Most Despised Video Game Trends

Post » Sun May 13, 2012 7:37 am

Waist-high barriers behind which you can hide to regenerate health really, really quickly.

Oh.

Regenerating health.

I'm one of those people who existed before this game mechanic did. It really irritates me.
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Josh Sabatini
 
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Post » Sun May 13, 2012 9:55 am

Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 3 bullets, breathe for 2 seconds. Take 4 bullets, die.
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nath
 
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Post » Sun May 13, 2012 5:15 pm

Waist-high barriers behind which you can hide to regenerate health really, really quickly.

Oh.

Regenerating health.

I'm one of those people who existed before this game mechanic did. It really irritates me.
I don't think regenerating health is bad in and of itself (especially when it's justified in-game, such as by Call of Pripyat's health regenerating artifacts), but it becomes a problem when it turns combat into a pattern of take cover, shoot, take damage, take cover and heal, shoot, take damage, and so on. Compare mass Effect 2 to Call of Pripyat. In both games, taking cover has importance, but for different reasons. In Call of Pripyat, taking one or two bullets will kill you, so taking cover, peaking around corners, and maintaining situational awareness is essential to staying alive. In Mass effect 2, you take cover to take advantage of your regenerating health, while still relying on your bullet sponging to get you through any fire while you shoot. One system encourages you to avoid bullets, the other breaks up bullet sponging with hiding behind cover.
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Rachel Tyson
 
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Post » Sun May 13, 2012 12:07 pm

I would probably say the trend WoW start with MMOs being 80% solo-content. It just annoys me to no end seeing beautiful games turned to garbage because 1 voice demands they should solo everything. Worst comment i've seen so far was back in SWTOR where a player actually believed that all MMO games should be soloable. They only had 2hrs a night to set aside for gaming and believed their needs were above those of others stipulating group content should be easily solo'd.

EQOA and EQ2 were great games and I loved the difficulty of them. However, as time progressed I just saw that slow declining trend where it finally peaked with The Shadow Odyssey. After that point I just couldn't deal with it and left the game forever cause they degraded to what WoW had become.

Minor Annoyance - Micro transactions

These are fine if they are kept on separate servers, but this one pretty much the law straw for me when they put the station store into EQ2. Items that were designated for veteran players like XP potions were now up for grabs for 50 cents a pop. Soon there were level 70's runnin all over the place that had no idea in their pea sized brains on how to play their respective class.
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butterfly
 
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Post » Sun May 13, 2012 4:46 pm

I don't think regenerating health is bad in and of itself (especially when it's justified in-game, such as by Call of Pripyat's health regenerating artifacts), but it becomes a problem when it turns combat into a pattern of take cover, shoot, take damage, take cover and heal, shoot, take damage, and so on. Compare mass Effect 2 to Call of Pripyat. In both games, taking cover has importance, but for different reasons. In Call of Pripyat, taking one or two bullets will kill you, so taking cover, peaking around corners, and maintaining situational awareness is essential to staying alive. In Mass effect 2, you take cover to take advantage of your regenerating health, while still relying on your bullet sponging to get you through any fire while you shoot. One system encourages you to avoid bullets, the other breaks up bullet sponging with hiding behind cover.
When it is explained it is alright such as Halo as in the overshield then a health bar, at least for Reach and Combat Evolved, although Halo 2 and 3 had an explanation. Or do what Battlefield 3 does where it takes, I want to say at least 30 seconds, for your health to begin to regenerate at a rather brisk pace unless you get a health pack where it goes up rather fast. Call of Dutys works for what it is although I don't like it. It is super quick paced so taking 30 seconds to finally get back into the game might make it worse if they kept everything else the same.
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Umpyre Records
 
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Post » Sun May 13, 2012 10:09 am

Pre-order/Collector's Edition DLC that can't be switched off and make the game easier.

