Ahh. So a billboard node is just a 2d object that the effects can only be seen from one side and not the other. Then perhaps we can create two of those mesh/nodes containing all the dawnbreaker effects and pose them so their 'faces' are always showing.

There is a huge chunk of information lacking that is crippling my progress on many many fronts of my mods. This is fairly frustrating. I It would really help if there was some sort of chart with nodes defined and how these nodes are connected to eachother.
From what I gather, its a lot like any other kind of program.
NiHeader calls all the functions to use in the particular nif.
Then these functions call each value. (like returning value)
Sub(children)functions define different aspects returning values to the parent functions.(with most variables unknown to us which is a huge delema)

So I take it each 'type' of nif, be it lightfx, weapon, clothes, clutter requires a particular set up to get the results created in the nif.
I think what I need to do is just break it all down and practically write my own manuel for this.

Ill Keep tinkering with your circlet.
If anyone else has any information on nifmerging we would be most greatful for any input on anything that can be offered. Successes and failures of attempts are very welcome here.

Tips and tricks on merging effects of different 'types' in the CK would be awesome too. I know that a lot of things can be merged within the CK so good 'goarounds' are awesome.