A More Perfect Skyrim

Post » Tue May 15, 2012 9:20 am

For a list of "much needed" "improvements", there's hardly anything there that needs improving at all. Only real fixes would be adding an additional ring slot, an enchanting/smithing nerf, and some other very minor tweaks, mostly bugfixes.
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Miss K
 
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Post » Tue May 15, 2012 1:36 pm

6. Make dragons much harder LESS INFURIATING to fight

I'm not sure what AI these ****ing dragons are using to prioritize targets, but they should not start crap with me, then break off after one skirmish to go roast mudcrabs, draugr, or whatever else is just randomly in the area, then make me chase them along five miles of coastline, only to land, harass some (leveled/overpowered) bandit cluster and deprive me of an actual fight.

Had to rant, but so far every "random" dragon I've fought has constantly flown away, leading/dragging me through the wilds only to find it dead or mostly dead and miss out on any semblance of combat.


Good point. I completely agree with you on this. Why are dragons attacking everything in sight once they pick a fight with me?


For a list of "much needed" "improvements", there's hardly anything there that needs improving at all. Only real fixes would be adding an additional ring slot, an enchanting/smithing nerf, and some other very minor tweaks, mostly bugfixes.

Hence the title "More Perfect" ;) It's a fact of life that a small turd on an otherwise delicious sundae spoils the appetite.
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Marcia Renton
 
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Post » Tue May 15, 2012 9:57 am

4. Ability to use keyboard in conjunction with Xbox controller on PC for mapping hot-buttons for weapon combos. Already modded

Oh? Can someone provide a link for this one?
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Mariana
 
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Post » Tue May 15, 2012 10:12 am

It's a fact of life that a small turd on an otherwise delicious sundae spoils the appetite.
Ugh. You just made me not hungry for sundaes anymore. Especially softserve. Already bad enough the way the ice cream comes out of the machine.
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Ymani Hood
 
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Post » Tue May 15, 2012 3:56 pm

Oh? Can someone provide a link for this one?

skyrimnexus.com - search for "hotkey"

There are several to choose from. Some that add a lot of functionality to the controller by combining button presses.
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Kirsty Collins
 
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Post » Tue May 15, 2012 11:24 am

I agree with all your points OP, except I think the fast-travel carriages should stay. Fast travel is ok I think as long as there is a price for it and a believable in-game way to do it. But other than the carriages I agree fast travel should be out.
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I’m my own
 
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Post » Tue May 15, 2012 11:15 pm


Why does it peeve you, when this is a discussion for a mod that, following basically what you just said: If you don't like it, don't use it? People have different preferences, and if you don't agree with it, that's fine. The fact that it annoys you so much that somebody wants something that you don't want is pretty messed up. It doesn't affect you and won't affect you if you don't get the mod. I could care less about it myself, but I could also care less when people ask for it. I surely don't get bent out of shape about it.


Why would you need a mod to remove an OPTION in the game. An option that many players don't even realize exist after playing the game for 20+ hours. If you don't like to duel-wield, do you need a mod to remove the option duel-wield? If you don't like to ride horses, should someone make a mod that removes horses from Skyrim?

I really do wonder why fast travel is discussed so much. It seems that people that claim to not use fast travel want some sort of special recognition for their accomplishment.

Sorry you took offense to some of my responses. Like I said, I agreed with a lot of the list... I also didn't agree with a lot of it that I didn't comment on - because even though I don't think it is necessary, I can understand why other people would want it. If you think increasing the rotation of items on the loading screen is "much needed" to make Skyrim perfect, I think you shouldn't be responsible to make lists of top-priority changes. ...
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Taylor Tifany
 
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Post » Tue May 15, 2012 5:02 pm

Honestly I don't mind most of the changes from morrowind to oblivion to syrim, games evolve.

The one thing that I truly hate and made me lose a little interest in the games is the simplification of armor. It absolutely irks me that it went from Helmet, L.Pauldron, R.Pauldron, necklace, Chest plate (and robe), Belt, L.Gauntlet, R.Gauntlet, L.Ring, R.Ring, Shield, Leggings, Boots. To just Helmet, Armor or Robe, Necklace, Gloves, Ring, Shield, and Boots. from 14 to just 7 :(.

