So many perks....so many options, too few levels

Post » Fri Jun 15, 2012 9:45 pm

My character's level 41 and, somewhat belatedly, I've realised that her skill 'interests' are just spread waaay too thin - Alchemy, Conjuration, Destruction, Restoration, Light Armour, Sneak, Archery (what can I say? Ranges stealth kill animations are just too addictive to say no to archery!), Enchantment, Smithing. Like a lot of the posters here, I just wanted to experience everything the game had to offer. But, for the first time with an Elder Scrolls game, I'm thinking of starting a fresh character and being a bit more focused and disciplined in the skills I choose to take perks in. I'll still stick with my main - at least till she finishes the main quest (and I'm some way off that) - but it is something the game forces you to think about.

And that's not a bad thing, really - at least those high-level fights are not too easy! :smile:

JDD

Doesn't sound that badly spread out. Only thing I can see that doesn't mesh well is Destruction and Archery. If you get Illusion up to 50 and get the Silent Casting perk, Destruction and spells will work MUCH better with your build. Other than that, very similar to what I'm using.
I'm doing just about everything and I'm not a jack of all trades. I guess you could intentionally gimp yourself and only master one skill, but I will soon be a master in Archery, Illusion and Conjuration. I also carefully planned my 80 perks out.

I'm a master of many.

Exactly. It's easy to master at least 1/3 of all skills in Skyrim. I would hardly call that master of none.


Let me clarify: when I said master of everything I ment getting every single perk in the game, which is impossible.

I realise you can master multiple perk trees, but you cannot get every single perk in every single tree without multiple playthroughs. Which is the way many people prefer it.

Understood. The language was somewhat ambiguous though, and I definitely don't want anyone to feel discouraged by choosing skills from all three specializations. Not being able to master every skill is a great design choice on Bethesda's part. For one it extends the playability and replayability, and two, it prevents characters from become TOO overpowered (ignoring the crafting trifecta exploits).

Yes, that's the way I'm feeling at the moment. And the perk trees in themselves are nicely versatile - my character's much more interested in the restorative side of the Alchemy tree than the poison side, for example. Choices! Choices! (Which, surely, is what a role-playing game should be about...)

JDD

Yeah I like this too, although some trees are very straight forward, and have a nearly linear growth as to what is best to take. Other than that I love the perk and levelling system. Took a lot of what I loved from Fallout 3, and Oblivion and kinda.. Merged it into this beautiful freak baby known as Skyrim.


i've made a sneak mage and its working well for me so far O.o

What I'm doing too! A lot of people miss the "Silent Casting" perk in Illusion!


In addition, me being level 36 with zero questlines completed was a choice. It had nothing to do with specializing or not. To be honest, I'm sure my build is similar to many people's.

Archery tree maxed out
Illusion tree maxed out
The necromancy part of the conjuration tree
The light armor side of smithing
All of the enchanting tree besides the recharge perks
Enough in the sneak tree for 3.0x bow sneak damage
Plus most, if not all of the light armor tree

My character "specializes" in archery with conjuration and illusion as backup.

Choosing to get my fill of an abundance of sidequests before tackling anything major was just a choice but had nothing to do with my build, I guess that's what I was trying to say.

Understood. However, I was also referring to the quest lines. I'm intentionally ignoring Companions on my Stealth Mage for instance. That way, playing through on a new character that is more Warrior-esque, I will have new gameplay I didn't see before, in addition to another side of the war, or choosing different quest options, etc etc. I meant THAT as a form of specialization to match your PERK specialization as well. It'll speed up your playthroughs, and be more satisfying to go back to, when you eventually do.

As for not completing quest-lines right away, all the power to you. Nothing wrong with that in my opinion. In fact, it can make more sense than Oblivion, where I was the Arena Champion, Archmage, then decided to be Grandmaster of the Fighter's guild, then joined the Thieve's Guild and became the Gray Fox, and decided to dabble with the Dark Brotherhood. Doing a few quests from each faction, would seem more... Balanced in that sense, so good on you.