I bought the Deus Ex HR Augmented Edition because I'm a Deus Ex fan. I like a challenge. I did not get it because I wanted to start the game with 10,000 extra credits.
How does that make the game less of a challenge? (Doesn't play Deus Ex)
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Taylah Haines
 
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Post » Sun May 13, 2012 3:41 am

How does that make the game less of a challenge? (Doesn't play Deus Ex)
Credits is cash and 10,000 is a lot in Deus Ex so it makes buying weapons and such a lot easier.
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rae.x
 
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Post » Sun May 13, 2012 1:52 pm

Credits is cash and 10,000 is a lot in Deus Ex so it makes buying weapons and such a lot easier.
It's.....a DLC that gives you....more money to start with? No thanks, I like items. Although I will admit, I'm a svcker for Pre-Order DLC if I love a game, like Saints Row the Third's Funtime pack, or New Vegas and the Classic Pack. If I like a series, I'll want the Pre-order DLC, but I wouldnt waste my time on each and every DLC for every game.
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Hannah Whitlock
 
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Post » Sun May 13, 2012 12:18 pm

All of this hate for micro-transactions and DLC...I can say that one of my favorite trends in gaming is the amount of F2P games that rely on these two things to survive.Games like DC , Champions Online and even Global Agenda have drawn me in with free to play features and if i want access to more classes, more customization options or access to more game modes I will happily play. On the contrary, things like the Ultimate Team modes from last years EA sports titles which required 10 additional dollars for a game I payed 60 for is crap...who knew EA were scumbags
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matt oneil
 
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Post » Sun May 13, 2012 9:46 am

I always hear horror stories about Gamestop and never really felt that way, the one that is closest to my home has always been soo great I never expected such poor service at other locations. Needless to say one of the few times I picked up a game from another location the game wasnt even in the case! Also my sister bought a used Wii Fit board that had corroded batteries inside of it when she purchased it. I've had some good experiences where I have been out of town, but had a preorder or when I was younger wanted a birthday gift but was on vacation, that I would have my mother buy from the locale Gamestop and then the manager there would make sure the transaction was transfered over.

Zach ( the manager of at least 10 years at this store) has always called me by name and been very honest with me and any other customer about games quality and went above and beyond the realm of typical customer service. When I was younger my preorder receipt for a must have game had been stolen and traded in for cash at that Gamestop ( however it was a different employee who checked it out and didnt check the ID), Zach gave me a copy of the game anyway and was more than apologetic. Overall I think that Gamestop can often be a faceless and sometimes a bit underhanded, buisness practices like the DLC debacles, preorder hawking and lowish trade in prices really do not bother me because they are, 1st and foremost a buisness. Also they primarily deal in console and since consoles do not have the piracy or DRM issues that effect PC gamers( thus resulting in Steam,GFWL, etc) prices tend to stay higher longer. Also, I dont feel you can really complain about Gamestops trade in prices...its like going to a pawn store for games, if you want top dollar for your used games you have to do extra legwork or you can trade in to Gamestop at a reduced return but knowing that you have a buyer.
I agree with this, I've never had a problem with gamestop, just problems with people telling me that gamestop is trash. I've never had such genorosity though. Though one time I tried to use this Visa gift card, and when I handed it to her she just stared at me and said I have to know how much is on it. I asked couldn't you just scan it and it would show up, I got a blank stare and then she just told me to not use it. I avoid that woman when I got to the local gamestop from now on.

Also they seem to have their own online thing going, like Steam, called infusion or something stupid like that. Probally will be a hit or miss.
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LuBiE LoU
 
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Post » Sun May 13, 2012 8:16 am

Preorder DLC. I think it would be better for the 5 dollars to instead be put against the game, so it gives more of a reason to actually preorder.
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Dean Ashcroft
 
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Post » Sun May 13, 2012 3:52 pm

I agree with this, I've never had a problem with gamestop, just problems with people telling me that gamestop is trash. I've never had such genorosity though. Though one time I tried to use this Visa gift card, and when I handed it to her she just stared at me and said I have to know how much is on it. I asked couldn't you just scan it and it would show up, I got a blank stare and then she just told me to not use it. I avoid that woman when I got to the local gamestop from now on.

Also they seem to have their own online thing going, like Steam, called infusion or something stupid like that. Probally will be a hit or miss.

