» Thu May 10, 2012 6:40 pm
^^ So far, the gameplay is excellent. The combat is fun, and you will be challenged by higher level monsters right from the jump. Some monsters are not pushovers. It's great that you regenerate health over time too, so you can slowly make your way through a dungeon without consuming a million potions or having to wait for 8 hours at a time.
The loot system is also excellent. You'll be constantly finding new and useful goodies, and it's a lot of fun. NPC interaction is also pretty good, you occasionally get a decent amount of topics to talk with them about, and quests and such are initiated in a very natural way.
Upgrading weapons and armor and crafting your own weapons and armor are great additions to the game. You will feel so cool after you used your steel ingots to upgrade your steel armor pieces. It just adds a great touch to the game.
So far, I've been challenged enough in one dungeon that I was like, "Alright, Im ready for this to be over and go back to town.". I never knew what was around the next corner, and that was a great feeling. The dungeon I visited was long and deep with lots of twists and turns, and it really felt like a real place, with lots and lots of attention to detail, similar to how Morrowind did things. Lots of hand placed loot, which is great.
As for quest pointers, they are there, somewhere, but they are not intrusive at all. I never felt like I was being led by the hand. It felt very natural. My goal was to investigate the secret of this ruin, and I did so, and was never bothered by markers or a magical compass or anything. Even if those markers do exist and are there, they are barely noticeable, and that's a great, great thing. You actually feel like you are the one accomplishing things and not just being led around from point to point. It's much better than Oblivion in that regard.