I understand the attribute changes for simplicitys sake. But the armor changes really doesn't simplify enough to justify how much freedom and customization you could get. Not to mention how much more gear progression there was.

I miss so much being able to have two different types of pauldrons, It was so badass. Not to mention there were different looking pauldrons for the same set of gear, so you didn't have to gimp yourself with a lower tier piece of armor to look unique.

I mean if they really wanted to simplify armor they should have just added a paper doll so you could get a visual representation of each armor piece in its respective position. That would have simplified it ten times more, and been an improvement unlike reducing your freedom of choice.
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Tanya Parra
 
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Post » Tue May 15, 2012 4:02 pm

Perfection is objective. ;)

Fixed. :P
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Oscar Vazquez
 
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Post » Tue May 15, 2012 9:19 am

32. Longer faction questlines

This. What the hell happened?!

Uhhhh... Did they forget about the amazing quest lines back in Morrowind and Oblivion for factions like say.. the Mages Guild. Or even the Thieves Guild? Sugar Lips Habasi would not be pleased!
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CxvIII
 
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Post » Tue May 15, 2012 4:51 pm

If they were just trying to line up a dive approach or flame-strafing or something, I wouldn't mind too much. My issue is that they're flat-out ignoring me in favor of sabre-cats and mudcrabs, then flying off - until they get to something "overpowered" like a giants' camp or bandit-run fort and are either dead or mostly so by the time I catch up. Don't misunderstand, on some level it's very cool to have NPCs targeting each other, and were I to place myself in a dragon's mindset I'd think "mess with Dovahkiin" is somewhere near the top of the death-wish-list. Speaking as someone who's trying to have fun playing the game though? I just find it infuriating that every dragon I want to fight runs away to fight something else, and leaves me to deal with whatever survived.

At least it's not as bad as oblivion was! I am fairly saddened about not being able to get guards to shoot each other and have a town Brawl
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Oscar Vazquez
 
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Post » Tue May 15, 2012 7:56 am

Reposting my post from another thread:

Destruction is all around a poor damage build. The damage is low compared to ..everyone else, and at least 1/5th of the spells are either useless because of limitations(Rune spells - only 1?) or are too mana intensive for anyone to really be able to use(it takes me ~6 FULL mana bars to take down a dragon on master.)
-Damage scaling isn't there..at all. 1 Destruction or 100 destruction - I believe this is a bug.
-The perks are lackluster. +50% damage? Every other tree gets +100% + crit chances/increased damage/other misc effects.
-No gear with + damage really warrants *twice* as much damage, not half as much.
-With my prior change, This would be the squishiest build in the game(it already practically is...but you can still wear full heavy) - and as such should be a power house, not a wimp.

Conjuration/attacking skill scales FAR too well.
-Double Scaling(from Attacking skill, then from conjuration) it makes it FAR too powerful early-game.
-This should probably be one of the weakest personal damage builds - and it turns out to be one of the highest.

Alteration/Illusion are beautiful.
-Only change I'd suggest is allow spells to continue up to level 50, rather than stop at lv 30(Illusion).

Restoration
-Needs more reason to actually use it... 3 points for +250 hp when dying is the only real use I can find for it =/
-The increase to undead damage really needs to raise. A lot. Talking like quintuple whatever it is now.

Alchemy/Enchanting - breaking the game since day 2.
-Remove Enchanting potions.(They outright break the game. Hi2u +1000% enchanting)
-Make enchanting level a little faster.

Smithing
-Swap daedra and Dragon in skill requirements. Daedra should take 100, Dragon should take 90, imo.

Lockpicking
-Treasure hunter should be 2 points, 50% and 100%.

Pickpocket
-Reduce chance to pickpocket gold exponentially by its value. Over 1k should never be pickpocketable. This would stop the exploit of pickpocketing trainers after skill 50, roughly. This seems like the simplest solution.
-Extra pockets just...seems so...out of place, and nonsensical. You can carry an extra 100 stones by having another pocket? Replace it with something? Maybe Paralyze for 10 seconds, increasing the chance to pickpocket?

