CG scenes are among the few things that didn't really need fixing in XIII. They were gorgeous, still significantly better looking than anything they could do in-game.

I said that in the context of the 'interactive movie' complaint. (Initially) linear game with gorgeous cut-scenes, to exploration with game engine renders. I know which I would prefer.
@Drop Dead, the ME I love was the first installment. They already took out most of the character progression, and the armour and weapon upgrades (which while nods to rp, didn't really require any skill, it was just enjoyable). Apparently improved graphics and combat
OR some depth to character progression, ME2 seemed to think that the two were incompatible. The modes are just one thing, along with tacked on multiplayer, day one dlc/pre order bonuses, and this 'A' for awesome (and I will go against my own grain and
not say 'in my humble opinion' this time) nonsense they spout. If they made one game, that's it, with the old difficulties that had nothing wrong with them in the first place, the likelihood would be they would make a better game.