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Post » Sat Dec 17, 2011 7:20 am

If Bethesda could justify ridiculous jumps as some sort of "magic" then I would be fine with it. You know what? Let them bring back the Jump spell from Morrowind and Daggerfall. Now that we don't have an Acrobatics skill, it will be easier to implement it without unbalancing things.

However, the acrobatics skill is, again, ridiculous in its implementation. There was no magic involved in you jumping 40 feet in the air; the skill was listed under the stealth tree, which (much like combat) is entirely physical in concept.

No. Terrible idea. I want an agile, acrobatic character without having to use magic.

Again, this is a fantasy game. Earth rules do not apply. If you don't like it, don't focus on the skill... it's that simple. Where's the sense in whining about something you wouldn't even have to use?
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No Name
 
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Post » Sat Dec 17, 2011 9:52 am

What is the difference now. People are power leveling Smithing and Enchanting the same as they did Acrobatics and Athletics. If you took out all the fast level skills there wouldn't be anything left but a shell of a game. I can power level with sneaking and lockpicking also. I have an idea lets gut out the game some more and make it really pathetic....lol

That comes down to the "choice" argument. If you use them as frequently as intended, they wouldn't go up so fast, the same with acrobatics. Though athletics there is no choice. But then there is no choice with speech in Skyrim, or even lockpicking if you want to open any chests in dungeons.
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Heather beauchamp
 
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Post » Sat Dec 17, 2011 6:31 am

No. Terrible idea. I want an agile, acrobatic character without having to use magic.


So fine, let your character be agile and acrobatic. Let them implement something to show that, great. But don't try to justify an "agile and acrobatic" character jumping 40 feet in the air because he has mad skillz, yo.

Again, this is a fantasy game. Earth rules do not apply. If you don't like it, don't focus on the skill... it's that simple. Where's the sense in whining about something you wouldn't even have to use?



Oh boy, here comes out that word again, whining. Where's that thread about the most overused words on the Skyrim forums?

And Earth rules don't apply? Wonderful! I want to phase through walls and walk on air,without the aid of magic! We should implement this ASAP.
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James Hate
 
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Post » Fri Dec 16, 2011 10:55 pm


And Earth rules don't apply? Wonderful! I want to phase through walls and walk on air,without the aid of magic! We should implement this ASAP.

You can't without magic. But why should that mean you can't get faster and better at jumping without magic? Not every impossible feat in a fantasy game needs to be explained with magic. There doesn't need to be a corresponding magic effect for everything that is impossible in our world, yet possible on Nirn.
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jasminε
 
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Post » Sat Dec 17, 2011 12:49 am

I support the idea of realism in a fantasy game to the extent, but it would seem natural to just assume the people of Nirn are just somewhat stronger than the people of Earth when it comes to jumping leg-strength. In the same way that cats are in real life. However, I do agree that after a point, the height to which you can jump starts to look silly. That's where climbing comes in!
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Isabell Hoffmann
 
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Post » Sat Dec 17, 2011 6:59 am

You can't without magic. But why should that mean you can't get faster and better at jumping without magic?


I never said that you shouldn't. I said that implementing it as a full-fledged skill is unreasonable.

Not every impossible feat in a fantasy game needs to be explained with magic. There doesn't need to be a corresponding magic effect for everything that is impossible in out world, yet possible on Nirn.


And there is a point where performing impossible feats prevents the suspension of disbelief.
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Leah
 
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Post » Sat Dec 17, 2011 5:42 am

The removal of acrobatics was done to appeal to a wider audience? Oh really.

Skyrim is made of mountains. Now the casual player cannot climb them very well without acrobatics, super speed and strength. These things the hard core complained about because they made the game 'too easy' and wasn't 'real'.

We now have a Fallout character's movements in a fantasy realm where it never was before. If I wanted to move like a Fallout character I'd play Fallout.

Acrobatics was a wonderful asset. It was FUN. Bethesda removed FUN for no logical reason.

The people who say they can climb the mountains in Skyrim just fine do not really care very much about climbing them. At any rate, removing acrobatics was just wrong.


