Extreme anti-used-game efforts. Of all the things that blow my mind, companies trying to stamp out the used video game market is one of the most baffling and distasteful. It makes their entire ethos one of "we don't want people to play our games, we want them to buy our games. Over and over and over and over again."
Looked at from a certain point of view, it makes sense.
Gamestop (or whoever) buys a used game from you for $20.
They sell it to Bob for $50. They get ~$30 profit (on minimal overhead)
The people whose intellectual property/work/effort it was? Get no cut.
Meanwhile, Bob, who was willing to spend $ on the game? Unlike the pirates who actually were never going to buy it, Bob is likely a "lost sale". He's willing to pay (alot even, since he bought the used copy while it was still pretty expensive) and he's not trying to be a cheat (after all, he feels like he legitimately purchased a legal copy, so he's a "good customer" "not a pirate" "supporting the programmers" etc)..... except he didn't. The developers 90% lost money on that transaction. Gamestop's the only people who gained.
So yeah - from one side of the arguement, I can see how the developers/publishers could see used sales as "worse than piracy". Because many of those used sales might actually be "lost sales" to them.
...this is not to say I like Skyrim (an offline, SP game) being forced on Steam so that there can't be used sales. As I mentioned, I'm more fond of the "online pass" or "free DLC with retail purchase, available for used at a small cost" systems, rather than the "your game is irrevocably locked to your account forever more! No used sales/purchases for you!" method. Still allows used sales, while giving the developers a way to recoup at least a bit of the profit from their IP.