I'm also a side-quest-aholic. But shhh.. We have meetings every Thursday!
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Jonathan Egan
 
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Post » Fri Jun 15, 2012 10:02 pm

Hahaha I need to attend that meeting today then, I can never getting around to doing the major quests because I'm always occupied doing little things. If I'm level 36 and put almost 100 hours into the game without really doing any of the chain questlines then that just shows how much content is in Skyrim. I've just been doing stuff like daedric quests, blood on the ice, that one with the redguard woman, etc.

Come to think of it, I never really finished any of the guilds in Oblivion, I think I just may have completed the DB and that's it. I put literally hundreds of hours in that game and only got the part of the main quest where you give a daedric artifact.

These games are staggeringly huge. I'm going to force myself to concentrate on the thieves guild in Skyrim now just to see how it goes. I also kind of delayed because a lot of the best quest rewards come after lvl 30.

I also may end up taking some of the ideas of the thread and use them. Depending how this character goes I may just have him be a grunt or a low ranked "gofer" companion and a private in the imperial legion. Where he's part of them but doesn't really advance it forward, saving it for a possible second playthrough(which will probably be in years haha.)



TL;DR - Skyrim is a big game with a lot of options and choices, none of which are wrong. :)
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zoe
 
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Post » Fri Jun 15, 2012 7:08 am

I am not the type to build multiple characters for several different builds - which I may have to become. I have one character, a mage - who among destroying towns likes to grow as a human being. I was focusing for the first 14 levels on things like destruction and alchemy with the occasional point in conjuration. But now as I continue playing - I put a point into enchantment, but I also want to start wearing light armour instead of robes all the time, and maybe use a single handed sword with my staff.

I also want to craft weapons and armour to sell to make a living (even though destroying a town gave me like 20k+) - money is of no issue :biggrin:

There are lots of routes I want to go, I don't want to fill a whole tree but parts of it - for example with destruction, ya I want it all, with alchemy I want green thumb and with conjuration I am kind of torn between soul bound and summoning, so I am taking a bit of both, more summoning thing soul bound.

What are your guys thoughts?

max lvl is 81, that means 81 perks thats enough for me
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Breautiful
 
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Post » Fri Jun 15, 2012 3:11 pm

speaking of perks why not a dragon slaying perk
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Emilie M
 
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Post » Fri Jun 15, 2012 3:56 pm

I would not clasify my self as a jack of trades, more of some one who learns new things. A mage should not be limited to just fire/ice/lightning, alchemy and conj/res they should able to grow and experiment, who knows, by level 80-85 i might be a sword wielding, lock picking, sweet talking conjuring lord.

I like to experience skyrim as if I was a person in that world exploring the land around me
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Nana Samboy
 
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Post » Fri Jun 15, 2012 1:47 pm

I would not clasify my self as a jack of trades, more of some one who learns new things. A mage should not be limited to just fire/ice/lightning, alchemy and conj/res they should able to grow and experiment, who knows, by level 80-85 i might be a sword wielding, lock picking, sweet talking conjuring lord.

I like to experience skyrim as if I was a person in that world exploring the land around me

Well said, well said.

I don't find it far fetched that my wood elf archer could start off "good" in the companions, legion, and MQ, then start turning evil and become a necro-thief-assassin, greedy for death and power.
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Jinx Sykes
 
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Post » Fri Jun 15, 2012 1:58 pm



Well said, well said.

I don't find it far fetched that my wood elf archer could start off "good" in the companions, legion, and MQ, then start turning evil and become a necro-thief-assassin, greedy for death and power.

That sounds like the perfect way to play skyrim to me :). Creating that individual story for your character is what it is all about. Not this silly leveling business
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Tyrone Haywood
 
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Post » Fri Jun 15, 2012 9:15 am

max lvl is 81, that means 81 perks thats enough for me
80 perks. You start the game at level one, not zero.
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JESSE
 
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Post » Fri Jun 15, 2012 12:23 pm

By lv 50 I already have more perks than I need. If it isnt part of my character build the perk goes unspent.
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Charlotte X
 
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Post » Fri Jun 15, 2012 1:21 pm

My main character is level 81 Nord his a Battlemage mainly specializing in One handed and destruction while also with block, heavy armor, smithing and enchanting and with 2 perks in restoration.