I will miss the joy of free unrestrained movement, of boulder hopping and of climbing slopes that early in the game were off limits, and later were simply a joy.

Why remove an asset that brought so much fun?
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Nick Pryce
 
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Post » Sat Dec 17, 2011 6:23 am

So fine, let your character be agile and acrobatic. Let them implement something to show that, great. But don't try to justify an "agile and acrobatic" character jumping 40 feet in the air because he has mad skillz, yo.

I don't want to jump 40 feet in the air. :confused: I want to jump slightly higher than average, take less falling damage, and be able to get on top of buildings (preferably through climbing rather than jumping upward).


And Earth rules don't apply? Wonderful! I want to phase through walls and walk on air,without the aid of magic! We should implement this ASAP.

As far as deviating from Earth reality goes, being able to run faster and jump higher than a human isn't quite on the same level as phasing through walls or walking on air. Again, the 40 feet thing is a gross exaggeration people like you always use in arguments over acrobatics. As far as i'm concerned, the only people who ended up with characters that could jump 40 feet in the air in previous games were people who knowingly exploited the skill somehow.
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Princess Johnson
 
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Post » Fri Dec 16, 2011 10:19 pm

I don't really care that it's been removed, but they could have implemented a tree for it. Merge the Lockpicking/Pickpocket and created a Acrobatics tree. If they wanted to remove speed in favour of sprinting they still could have used Acrobatics. A multi-step perk that increases Stamina-Sprint ratio, a perk for dodge rolls, higher jumping/less fall damage, incremental increase in max Stamina. Things like that could have worked out nicely.
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koumba
 
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Post » Sat Dec 17, 2011 6:05 am

ONe more thing- the complaint about jumping 40 feet is unreal; but carrying a sword weighing 80 pounds is just great realism?
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Julie Serebrekoff
 
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Post » Sat Dec 17, 2011 5:00 am

I don't want to jump 40 feet in the air. :confused: I want to jump slightly higher than average, take less falling damage, and be able to get on top of buildings (preferably through climbing rather than jumping upward).



Great, then lets make it happen! I'm all for it, as long as they don't bring them back as skills.


As far as deviating from Earth reality goes, being able to run faster and jump higher than a human isn't quite on the same level as phasing through walls or walking on air. Again, the 40 feet thing is a gross exaggeration people like you always use in arguments over acrobatics.


It's not a gross exaggeration; acrobatics in past games has allowed you to do this.


As far as i'm concerned, the only people who ended up with characters that could jump 40 feet in the air in previous games were people who knowingly exploited the skill somehow.



Oh great, the "getting a skill to 100 means you exploited it" argument. Never seen that one, before. :rolleyes:
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Queen of Spades
 
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Post » Sat Dec 17, 2011 4:29 am

As far as i'm concerned, the only people who ended up with characters that could jump 40 feet in the air in previous games were people who knowingly exploited the skill somehow.

I know your a Morrowind fan, but with 100 acrobatics in Morrowind and carrying nothing I think you can jump that high, or even more. And the jump effect in Morrowind made absurd difference even with just a few points.
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Bee Baby
 
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Post » Fri Dec 16, 2011 11:35 pm

I never said that you shouldn't. I said that implementing it as a full-fledged skill is unreasonable.



And there is a point where performing impossible feats prevents the suspension of disbelief.



i never used the acrobatics skill, i have no interest in jumping real high. however, why would it impact you at all if it was a game feature. this is the problem right here. you think the skill is worthless, so you say it shouldn't be in the game. well don't use the skill, like i haven't for all previous TES games. if you don't like something don't use it, but complaining that it shouldn't be in the game is whats ruining all these great games.
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Naomi Ward
 
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Post » Sat Dec 17, 2011 7:25 am

I never said that you shouldn't. I said that implementing it as a full-fledged skill is unreasonable.



And there is a point where performing impossible feats prevents the suspension of disbelief.

Yeah, but no one's specified how much they'd like to increase their acrobatics. So, just to a point that doesn't break your immersion. Problem solved.

