Making TES universe more dynamic and vast

Post » Sat May 12, 2012 4:37 pm

Hi

How would be The Elder Scroll Universe with real time dynamic world ?
How would be if NPCs decide randomly what to do , for Example they decide when they attack a region and they decide this randomly,
A Universe closer to our universe , so anything can happen , anything .
Wish Bethesda's new TES ,calibrate TES time with our real life time , sure it will bring many problem's but Bethesda can do this.
Bethesda i wish you always keep working on Solo game's . I think solo game's will have a revolution in close future , i don't see any future in online game's.

Future computer's can simulate many world's with any possibility , like our Universes. Maybe Bethesda will make this revolution by making this kind of
game engine .
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[ becca ]
 
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Post » Sun May 13, 2012 12:13 am

yup it sure will be the best game ever, unfortunately it is not possible yet, we'll have to wait a couple more console generations, maybe more
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Love iz not
 
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Post » Sun May 13, 2012 2:35 am

How would be The Elder Scroll Universe with real time dynamic world ?
Think about it... Due to the daily schedules, Bethesda had to introduce unkillable NPCs. I also remember one quest in Oblivion that pertained a certain countess who traveled (on foot!) from one end of the map to the other... without the quest compass, which I loathe, I could have spent months in search of her.

Are you really sure you want to travel to a location to find out that it has been sacked during a random revolt and that the NPC you were looking for is dead, has no heirs and you won't be able to complete this quest because he brought all his knowledge with him in the tomb?

In order to avoid this 'oh [censored]' moments, the only sensible solution is to have a static world which changes only as a consequences of the player actions. If you're good at storytelling, you can make this process very subtle and almost invisible. Unfortunately bethesda is still somewhhat lacking in this department.
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Lucie H
 
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Post » Sun May 13, 2012 1:18 am

Are you really sure you want to travel to a location to find out that it has been sacked during a random revolt and that the NPC you were looking for is dead, has no heirs and you won't be able to complete this quest because he brought all his knowledge with him in the tomb?


Yes i know its strange , but its not impossible ,there is many way to solve this problem ,one of them is you can travel fast , for example , right now you are in Riften and you want to go Markarth to find somebody or do something , you can travel fast to Markarth but the time will be your real time , when you are in Riften and real time is for example 2 pm and you travel to Markarth but in destination time will be 2 pm , so you can pass days but Clock time is real time .
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Melly Angelic
 
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Post » Sat May 12, 2012 11:40 pm

In close future games will change to real time world with any possibilities , and i think Bethesda should be the first to do this
Like Bethesda's philosophy ( live another life in another world ) >>> life means anything in here
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Red Sauce
 
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Post » Sat May 12, 2012 7:22 pm

I'm finding it really hard to understand what you're trying to say with the bad grammar!
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Danger Mouse
 
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Post » Sat May 12, 2012 5:44 pm

I mean .. calibrating game time with our real life time will cause some problems , but these problems can be solve
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Kellymarie Heppell
 
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Post » Sat May 12, 2012 11:58 pm

Syncing up Game time with real time is already possible on PC (although you can't make it do stuff when you aren't playing like Animal Crossing).

But some of the other stuff like more dynamic AI for auto attacking regions and whatnot takes a lot of work to do really well.
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ezra
 
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Post » Sat May 12, 2012 10:23 pm

Syncing up Game time with real time is already possible on PC (although you can't make it do stuff when you aren't playing like Animal Crossing).

But some of the other stuff like more dynamic AI for auto attacking regions and whatnot takes a lot of work to do really well.
Just wanted to quote you because your signature is awesome.


Anyway until this becomes feasible, no.
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phil walsh
 
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Post » Sun May 13, 2012 5:42 am

Hi

How would be The Elder Scroll Universe with real time dynamic world ?
How would be if NPCs decide randomly what to do , for Example they decide when they attack a region and they decide this randomly,
A Universe closer to our universe , so anything can happen , anything .
Wish Bethesda's new TES ,calibrate TES time with our real life time , sure it will bring many problem's but Bethesda can do this.
Bethesda i wish you always keep working on Solo game's . I think solo game's will have a revolution in close future , i don't see any future in online game's.

Future computer's can simulate many world's with any possibility , like our Universes. Maybe Bethesda will make this revolution by making this kind of
game engine .

They tried this in OB with radiant AI and had to scale it way back because NPCs were ruining quests, i.e. stealing quest items. If you want to play a life simulation I suggest the SIMs franchise.
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how solid
 
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Post » Sat May 12, 2012 3:40 pm

They tried this in OB with radiant AI and had to scale it way back because NPCs were ruining quests, i.e. stealing quest items. If you want to play a life simulation I suggest the SIMs franchise.
While you are right about how Radiant AI was scaled back what he is saying has NOTHING to do with simulating real life other than it syncing with real world time and people being more dynamic. The Sim's AI is pathetic compared to what even Oblivion could do and he said nothing about making it like a life sim.
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SamanthaLove
 
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Post » Sat May 12, 2012 4:39 pm

I think you'd get something completely UNLIKE what you expect. Best game ever? Hardly. Random events in real time... worst game ever, IMO. Unless you've got 16-24 hours PER DAY to play, you might log back in to find your character dead (random attack, auto rolled loss). No, sorry, something like that would never sell. As TES is now, watch the NPCs, pay attention. They DO follow (sort of) limited random paths in their actions. I've encountered Vilkas and other Companions in the wilderness, etc.