I to have used one of the Visa gift cards. And the issue there is actually with the card rather than Gamestop. One relative gives me a Visa gift card every year and it ends up collecting dust after the first purchase because no place will accept it unless you know the amount available to the penny. Kind of a [censored] card system and I would assume there is some sort of security thing that blocks a transaction unless you give them the right amount, maybe the amount on the card acts as a pin # of sorts.
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Alba Casas
 
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Post » Sun May 13, 2012 3:52 am

Digital distribution


This, and the inherent lack of accountability for proper QA that this method subscribes to.

And stop holding my hand devs, I'm not an idiot (well, at least not on the bottom of the curve).
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Melung Chan
 
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Post » Sun May 13, 2012 7:06 am

I to have used one of the Visa gift cards. And the issue there is actually with the card rather than Gamestop. One relative gives me a Visa gift card every year and it ends up collecting dust after the first purchase because no place will accept it unless you know the amount available to the penny. Kind of a [censored] card system and I would assume there is some sort of security thing that blocks a transaction unless you give them the right amount, maybe the amount on the card acts as a pin # of sorts.
How she acted though was what made me sad. She was just like, uhhhh i don't know.
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Richard
 
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Post » Sun May 13, 2012 5:34 am

Pre-order/Collector's Edition DLC that can't be switched off and make the game easier.

I bought the Deus Ex HR Augmented Edition because I'm a Deus Ex fan. I like a challenge. I did not get it because I wanted to start the game with 10,000 extra credits.

EA is the worst with this, pre-order DLC, DLC and bonuses you get for playing other games or demo are just given to you right from the start. Dragon Ages and Mass Effect 2 are the worst offenders here. And the same continues with Kingdoms of Amalur, there is a "Special Deliveries Chest" rigth in the first village, for which you can get items by just playing the demo. Also they have a bad habit of marking the DLC content differently from the rest of the content, like in DA:O the DLC items were marked with gold text.

However the good thing of EA is that they do publish a lot of demos :smile:
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Chris Cross Cabaret Man
 
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Post » Sun May 13, 2012 1:49 pm

It's.....a DLC that gives you....more money to start with? No thanks, I like items. Although I will admit, I'm a svcker for Pre-Order DLC if I love a game, like Saints Row the Third's Funtime pack, or New Vegas and the Classic Pack. If I like a series, I'll want the Pre-order DLC, but I wouldnt waste my time on each and every DLC for every game.
Yeah it's the 'explosive mission pack' DLC which features 1 bonus mission, 2 weapons (a shotgun and a silenced sniper) that are added straight into your inventory, and 10,000 extra credits to start with.

By leveling up your character you get 'praxis points' which can be spent on upgrading your augmentations, but there are also a number of them that can be bought at 5,000 credits each. So early on it can make the game a bit easier since you can start with two extra upgrade points.
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Taylor Thompson
 
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Post » Sun May 13, 2012 2:02 pm

I guess since this is a new thing now with rumors about the next Xbox not supporting used games I'll add one more:

Extreme anti-used-game efforts. Of all the things that blow my mind, companies trying to stamp out the used video game market is one of the most baffling and distasteful. It makes their entire ethos one of "we don't want people to play our games, we want them to buy our games. Over and over and over and over again."
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Ricky Meehan
 
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Post » Sun May 13, 2012 6:39 pm

I guess since this is a new thing now with rumors about the next Xbox not supporting used games I'll add one more:

Extreme anti-used-game efforts. Of all the things that blow my mind, companies trying to stamp out the used video game market is one of the most baffling and distasteful. It makes their entire ethos one of "we don't want people to play our games, we want them to buy our games. Over and over and over and over again."
Thats is why I never throw out any of my consoles. :)
Sega Mega Drive, back in the box, check
N64 in the box, check
PS1 check, PS2 check, Grey Gameboy check, Gameboy colour check, Gameboy Advanced SP check, Nintendo DS check, DSi check.....
I hate when a game series has one great idea and concept that they implement great for the original, and as the sequels go on the story/characters/locations change completely to the point they are nearly completely irrelevant.
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Shianne Donato
 
