i miss having a level cap...yea really

Post » Fri Dec 11, 2015 3:57 pm

Even at level 54 there is a still a few perks that i want, so no problem so far. I do wish the enemies was abit tougher at higher level though. Well can be tweaked with mods in a few months.

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Chris BEvan
 
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Post » Fri Dec 11, 2015 4:12 pm

I'm at level 42, and i really have no more perks i want for this character.

I think it says something that i mostly level up just to get rid of the nag in the screen :hehe: So many levels when i can't get anything that has noticeable effects :shakehead:
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carla
 
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Post » Fri Dec 11, 2015 5:10 pm

It's almost the same thing here, but with bigger numbers - I tried to explain it before: If you spec a certain way, you can be super-awesome at some important things, but utterly fail at, say, combat, which screws you over for a level or three. The key difference being, in this game you can level yourself right back out of a corner without penalty (other than time).

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Ashley Clifft
 
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Post » Fri Dec 11, 2015 1:54 pm

Most people seem to end around level 40-60 in Skyrim and that's seems to be the case here. Unless you plan to grind for hours in the glowing sea I don't see you maxing out your character.

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Skivs
 
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Post » Sat Dec 12, 2015 12:02 am

The only people who I could see missing a level cap are people who play on the pc and can't help but to cheat up their character.. they then have no fun playing the uber ultra godly monster they created.

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Tamara Dost
 
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Post » Fri Dec 11, 2015 8:28 pm

no you still get hp when you level up, power is not in my hands to not get that hp.

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Tania Bunic
 
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Post » Fri Dec 11, 2015 12:33 pm

i dont mind a high cap but its not there at all kinda bugs me.

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Robert Jr
 
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Post » Sat Dec 12, 2015 12:47 am

right now i dont even know how dlc is gon work. im 58 and it been a walk in the park on survival, with little planing i already have 90% of the perk i care for. by the time dlc hit i be at lest 80 something. that would make the game ridiculously easy for dlc unless they scale the monsters way up.

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james tait
 
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Post » Fri Dec 11, 2015 9:35 am

It's funny how people complain about being overpowered or the game being too easy when you're in full control of your character and how strong/weak they are. I always balance myself in these games.

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SHAWNNA-KAY
 
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Post » Fri Dec 11, 2015 12:51 pm

yeah 30 was kinda low. 99 was the lvl cap for fallout 1&2 it worked fine. i dont know why bethesda kept trying to reinvent the wheel, first make it fallout 3 cap at 20-30 and when ppl say its too low bethesda be like "F it! its too hard! no cap for everyone!"

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I’m my own
 
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Post » Sat Dec 12, 2015 12:52 am

i am a perk junky so i am happy that there isn't a level cap. i want all the perks. so i will try to get them until i am bored. can't wait for DLCs to come out. will start out with a new outing when they do.

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koumba
 
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Post » Fri Dec 11, 2015 11:37 am

See, I don't see those as comparable at all. Because each game system is balanced differently, and for it's own systems. FO1 & 2 didn't work the same as 3. 99 levels might have been perfectly fine for that game, how much XP was available to earn, how many skill points there were to put into the number of skills they had, etc.

As I mentioned before, I thought that the extra 10 levels added to FO3 by Broken Steel were a mistake, because they unbalanced the system. Too many skill points, too many perks, etc. The game worked much better with 20 levels.

One key thing here is that I'm not attached to the basic act of leveling itself. I don't need that "ding" to fulfill me. So the idea that 30 wasn't enough for FO3? And that something somehow "ended" just because you couldn't earn more levels? Just baffles me.

(Thought experimient: Take FO3's original 20 levels. Multiply it by 5. Divide everything else by 5 - XP needed per level, HP gained per level, skill points per level, give a perk point every 5 levels. Match the leveled loot lists to that new 1-100 scale, so that loot & monsters that showed up at lv10 originally, now show up at lv50. The entire game plays exactly the same, but you now get to hear "You Leveled Up! Woohoo!" 80 more times. But it's totally meaningless. Unless all you care about is "I got to level up more!" :shrug:)

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GabiiE Liiziiouz
 
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Post » Sat Dec 12, 2015 12:18 am

I've found it actually relaxing to hit level 25, with few combat type perks, and having done few quests, and not having to worry about creating the wasteland slayer because he would hit some mandated and arbitrary point where his development stops. No one says you have to use the perks...in fact, one of the splash loading screens tells you that you don't have to use them immediately.

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Jack Bryan
 
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Post » Fri Dec 11, 2015 11:11 pm

U probably play a differents game that Fo3 and FoNV, bc with level cap, u can become god on both of those game.

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Big Homie
 
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Post » Fri Dec 11, 2015 3:26 pm

I would be all for this at a more reasonable level, like LVL 80 because you do not have base skills and do not have as many SPECIAL points to spend which means a LVL 50 in this game would not be as powerful as a LVL 50 in New Vegas.
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matt
 
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Post » Fri Dec 11, 2015 3:56 pm

By Fallout 5 I wonder if we'll have a level 1000? Wonder if he would start looking like a ghoul?
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FITTAS
 
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Post » Fri Dec 11, 2015 2:38 pm

If a person wanted to make the game harder then they should spend all their lvl points on increasing all their S.P.E.C.I.A.L. to 10 before assigning perk points. That would probably make everything more difficult.

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remi lasisi
 
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Post » Fri Dec 11, 2015 9:39 am

Personally I'm ok with no cap. I mean in previous games I felt annoyed that when I finish a quest I never got anything (as usually goes with Fallout quests. A chunk of XP and MAYBE some caps). This especially applies to how Beth handled FO3. broken steel gave you ten more levels, but say you didn't get that and instead got Point Lookout. All you got to enjoy was a short story. No levels.

Also it's not like it's going to be easy to max out your character. You're acting like by the time beats the MQ they'll have a maxed out character. I can vouch that there isn't enough in the game to max you out. Save for those few who would kill enemies until they reach that point. However that's their choice.
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michael flanigan
 
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Post » Fri Dec 11, 2015 4:25 pm

There being no level cap is enormously appreciated.

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Chad Holloway
 
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Post » Fri Dec 11, 2015 9:11 pm

did i say you cant be come a god in those games? no. but you still cant get every perk

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Charlie Ramsden
 
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Post » Fri Dec 11, 2015 1:44 pm


But from what I've read in this thread there is a soft level cap which requires a lot of effort after that. That sounds like a level cap to me. Best of both worlds for people that want and don't want a level cap.
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Eibe Novy
 
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