But as I got to a high level and was content with my perks I put the rest of my perks into sneak and in archery mainly making sneak and archery more powerful and also getting the zoom perk and the weapon damage for sneak.

So I got to almost master a few things while also being very proficiant in others. So its possible to create a character that is very good in many areas while even "mastering" some.
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Trey Johnson
 
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Post » Fri Jun 15, 2012 8:22 am

Do me a favor will you? (to the thread in general)

Make a new character and severely limit them.

Make rules even stricter than the game already has.

I played most of oblivion with one character, and was amazed at why these crazy people would make multiple. One day I got bored and tried it.

It makes the game so much more fun.

My current character only uses steel weapons/armor and the only spell he uses is the starting healing spell.

I only ever put one perk into smithing so I could craft steel. Never spent any on magic or stealth or two handed or archery.

I have spent more time having fun on this character than any of my others.

I have a roleplay reason for these things, but I will not bore you with it. But I do not put perks into anything that this character I have created has no interest in learning.

I also never take on quests that are things this character would refuse doing.

It really is worth giving a try
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Robert
 
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Post » Fri Jun 15, 2012 2:07 pm

I dont take a perk or skill or new tree unless it some how fits into the grand scale of my characters story
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Eddie Howe
 
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Post » Fri Jun 15, 2012 9:32 pm

See not being able to have more perks actually hurts my RP. My character is a vampire that is a master of magic and a great swordsman and archer. I think there should be an option to continue on with earning perk points after 81 but only perk points no health stamina or magic. That way I can have my Imortal Gaurdian but my health wont be super crazy or anything. I can just do tons of cool things.
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Mason Nevitt
 
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Post » Fri Jun 15, 2012 1:53 pm

People are really asking for Bethesda to remove the one weighty decision in Skyrim? If you don't have to agonize over how to develop your character, we're seriously left with an Action game, and might as well start everyone perfect at every skill.


I personally think there's not a large enough discrepency between what perks are available, and what percentage you can actually acquire. This is even more problematic, because some perks are just plain useless right now. (All weapon specializations, Most of the Lockpicking and speech trees)
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Matt Bee
 
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Post » Fri Jun 15, 2012 6:01 pm

People are really asking for Bethesda to remove the one weighty decision in Skyrim? If you don't have to agonize over how to develop your character, we're seriously left with an Action game, and might as well start everyone perfect at every skill.


I personally think there's not a large enough discrepency between what perks are available, and what percentage you can actually acquire. This is even more problematic, because some perks are just plain useless right now. (All weapon specializations, Most of the Lockpicking and speech trees)
I agree with this. If everyone could just keep acquiring unlimited perks, it would take the RP out of RPG, and replace it with an A.
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Alessandra Botham
 
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Post » Fri Jun 15, 2012 8:56 am

People are really asking for Bethesda to remove the one weighty decision in Skyrim? If you don't have to agonize over how to develop your character, we're seriously left with an Action game, and might as well start everyone perfect at every skill.


I personally think there's not a large enough discrepency between what perks are available, and what percentage you can actually acquire. This is even more problematic, because some perks are just plain useless right now. (All weapon specializations, Most of the Lockpicking and speech trees)
I hear you. Perks are essentially the only RPG element left in this game.
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Dezzeh
 
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Post » Fri Jun 15, 2012 7:06 pm

I think there are too many levels and that all characters essentially become pointless as they all converge into one all-encompassing archtype at the end because there is no real specialization. I'd prefer a hard coded cap at say level 30, so that players may choose to either specialize entirely in one form (warrior, mage or theif) or be allowed to mix and match various classes but not be able to be entirely proficient in everything. Essentially, after level 30 or so, skills will no longer increase and perks will no longer be added.
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Phillip Brunyee
 
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Post » Fri Jun 15, 2012 2:50 pm


3. Stay neutral and get them to sign a treaty.


You can do this?!
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Charleigh Anderson
 
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Post » Fri Jun 15, 2012 9:15 pm

fnck ya
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Enie van Bied
 
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Post » Fri Jun 15, 2012 8:13 pm

You can do this?!