Rather, from a games development standpoint, you'd want a series of possible LOGICAL events in which a NPC might engage, world occurances that are LOGICAL along limited possible paths. RANDOM events don't really occur that often in society, they are motivation generated. Without a logical motivator, a random roll of a Jarl pickpocketing a beggar, or an Alchemy shop owner trying to overthrow the Jarl out of the blue, those possible randoms don't make any sense at all and would paint a world of complete chaos where there can, by definition, be no coherent story.

I *think* the next TES will probably expand upon the NPC actions currently in Skyrim, but (one would hope) not to complete randomness.
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Laurenn Doylee
 
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Post » Sun May 13, 2012 1:37 am

You are right , but like i have said making a real time and dynamic world will cause many problems but these problems can be solve.When i start to play skyrim , for 20 days i didnt travel fast , i mean i decided to explore the world of skyrim , believe me when i did explore skyrim's world with horse and sometimes with my character foots , i did understand what a masterpiece game is skyrim , but after 20 days i decide to travel fast ,then i have got away from the world of skryim ,and i decided again to explore this world with horse . Now imagine a world that anything can happen ,this world we be fresh forever so it will makes you to explore it even with your foots no matter how many hours it will take .
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Carlos Vazquez
 
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Post » Sun May 13, 2012 1:09 am

The problem is that it is IMPOSSIBLE to make a fully dynamic game. There is no world where anything can happen, not even the real world, which isn't plagued by coding and engine limitations.
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Krista Belle Davis
 
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Post » Sun May 13, 2012 3:55 am

Oh come on if you are talking about paradoxes i didn't say even praradox must happen in world simulator engine .
I'm talking about FUTURE so it can happen in future , even one day your mind will travel to these world's , of course if you believe in SCI FI
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Pixie
 
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Post » Sat May 12, 2012 3:56 pm

I have moved this to CD as it is more of a discussion about future game engines in general.

If you would like to discuss TES VI specifically, please use the existing topic linked below in my signature.
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Richard Dixon
 
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Post » Sat May 12, 2012 6:18 pm

calibrate TES time with our real life time , sure it will bring many problem's but Bethesda can do this.

time to change the diapers. your cell phone vibrate. dragon attacking whiterun.
your wife count on you for the baby ... who care ... everyone in whiterun will die...
one must have priorities... rush to computer, kill dragon
wife come back, see the mess, instant divorce

great idea !

(TAKE TWO)
Bill gates show up at a board meeting. cell phone vibrate. solitude under attack.
put meeting on hold. his assistant set up a giant screen. bill take down the dragon.
it is transmited in direct worldwide to all xbox and pcs.

the world slow to a crawl. stock plunges. the economy collapse. world war 3 start

great idea, really !

(closing comments)

lets keep reality and dreams separate !
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Rudy Paint fingers
 
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Post » Sat May 12, 2012 2:52 pm

It's almost a cliche answer now, but I'd rather have Bethesda focus on creating a better story, well written dialogue and interesting characters then trying to improve on something that they are already doing pretty well at.
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Stephanie I
 
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Post » Sun May 13, 2012 1:26 am

So you agree this will be a revolution in games , and many humans will forget their real life !!! yes you are right this is dangerous for humans and also very useful
That depends to humans to decide how to use it , They can destroy their life's or they can use it for making our real world a better place .
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Mr. Ray
 
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Post » Sat May 12, 2012 6:50 pm

So you agree this will be a revolution in games , and many humans will forget their real life !!! yes you are right this is dangerous for humans and also very useful
That depends to humans to decide how to use it , They can destroy their life's or they can use it for making our real world a better place .
A revolution for the worse. Gone would be the concept of casual gaming. You would have to live in your game if you want to succeed at it. No developer will go for that, and neither would most consumers. Though if portions of the concept (none of that random event crap) were implemented in MMORPGs, that could be interesting.
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Vickey Martinez
 
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Post » Sun May 13, 2012 1:21 am

ok let me ask you something . every week or every day depends on you , when you want to start to play skyrim and when you load your saved game how many hours you play Skyrim ? until you click on the exit game ?
So cant you spend same hours in the game that i have mentioned ?why you want to see the result so fast ?
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Auguste Bartholdi
 
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Post » Sat May 12, 2012 3:01 pm

ok let me ask you something . every week or every day depends on you , when you want to start to play skyrim nad when you load your saved game how many hours you play Skyrim ? until you click on exit game ?
So cant you play same hours in game like have mentioned ?why you want to see the result so fast ?
As Frodo67 said this "revolution" you call it would completely eliminate the largest portion of the gaming community which is the casual gamer.

Note: I apologize for the next question if you are part of the vast majority of the world who speak english as a second language. If your first language is english then could you at least try to improve your grammar?
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Luis Longoria
 
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Post » Sun May 13, 2012 4:34 am

( The Lobotomite ) i'm sorry , i'm trying to improve
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BlackaneseB
 
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Post » Sat May 12, 2012 3:15 pm

present (open world RPG games ) = Skryim
Future ( Random open dynamic world RPG games ) = a revolution in games
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Harinder Ghag
 
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Post » Sat May 12, 2012 7:54 pm

ok let me ask you something . every week or every day depends on you , when you want to start to play skyrim and when you load your saved game how many hours you play Skyrim ? until you click on the exit game ?
So cant you spend same hours in the game that i have mentioned ?why you want to see the result so fast ?
I can't play it for more than an hour at a time.

Not to mention if a game of this size were in real time, you'd be able to walk across the map a dozen times before the sun sets. That's not very immersive.

Why do you keep pushing this concept of randomness? Nothing in the world is random. Randomness in games is a terrible idea.
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Micah Judaeah
 
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