Speech
-I really feel SOMETHING in here should tie to shouts...

Overall minor stuff - everything minus the destruction tree being terrible seems really nice.
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Sweets Sweets
 
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Post » Tue May 15, 2012 8:00 am

Why would you need a mod to remove an OPTION in the game.

If you think increasing the rotation of items on the loading screen is "much needed" to make Skyrim perfect, I think you shouldn't be responsible to make lists of top-priority changes. ...
And why would you care either way if it's not your cup of tea? My point is if you don't like, you don't need to use it, worry about it, wonder about it, ask about it or anything else. Personally? I agree. I think it's silly. But I have no problem whatsoever with people that do want it and ask for it, and I simply don't respond to it when they do. ;) I leave it for others that share the same interest.


If you think increasing the rotation of items on the loading screen is "much needed" to make Skyrim perfect, I think you shouldn't be responsible to make lists of top-priority changes. ...
But see that's your opinion, and there's nothing wrong with having your own opinion, just like there's nothing wrong with others having their own opinion. However, where the problem arises is when you do what it seems like you are doing, which is to say that because you disagree with it, you don't think anybody that does want it deserves to be allowed to say it's something important to them. That boils down to saying you won't allow them to have their own opinion.

*shrug* It's not that big of a deal to me either. Honestly I don't mind fast travel, although I could've lived without the silliness that became our load screens. I don't feel I need to be entertained while the game is loading. To me, I see that as trying to cover up the fact that the game is taking too long to load, kinda like putting a TV in the waiting line for a ride at a theme park to distract me from how slow the line is moving. Would I personally say it's important? Nope. But I didn't make the thread. It's important to the OP and that's all that matters. :P

EDIT: And I didn't take offense; some of your responses to the OP just seemed beyond harsh.
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Bellismydesi
 
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Post » Tue May 15, 2012 7:18 am

2. How would you know if it was gone?
6. They don't need to be harder (you can play on a higher difficulty) their AI needs to be fixed up.
11. Make a new character
15. Make a new character
17. PS3 doesn't usually get mods (that is what I assume you want the fix for since you said you had to quit it and PC didn't have the problem)
18. As long as you can toggle it.
20. You're kidding, right?
23. Definitely does not make the game perfect.
25. That has been common for a while in the Elder Scrolls, and if the cooldown was shortened, racial abilities could easily become an exploit.
31. This isn't Diablo.
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Marlo Stanfield
 
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Post » Tue May 15, 2012 11:33 am

actually, i've learned not to chase them, they'll come back for you eventually, if they're trying to get a certain distance away from you, and you run after it, it's not going to reach that distance for a long time, happens to me every dragon fight
dragon arrives and starts attacking me, at some point it flies off, and disappears completely(i can't keep track of them usually), the battle music even fades, and i go about my business, 2 minutes later, it's back trying to roast my ass :P
Actually few of dragons I've seen even doesn't want to fight with me or anyone, just fly nearby and fly away (recon? :P ). And that's good for variety. Otherwise it was just stupid if they attacked all the time.
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Lexy Dick
 
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Post » Tue May 15, 2012 4:19 pm

Reposting my post from another thread:

*quote snipped*

Overall minor stuff - everything minus the destruction tree being terrible seems really nice.

agreed with most of it, but from pickpocket, the "exponential difficulty for gold" is kind of already there, you see, if you have a 99% chance of pickpocketing gold, you have a 99% chance of pickpocketing 1 coin, for each coin, so 1000 coins would still have a 0.004% chance of being succesful
1 coin: 99%
2 coins: 99*99% = 98%
3 coins: 99*99*99% = 97%
basically the chance of success runs back REALLY fast

speechcraft having something to do with shouts... not really, speechcraft has to do with stores and pursuasion i think there should maybe be a completely different skillset for the shouting, something like a minor-skill tree, having less perks, perhaps along with some of the other suggested returned skills
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Céline Rémy
 
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Post » Tue May 15, 2012 5:32 pm

Most of your "little" improvements cannot be done
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Lewis Morel
 
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