Spoiler
Yep, if you take your time and study the situation you can actually get them to sign a temporary treaty. Just do not pick sides early on and the opportunity will present itself.
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Russell Davies
 
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Post » Fri Jun 15, 2012 5:16 pm

I dont take a perk or skill or new tree unless it some how fits into the grand scale of my characters story
That is what I do. I choose perks which are most important to my character in a game. I don't see my Nord huntress/assassin being the Arch mage in Winterhold Collage.

Whilst I play Skyrim I think about what I do for my next character.
My next Character is a Orc (First time I play a elf. I like the way Beth done the Orc in look wise in the game) and he/she will be swinging a two handed sword that wears heavy armour and like to improve them. He/She might use a bow and arrow but that all depends. He/She will not be making potions but loot them from the dead.

In this game I don't want to be jack of all trades or change my mind at mid game. In this game I want to specialise on four or five things not on ten. Too many you be a poor player. Too few you be a better player.
I like choosing perks in this game. I know its a bit of a mine field least its better then Oblivion where the perks are given to you like it or not.


Can I ask a question, how many perks I choose? With my nord I up to level 46 and I think the last perk I can choose is at level 50.
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alicia hillier
 
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Post » Fri Jun 15, 2012 12:31 pm

For the most part I like the leveling system in skyrim, but they aren't really perks. At least not most of them. Most of the nodes are actually crucial to the effective use of the skill to which they pertain, making the "perk" tree actually a skill tree. Nothing inherently wrong with that, but it doesn't always play nice with the "you are what you play" image the developers have always had in mind. While the current system is workable, I would rather have the core effectivness of the skills retied to the %mastery of previous games and have real perks like are present in the Fallout series(non-essential, gimmicky, fun, convenient, flavorful).
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louise hamilton
 
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Post » Fri Jun 15, 2012 6:15 am

Spoiler
Agreed. I got really bored of Oblivion because of this. Even if you start as X, you eventually become XYZ. Then you can start as Y, and eventually become XYZ.



Agreed. I came to this forum and was happy to see it was so much more friendly and formal than certain other ones. (Diablo 3... ugh) Save that kind of attitude for [censored] and Youtube comments.



I think the fun flavorful perks are a signature of Fallout games. OTOH, I think that if they added a few Global Level/Skill based perks, that would be a fun addition. (Eg, one available every 5 or 10 levels, that gives a fun/nice bonus, but is limited based on what skill levels or skill-perks you have available, and cannot be saved for later)



It makes it hard to take someone seriously who uses "umad bro?" or anything similar, as a frame of reference.

There are no classes in Skyrim. It is near impossible to gimp yourself in this game. You can beat the game without ever spending a perk point (although with a challenge), and putting down (nearly) any perk point will buff your character. I honestly do not see your problem with the system.

Yes there are some "use-impaired" trees. Does not mean they cannot be used, and will gimp you. Your skill level matters a lot for that as well. Gimping yourself requires something like Maxed Speech, Maxed Pickpocked, Maxed Lockpicking, with no real combat skills focused on. All three give very little to a combat situation, perks or skill-wise, although can get you significant resources out of combat, allowing you to gear up, potentially undoing your "gimping".

Maxing a craft usually gives you an edge in one way or another, that makes up for the fact it is not a combat skill. Even if you only have 20 One Handed skill, and similar for Heavy Armor, you'll benefit by having a full set of Daedric Armor and Weapons, and be hard to take down. If you decide you also want to sneak, there are perks that allow you to do that with your heavy Armor. Suddenly you want to take up archery because you are sneaking now.. Why not? None of this will gimp you.

