-Take chains from the 'Trapmace01' and link them to clothes or weapons-
The main problem:
-The nifskope base model is not recognizing the link nodes, or NiTriShape of the chains(vice versa if I use the 'Trapmace01' as my base). Seems that once a node link is broken, the nif does not function. I need to figure out how to create link nodes and properties/references to the model/nifs I am connecting these chains to.
I already know how to create my own meshes, copy and paste and put them into the game world all working fine. However, I find myself looking at possibly needing to insert new nodes or block types to nifs that dont already have them within their Parent Block. My research shows me that it is possible but each object that I would do it for would likely have a specific way of doing it based on what nodes or blocks I am trying to nifmerge.
As of right now I am just trying to good ol' copy paste, edit and see method because I really dont know how parts of the nif are called into action or referenced when the properties are not already inherent in the base nif I am using. I feel that it would be better to ask instead of reinvent the wheel if there is a solution or method of 'property attachment' when attempting a nifmerge.
From what I understand this might be a complicated problem, so any help or methods of successful or unsuccessful nifmerges information would likely give me some clue for, what not to do, at least.