Even if they wanted the old 15 foot vertical, it's not as immersion breaking as npcs who you've know for 60 hours introducing themselves every time you pass them...
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Mylizards Dot com
 
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Post » Sat Dec 17, 2011 12:42 am

i never used the acrobatics skill, i have no interest in jumping real high. however, why would it impact you at all if it was a game feature. this is the problem right here. you think the skill is worthless, so you say it shouldn't be in the game.


I never said that the concept was worthless. You're strawmanning me. The implementation of a run speed and jump height variance as a skill, however, is worthless.

if you don't like something don't use it, but complaining that it shouldn't be in the game is whats ruining all these great games.



That's your opinion.
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celebrity
 
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Post » Sat Dec 17, 2011 6:10 am

The idea that a character can perform gravity-defying jumps with enough practice is ridiculous, and if you tone down the skill to allow a reasonable variance, then the difference doesn't justify leveling an entire skill just to get it. The same goes with Athletics.


The idea that a character can perform physics-defying feats like shooting fire from their hands with enough practice is ridiculous.....

This is a fantasy game with magic, elves, and not to mention a race of sentient cats. Cats can jump 5 to 7 times their height btw and are also the fastest land animal and can reach speeds up to 70 mph.

As it is now my character (whether a cat or not) can't even jump over something I'd easily be able to step over in real life.

However, the acrobatics skill is, again, ridiculous in its implementation. There was no magic involved in you jumping 40 feet in the air; the skill was listed under the stealth tree, which (much like combat) is entirely physical in concept.


There's no magic involved in being not seen while crouching in the direct line of sight of an NPC in a well lit room either. Should they take out sneak next too?


I really don't understand why some people disliked acrobatics so much. The only way I was able to get that skill up high enough to get the height on jumps people are complaining about was by literally jumping everywhere. Just walking around town doing whatever I needed to do(buying/selling/getting a quest) while continually pushing space over and over.
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Ben sutton
 
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Post » Sat Dec 17, 2011 1:51 am

Great, then lets make it happen! I'm all for it, as long as they don't bring them back as skills.

What else would they be? :confused: Climbing and acrobatics are skills you become good at over time - not physical attributes.


It's not a gross exaggeration; acrobatics in past games has allowed you to do this.

I remember being able to jump high, but nowhere near as excessively high as you're suggesting. And i'm someone who always intentionally focused on that skill.


Oh great, the "getting a skill to 100 means you exploited it" argument. Never seen that one, before. :rolleyes:

Again, I don't recall jumping being that excessive even at level 100. It only got silly if you went way beyond 100 somehow... like using console commands. Athletics was the same. If you went beyond 100, you kept getting faster and faster.

Frankly, if the player decided to up the skills that much, it's their own damn fault. Just leave the skills alone entirely if you don't want to end up with a super fast character who can jump ridiculously high.
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Zosia Cetnar
 
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Post » Sat Dec 17, 2011 9:56 am

The idea that a character can perform physics-defying feats like shooting fire from their hands with enough practice is ridiculous.....

This is a fantasy game with magic, elves, and not to mention a race of sentient cats.


Wow, okay, so because a game has magic, it should detach itself from all semblances of reality! Great idea.

Cats can jump 5 to 7 times their height btw and are also the fastest land animal and can reach speeds up to 70 mph.


The fastest land animal is structured nothing like a humanoid.


As it is now my character (whether a cat or not) can't even jump over something I'd easily be able to step over in real life.


Great, so let them fix that. You don't need a new skill for that.


There's no magic involved in being not seen while crouching in the direct line of sight of an NPC in a well lit room either. Should they take out sneak next too?


Possibly? Can they implement something better to replace it with? I'm open-minded about the idea, if you can show that it will work realistically without the use of a skill. However, the sneak skill is far more grounded in actual character skill than run speed or jump height, which should be attributed more to a statistical variance.
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Heather beauchamp
 
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Post » Sat Dec 17, 2011 2:29 am

Unless you worked at it, you couldn't jump like that.

