I miss...

Post » Sat Dec 17, 2011 1:16 am

levelling up my acrobatics and then being a ninja climbing on rooftops and doing flips and stuff. I loved that in Oblivion. It's basically impossible to get on roofs in much of Skyrim, and some are even blocked off with invisible walls (such as the grey quarter in Windhelm and the meadery in Riften).
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Lil'.KiiDD
 
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Post » Sat Dec 17, 2011 5:41 am

It's a great shame that your physicality is the same as everyone else. The lack of attributes is the primary cause, but they could've at least had skills(acrobatics) and general perks(jump 20% higher) to help make characters and races a bit different.
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Darrell Fawcett
 
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Post » Sat Dec 17, 2011 2:16 am

Sorry dude, but acrobatics was horrible. It made you level up, uncontrollably. IMO, it was the worst thing about Oblivion.

I hear what you're saying, but if you use mostly bow and daggers and poisons, and level up because you walked five feet, it's just frustrating. The same can be said about selling crap to merchants, but good speech comes in handy throughout the game.
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Heather Kush
 
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Post » Sat Dec 17, 2011 4:12 am

I'm so glad that your character can no longer get his acrobatics so high that he can clear houses when he jumps. Getting rid of acrobatics and athletics was probably one of the best things they've done in this series.
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Nancy RIP
 
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Post » Sat Dec 17, 2011 4:57 am

Sorry dude, but acrobatics was horrible. It made you level up, uncontrollably. IMO, it was the worst thing about Oblivion.

I hear what you're saying, but if you use mostly bow and daggers and poisons, and level up because you walked five feet, it's just frustrating. The same can be said about selling crap to merchants, but good speech comes in handy throughout the game.


So acrobatics skill was the worst thing in Oblivion because it made you level? Please. Leveling shouldn't be a problem, the scaling is.
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Liv Staff
 
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Post » Sat Dec 17, 2011 5:44 am

So acrobatics skill was the worst thing in Oblivion because it made you level? Please. Leveling shouldn't be a problem, the scaling is.



No, athletics was the worst thing in Oblivion because it leveled no matter what you did.
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rolanda h
 
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Post » Sat Dec 17, 2011 7:59 am

No, athletics was the worst thing in Oblivion because it leveled no matter what you did.

How is this a problem? Besides scaling. Scaling shouldn't make you not want to level.
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Mark Churchman
 
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Post » Fri Dec 16, 2011 8:47 pm

i agree acrobatics should have been a perk. for light armor maybe.
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JLG
 
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Post » Sat Dec 17, 2011 2:21 am

No, athletics was the worst thing in Oblivion because it leveled no matter what you did.

I'm not trying to defend the skill, it needed to be done differently for a perfect system, but the armour skills are basically the same.
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Jessica Lloyd
 
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Post » Sat Dec 17, 2011 6:20 am

How is this a problem? Besides scaling. Scaling shouldn't make you not want to level.


Because you didn't have control over it, and it's existence was completely arbitrary? Ooo, a running skill. How exciting.

I'm not objecting to a way to increase character speed or jump height; I'm objecting to them existing arbitrarily as skills.
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Lindsay Dunn
 
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Post » Sat Dec 17, 2011 7:43 am

I miss acrobatics as well. :(

If you're a PC user, you can increase your jump height with console commands though. I did this (only a slight increase - nothing drastic) and it made such a difference when climbing mountains. I no longer get that invisible wall effect when trying to climb steep slopes.


Sorry dude, but acrobatics was horrible. It made you level up, uncontrollably. IMO, it was the worst thing about Oblivion.

Oh please. It would not have been hard to implement Acrobatics in Skyrim in a way that it doesn't automatically level up against the player's will. In fact, Skyrim's perk system is perfect for it. Don't want to end up jumping high? Don't pick any perks for that skill, and don't jump on the spot for 10 hours deliberately trying to get the skill upto 100. :confused:
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kevin ball
 
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Post » Sat Dec 17, 2011 1:47 am

Because you didn't have control over it, and it's existence was completely arbitrary? Ooo, a running skill. How exciting.

I'm not objecting to a way to increase character speed or jump height; I'm objecting to them existing arbitrarily as skills.

I think they should be implemented as part of a climbing system, and you raise the skill most by climbing, which allows you to not only jump higher, but climb faster and better.
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Anthony Diaz
 
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Post » Sat Dec 17, 2011 1:43 am

Oh please. It would not have been hard to implement Acrobatics in Skyrim in a way that it doesn't automatically level up against the player's will. In fact, Skyrim's perk system is perfect for it. Don't want to end up jumping high? Don't pick any perks for that skill, and don't jump on the spot for 10 hours deliberately trying to get the skill upto 100. :confused:



The idea that a character can perform gravity-defying jumps with enough practice is ridiculous, and if you tone down the skill to allow a reasonable variance, then the difference doesn't justify leveling an entire skill just to get it. The same goes with Athletics.

I'd much rather have some sort of stat or attribute that governs control of such things exclusively.
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Ridhwan Hemsome
 
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Post » Sat Dec 17, 2011 9:33 am

I'm not trying to defend the skill, it needed to be done differently for a perfect system, but the armour skills are basically the same.