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Post » Sun May 13, 2012 4:24 pm

1. Digital downloads
2. Half finished games released
3. 'You" being the controller
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XPidgex Jefferson
 
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Post » Sun May 13, 2012 4:57 pm

technically, under my work contract, i cannot give my opinion on ttyhis matter...
i
wonder if any betgh employees would get i trouble at work for posting in this tread (lets say for putting down something like elite or origins)
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Riky Carrasco
 
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Post » Sun May 13, 2012 12:56 pm

technically, under my work contract, i cannot give my opinion on ttyhis matter...
i wonder if any beth employees would get i trouble at work for posting in this tread (lets say for putting down something like elite or origins)
I don't see how unless they specifically named Bethesda and their processes then you could get a clip round the ears, maybe worse :shrug:
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Barbequtie
 
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Post » Sun May 13, 2012 7:31 pm

I am 100% against the used game market.

Screw gamestop.

I dislike how online enabled games are, internent costs are still too high and limited.

Also, screw Gearbox.
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Eileen Collinson
 
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Post » Sun May 13, 2012 2:36 pm

Extreme anti-used-game efforts. Of all the things that blow my mind, companies trying to stamp out the used video game market is one of the most baffling and distasteful. It makes their entire ethos one of "we don't want people to play our games, we want them to buy our games. Over and over and over and over again."

Looked at from a certain point of view, it makes sense.

Gamestop (or whoever) buys a used game from you for $20.
They sell it to Bob for $50. They get ~$30 profit (on minimal overhead)
The people whose intellectual property/work/effort it was? Get no cut.
Meanwhile, Bob, who was willing to spend $ on the game? Unlike the pirates who actually were never going to buy it, Bob is likely a "lost sale". He's willing to pay (alot even, since he bought the used copy while it was still pretty expensive) and he's not trying to be a cheat (after all, he feels like he legitimately purchased a legal copy, so he's a "good customer" "not a pirate" "supporting the programmers" etc)..... except he didn't. The developers 90% lost money on that transaction. Gamestop's the only people who gained.

So yeah - from one side of the arguement, I can see how the developers/publishers could see used sales as "worse than piracy". Because many of those used sales might actually be "lost sales" to them.


...this is not to say I like Skyrim (an offline, SP game) being forced on Steam so that there can't be used sales. As I mentioned, I'm more fond of the "online pass" or "free DLC with retail purchase, available for used at a small cost" systems, rather than the "your game is irrevocably locked to your account forever more! No used sales/purchases for you!" method. Still allows used sales, while giving the developers a way to recoup at least a bit of the profit from their IP.

:shrug:
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Gemma Flanagan
 
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Post » Sun May 13, 2012 1:37 pm

Looked at from a certain point of view, it makes sense.

Gamestop (or whoever) buys a used game from you for $20.
They sell it to Bob for $50. They get ~$30 profit (on minimal overhead)
The people whose intellectual property/work/effort it was? Get no cut.
Meanwhile, Bob, who was willing to spend $ on the game? Unlike the pirates who actually were never going to buy it, Bob is likely a "lost sale". He's willing to pay (alot even, since he bought the used copy while it was still pretty expensive) and he's not trying to be a cheat (after all, he feels like he legitimately purchased a legal copy, so he's a "good customer" "not a pirate" "supporting the programmers" etc)..... except he didn't. The developers 90% lost money on that transaction. Gamestop's the only people who gained.

So yeah - from one side of the arguement, I can see how the developers/publishers could see used sales as "worse than piracy". Because many of those used sales might actually be "lost sales" to them.
Can't you say that about anything though? I don't think car companies try and stop people from selling used cars, or book publishers try and stop people from selling used books, etc.
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Cesar Gomez
 
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Post » Sun May 13, 2012 8:34 am

Can't you say that about anything though? I don't think car companies try and stop people from selling used cars, or book publishers try and stop people from selling used books, etc.

Exactly. The way I see it is them intentionally trying to hurt their own industry. It just smacks of counter-productivity and self-destruction.
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Josh Dagreat
 
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