You don't need to spend 100 points in the "Warrior" specialization to be called a warrior, or be effective at fighting with weapons. Same goes for Mage and Thief specializations. Each tree only needs around 5-10 perks to spend to be considered a master, and each specialization only had 6 trees. Realistically, you already cannot spend EVERY SINGLE POINT in one specialization by the time you hit level cap. You have to branch out and expand your skills.

To me this is starting to feel like the people complaining about this, are the ones that want to Max Alchemy, Enchanting and Smithing to be able to make God-Mode items, and then have Maxed Armor skills, Maxed Weapon, Maxed Block, Maxed Archery, Maxed Magic, etc.. So they can just rofl-stomp with everything. As it stands, if you max out your 3 crafting skills, you much more limited in other skills - AS IT SHOULD BE.

For all the "I'm a person in this world" or anything about "Human" this or that:
1. No you're not. You're playing a game avatar.
2. Even if you were, most people are specialists, and even among those, very few are masters of ANYTHING.
3. There are very few people in the world who are good at everything, let along GREAT at everything, let alone a MASTER of everything.
4. Most skills take months, and years to acquire, and require constant upkeep to keep in top "master" form. This covers everything from firing a gun, to playing a sport, to making pottery, if you want to talk realism, why should a game be different?
5. The human brain will lose connections and weaken skills, in order to make room for new skills. In game language, this would translate to "Trying to specialize in a new tree, will reduce your specialization in a tree you aren't using often enough."

Finally, this game gives you the freedom of choice. This makes people complain about too many choices, and not being able to master everything on one playthrough. If the game gave you set classes, there would be people who complain about lack of customization, but not many will complain about needing multiple playthroughs. They just play each character that interests them to try them out. This game needs the same replay style, but with MUCH MUCH MUCH more customization than many games offer.

Also one afterthought I had after re-reading your post; gimping yourself has been possible in every Elder Scrolls game. You used to have a custom class option, and could set yourself up with horrific skill combinations. Additionally, because of the way levelling worked (especially Oblivion), you could hit max level without getting any notable STAT upgrades, setting you behind every levelled creature. This led to a much less enjoyable levelling system.

Additionally, you are never FORCED into speccing into anything, and even if you do, you are not FORCED into that Archetype. Mages can decide to Sneak or wear armor. Warriors can decide to add illusion and restoration spells to their repertoire. Thieves can cast magic, use a shield or armor, becomes smiths, etc.. None of this sets them into a specific path. "Oh I put a perk into Heavy Armor, guess I can't cast magic now!" is just silly. There are more than enough perks to diversify yourself, and again, more than enough perks to make up for a few "wasted" perks here and there when trying things out.



This is exactly what people should do.

A few of my characters refuse to use Elven Gear, out of spite of the Thalmor. Additionally I only use one crafting profession with perks at a time on my characters to prevent overpowering them. My mage is not going to wear armor, because it does not fit in well, or look mage-y enough. I will also avoid the companions and dark brotherhood to allow other character more suited to those tasks to complete them. College of Winterhold will be done, and maybe Thieves guild (I am a Sneaky Mage).

Granted, I don't have the most intense limitations, but it is letting me have far more replay value from multiple characters and play-styles.
I don't usually read "wall-of-text" posts but I think you addressed the issue perfectly.
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Kyra
 
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Post » Fri Jun 15, 2012 6:28 pm

I don't usually read "wall-of-text" posts but I think you addressed the issue perfectly.

Yeah, Sorry about the wall.. I always have too much to say haha. Maybe I should start spoilering every paragraph? Haha, would be funny indeed to see a post with a bunch of drop down paragraphs.

Thank you though.
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Lucky Girl
 
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Post » Fri Jun 15, 2012 7:34 am

Flames and posts that quoted flames have been removed. If someone flames, please report it and don't respond to it.
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Sebrina Johnstone
 
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