Well, after one-handed and two-handed being announced as skills, some people though they would combine heavy and light armor into an "armor" skill. Then perks would have been used to slect between ight and heavy. It was surprising when they made lockpicking and pickpocketing 2 different skills. They say they wanted to pay tribute to the 3 archetypes more, but all they did was create useless skill choices (lockpicking, pickpocket has some fun use). It should have just stayed as "security" including lockpicking and pickpocketing. Or maybe have a "Athletics" skill that included acrobatics.

Buut whats the point if the past can't change.
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Dean Brown
 
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Post » Fri Dec 16, 2011 10:07 pm

the removing stuff thing bethesda seems obsessed with is a pain, i miss acrobatics a lot, and climbing, and mystsism, and short swords, and long swords, and medium armour, and spears, and everythin else bethesda took out for no real reason :glare:
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Josh Trembly
 
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Post » Sat Dec 17, 2011 7:29 am

Sorry dude, but acrobatics was horrible. It made you level up, uncontrollably. IMO, it was the worst thing about Oblivion.

Only if you made it a major skill, duh.
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Katharine Newton
 
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Post » Sat Dec 17, 2011 3:49 am

Only if you made it a major skill, duh.


So what's the incentive to take it as a Major skill, then?
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Jessica Stokes
 
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Post » Sat Dec 17, 2011 2:58 am

the removing stuff thing bethesda seems obsessed with is a pain, i miss acrobatics a lot, and climbing, and mystsism, and short swords, and long swords, and medium armour, and spears, and everythin else bethesda took out for no real reason :glare:

Hello fellow Morrowind sympathizer, I am your friend. Really I am. But TES is changing to appeal to a wider audience. If we want to stay at a certain place, the world isn't going to stay with us :sad: :sad:
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Camden Unglesbee
 
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Post » Sat Dec 17, 2011 6:30 am

The idea that a character can perform gravity-defying jumps with enough practice is ridiculous, and if you tone down the skill to allow a reasonable variance, then the difference doesn't justify leveling an entire skill just to get it. The same goes with Athletics.

I'd much rather have some sort of stat or attribute that governs control of such things exclusively.

Why is it ridiculous? This is a fantasy game. :confused: I think it's ridiculous learning how to shoot fire from your hands, but you don't see me telling Bethesda to remove Destruction as a skill.

And if they did tone down the skill a bit, they could even merge it with similar skills such as climbing and quick evasive maneuvers to make it more worthwhile.
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Nany Smith
 
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Post » Sat Dec 17, 2011 10:31 am

So what's the incentive to take it as a Major skill, then?

Because jumping higher and traveling faster is fun? And another advantage is allowing you to traverse areas you couldn't get to without. Also you can take shortcuts by jumping gaps and other things. Areas could be designed to give advantages to different skills and playstyles. Though it is with sneak.
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Ellie English
 
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Post » Sat Dec 17, 2011 5:07 am

Would love to know why things being removed is somehow appealing to a wider audience that has 0 idea about the games/series.

its just Beth, no one else to blame.
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Kate Norris
 
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Post » Sat Dec 17, 2011 1:37 am

So what's the incentive to take it as a Major skill, then?

None. You just have to be a tad more carefull if you do the +5+5+5 leveling.
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Juan Suarez
 
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Post » Sat Dec 17, 2011 11:53 am

Hello fellow Morrowind sympathizer, I am your friend. Really I am. But TES is changing to appeal to a wider audience. If we want to stay at a certain place, the world isn't going to stay with us :sad: :sad:

morrowind sympathizer? nope :teehee: ! i just know morrowind had some things right, and it would be too much to ask for half of daggerall's skills/features/guilds/other stuff that was taken out
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Veronica Martinez
 
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Post » Sat Dec 17, 2011 8:54 am

Why is it ridiculous? This is a fantasy game. :confused: I think it's ridiculous learning how to shoot fire from your hands, but you don't see me telling Bethesda to remove Destruction as a skill. And if they did tone down the skill a bit, they could even merge it with similar skills such as climbing and quick evasive maneuvers to make it more worthwhile.



If Bethesda could justify ridiculous jumps as some sort of "magic" then I would be fine with it. You know what? Let them bring back the Jump spell from Morrowind and Daggerfall. Now that we don't have an Acrobatics skill, it will be easier to implement it without unbalancing things.

However, the acrobatics skill is, again, ridiculous in its implementation. There was no magic involved in you jumping 40 feet in the air; the skill was listed under the stealth tree, which (much like combat) is entirely physical in concept.
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kristy dunn
 
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Post » Sat Dec 17, 2011 7:10 am

Sorry dude, but acrobatics was horrible. It made you level up, uncontrollably. IMO, it was the worst thing about Oblivion.

I hear what you're saying, but if you use mostly bow and daggers and poisons, and level up because you walked five feet, it's just frustrating. The same can be said about selling crap to merchants, but good speech comes in handy throughout the game.

What is the difference now. People are power leveling Smithing and Enchanting the same as they did Acrobatics and Athletics. If you took out all the fast level skills there wouldn't be anything left but a shell of a game. I can power level with sneaking and lockpicking also. I have an idea lets gut out the game some more and make it really pathetic....lol
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maria Dwyer
 
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