages should have noticable edge over battlemages in magicks departement or there would be no point in going pure mage ( outside of Roleplaying ).
At least now ( with the perk limitations ) it is obvious that differences between mages and battle mages should be quite big.
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Andrew
 
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Post » Mon May 14, 2012 12:47 pm

I rather seriously doubt we will be free to transplant a full 75% faster Magicka regeneration from a robe to anything else which would prove more useful. The effects themselves, definitely. Magnitude has got to be controlled by skill level and soul gem.
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Kim Bradley
 
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Post » Mon May 14, 2012 4:41 pm

Very excited that robes are legit this go around. My pure mage will be quite happy.
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Inol Wakhid
 
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Post » Mon May 14, 2012 7:52 pm

I just hope Beth added some xxxy/stylish female robes/outfits and not just those long robes of Oblivion/Morrowind.. of course there'll certainly be enough mods for that, but I want nice 'original' ones made by Beth, too.
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Roberta Obrien
 
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Post » Mon May 14, 2012 6:20 pm

hm posting this for 3 days now ... nice to see people start to understand ^^
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Aaron Clark
 
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Post » Mon May 14, 2012 9:29 am

They're going to be most useful if we can imbue them with an additional, very powerful shield enchament. Otherwise, I'd still take armor because no way am I tying up one of my hands with defense when I could be using it for offense.
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Peter P Canning
 
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Post » Mon May 14, 2012 8:30 am

They're going to be most useful if we can imbue them with an additional, very powerful shield enchament. Otherwise, I'd still take armor because no way am I tying up one of my hands with defense when I could be using it for offense.

Stoneflesh plus the unarmoured perks in Alteration sound like it could end up potentially powerful for mages. Only downside would be it using magicka and having to be re-cast every time it runs out...
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Svenja Hedrich
 
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Post » Mon May 14, 2012 6:14 pm

Stoneflesh plus the unarmoured perks in Alteration sound like it could end up potentially powerful for mages. Only downside would be it using magicka and having to be re-cast every time it runs out...
That's the problem. I don't want to spend magic on two things. I don't want to subdivide my efforts. If I can Enchant to very high power levels, great, it will replace Smithing for me. If not, Light Armor.
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Tamika Jett
 
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Post » Mon May 14, 2012 6:24 pm

Also, Novice Mage Robes: 50% faster magicka regeneration.

Both the novice mage robe and the novice mage hood are found in the opening tutorial.
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Gaelle Courant
 
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Post » Mon May 14, 2012 7:55 pm

I think that is not tied to the robe itself but to the act of wearing robes if you understand..

By wearing a robe you get 50% magicka regen..
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Laura-Lee Gerwing
 
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Post » Mon May 14, 2012 1:34 pm

They same by the way is true for resistance ... I have seen Items on lvel 7-15 characters that give 50% resistance to fire, frost etc. Furthermore maybe some people will know start to understand why enchanting might be the most powerfull skill in the game (with perks of course).
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Kayleigh Williams
 
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Post » Mon May 14, 2012 1:11 pm

Also, Novice Mage Robes: 50% faster magicka regeneration.

Both the novice mage robe and the novice mage hood are found in the opening tutorial.
They seem suited to Bretons and defensive mages more than anything else. Mages who want to sink a lot of perks into Alteration. I'm against it.
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Tha King o Geekz
 
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Post » Mon May 14, 2012 8:20 am

I think that is not tied to the robe itself but to the act of wearing robes if you understand..

By wearing a robe you get 50% magicka regen..

Nope. They are enchanted effects just like in past games. The items glow as well.


They seem suited to Bretons and defensive mages more than anything else. Mages who want to sink a lot of perks into Alteration. I'm against it.

Fair enough, each to their own. But I think armours reduces magicka regeneration by their nature, and so if you want to pump damage out fast it might be best to go robes.
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Dylan Markese
 
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Post » Mon May 14, 2012 7:34 am

Nope. They are enchanted effects just like in past games. The items glow as well.




Fair enough, each to their own. But I think armours reduces magicka regeneration by their nature, and so if you want to pump damage out fast it might be best to go robes.
By going Altmer with the added base Magicka I can offset that problem and strike a very good balance that leaves me with no weaknesses. Restoration magic or Alchemy can take care of Disease and Poison with low-level spells or potions. The only thing I'm left with is no base magic defense, but that's what speed is for.


They same by the way is true for resistance ... I have seen Items on lvel 7-15 characters that give 50% resistance to fire, frost etc. Furthermore maybe some people will know start to understand why enchanting might be the most powerfull skill in the game (with perks of course).
It was definitely the most powerful option in Oblivion. Hopefully it remains so here. I can afford to take 5 levels of Enchanter if necessary.
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Joey Bel
 
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Post » Mon May 14, 2012 10:22 pm

I wonder if these enchantments can be learned and re-applied at possibly higher magnitudes to other robes/armor.

Which brings up another point...can we enchant already enchanted robes (removing the original enchantment)? Otherwise it sounds like it might be hard to find an unenchanted robe.
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Stacyia
 
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Post » Mon May 14, 2012 4:27 pm

It sounds cool.

I don't plan to wear robes for my first character but in the future I think I may want to be a pure mage who is evil. :verymad:
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Khamaji Taylor
 
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Post » Mon May 14, 2012 9:51 am

I wonder if these enchantments can be learned and re-applied at possibly higher magnitudes to other robes/armor.

Which brings up another point...can we enchant already enchanted robes (removing the original enchantment)? Otherwise it sounds like it might be hard to find an unenchanted robe.

There are unenchanted robes, but you can also disenchant items so no worries.
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Jessica Lloyd
 
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Post » Mon May 14, 2012 9:48 am

There are unenchanted robes, but you can also disenchant items so no worries.

Dont disenchant break the item as well?
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Natasha Biss
 
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Post » Mon May 14, 2012 7:27 pm

Dont disenchant break the item as well?

I believe it does, yes.
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Emmi Coolahan
 
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Post » Mon May 14, 2012 10:05 am

On a side note, will we be able to enchant staffs? I hope we can, because staffs are my destruction tools.
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Daddy Cool!
 
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