I still wonder how imersion is possible carrying hundreds of pounds of armor and swords around; a lot of you have experience swinging axes and swords weighing from 40 to 80 pounds?


the solution is the next game has two different peremeters set up at start, like Fallout NV did for the hard core . In one version you have acrobatics, chameleon, etc etc, and in the other, you must carry nothing over 150 pounds, cannot step over a rock which on this world we could easily, and must eat and sleep.
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Jack Moves
 
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Post » Sat Dec 17, 2011 9:24 am

I know your a Morrowind fan, but with 100 acrobatics in Morrowind and carrying nothing I think you can jump that high, or even more. And the jump effect in Morrowind made absurd difference even with just a few points.

Here's a video of level 100 acrobatics in Morrowind. For a fantasy game, I really don't consider that excessive at all. :confused:

http://www.youtube.com/watch?v=pZHO-ABQ1sc
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Vicky Keeler
 
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Post » Fri Dec 16, 2011 11:11 pm

What else would they be? :confused: Climbing and acrobatics are skills you become good at over time - not physical attributes.


Climbing hasn't existed in the Elder Scrolls series since Daggerfall. If they want to bring it back, I'm all for it. Acrobatics, on the other hand, has very little to do with jump height, so much as air balance and landing capability.


I remember being able to jump high, but nowhere near as excessively high as you're suggesting. And i'm someone who always intentionally focused on that skill.


If you were, then I don't see how you missed it. Maybe you always carried near your lifting capacity in gear, or something.


Frankly, if the player decided to up the skills that much, it's their own damn fault. Just leave the skills alone entirely if you don't want to end up with a super fast character who can jump ridiculously high.



Oh great, and here's the "if you took the skill it's your own damn fault" argument. Another one I've never heard a million times before.


Here's a video of level 100 acrobatics in Morrowind. For a fantasy game, I really don't consider that excessive at all.

http://www.youtube.c...h?v=pZHO-ABQ1sc


Wow, I could jump from roof to roof across that river in Balmora.
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Taylrea Teodor
 
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Post » Fri Dec 16, 2011 11:40 pm

If you go around jumping all day. You would after some time jump higher. Should be in Skyrim.
If you always run, after some practice you will run faster. Should be in Skyrim.

Now, i don't understand how high 40 feet is, im european. Metric-system. But that sounds to high even with practice.
But you should be able to jump higher then everyone else if you often jump. The same with runnin faster.
It should be in the game as a skill, but more restricted to whats more logical + a tiny bit more. If humans IRL can jump over 2 meters high, a khajiit should be able to jump atleast 4.
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jessica breen
 
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Post » Sat Dec 17, 2011 1:43 am

In terms of jumping ability, I consider how far people can non-magically jump in "Avatar: the last Airbender" (With the exception of Ty Lee who occasionally jumps ridiculously high and far) to be a good standard for a superhuman but still believable maximum jump ability in a fantasy game.
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Skrapp Stephens
 
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Post » Sat Dec 17, 2011 11:58 am

If you go around jumping all day. You would after some time jump higher. Should be in Skyrim.
If you always run, after some practice you will run faster. Should be in Skyrim.

Now, i don't understand how high 40 feet is, im european. Metric-system. But that sounds to high even with practice.
But you should be able to jump higher then everyone else if you often jump. The same with runnin faster.
It should be in the game as a skill, but more restricted to whats more logical + a tiny bit more. If humans IRL can jump over 2 meters high, a khajiit should be able to jump atleast 4.



No, you shouldn't. If Bethesda wants to implement an Acrobatics skill that allows you to perform certain jumping feats, then that would be fine. However, a humanoid can only jump so high based on joint structure, leg length, and physical strength and agility.
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Avril Louise
 
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Post » Sat Dec 17, 2011 7:17 am

No, you shouldn't. If Bethesda wants to implement an Acrobatics skill that allows you to perform certain jumping feats, then that would be fine. However, a humanoid can only jump so high based on joint structure, leg length, and physical strength and agility.


Yes you should. Fantasy humanoids should jump higher than irl humans. And if a guy who is 1.81 meters high can jump 2.40 meters high over a stick, why shouldn't a beasty cat be able to jump higher?
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Davorah Katz
 
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