Mount & Blade style was a better way to go?

Post » Mon May 14, 2012 7:28 pm

Everytime someone asked for a multiplayer mode on Skyrim, I thought of Mount&Blade.

So, when I heard about TES: O, I immediately thought that I would see a game that could really be a big market changer, a Mount&Blade with a good budget and developed by a huge team. Now, I know thats not what is going to happen, because TES: O is a lot closer to WOW and GW2 than to a sandbox like M&B.

What do you guys think, it would be better to go M&B style? It was possible? Would you prefer it?

M&B Multi
http://www.youtube.com/watch?v=3UsHyCxHvIw
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Nick Swan
 
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Post » Mon May 14, 2012 10:00 am

Don't know about you but I play Mount and Blade for single-player. M&B isn't a MMO so how would it work?
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Miss K
 
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Post » Mon May 14, 2012 9:16 pm

Yes yes yes. TES NEEDS M&B combat. absolutley. To me it feels like it would be the last piece of the puzzle that would make TES games godlike.

I support this enough to look for opertunities to bring it up and drop the most obvious hints to any one who is possibly listening. Everyone needs to do the same.

BTW if you have played M&B online:
Imagin that but in Tamriel, with other people, in an open/presistant world...with quests and crafting...
Yeah..exactly

And if you don't think it can be done.

http://www.mbrepository.com/file.php?id=2002
http://www.youtube.com/watch?v=KQwCkaKAwPM
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Alexander Lee
 
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Post » Mon May 14, 2012 12:49 pm

Well, M&B isn't an MMO so I'm not sure how that would work out, but I agree, it would be cool.
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Hannah Barnard
 
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Post » Mon May 14, 2012 2:00 pm

Mount&Blade Multiplayer: http://www.youtube.com/watch?v=3UsHyCxHvIw

This is exactly what I would expect for a online TES game. Of course with more money, the graphics would be three times better.
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suzan
 
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Post » Mon May 14, 2012 10:56 pm

Well, M&B isn't an MMO so I'm not sure how that would work out, but I agree, it would be cool.
Check out the mod called Persistant World.
Imagin that but made by a company with money.
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Jonathan Windmon
 
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Post » Tue May 15, 2012 1:04 am

Mount and Blade combat is not that different then Skyrim's combat. its click and hold for attack and block... And the graphics in mount and blade are that way for a reason... Polygone counts wouldb be IIInnssaaannneee if it was a much higher res. I love Mount and Blade but I would not want a bit of graphics lag ruining my 400 man siege on a castle that has 500 men protecting it... That would be a bit too many people in one area for any MMO.

These are nice ideas though, but would the Hero Engine support it?
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Richard Thompson
 
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Post » Mon May 14, 2012 10:56 pm


Check out the mod called Persistant World.
Imagin that but made by a company with money.
Yes, Persistent World is fantastic, especially for roleplaying.
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Chloe Yarnall
 
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Post » Mon May 14, 2012 7:04 pm

I dont think the Hero Engine can support this kind of thing.

But, IMO, if its not possible yet to deliver a TES:O with the kind of gameplay of M&B, this game should be put on hold until its possible, because would work perfectly. I would buy gladly and play like a bandit stealing other players and living on a cave somewhere...maybe start a band or something with some friends.
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Ernesto Salinas
 
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Post » Mon May 14, 2012 9:11 pm

Mount and Blade combat is not that different then Skyrim's combat. its click and hold for attack and block... And the graphics in mount and blade are that way for a reason... Polygone counts wouldb be IIInnssaaannneee if it was a much higher res. I love Mount and Blade but I would not want a bit of graphics lag ruining my 400 man siege on a castle that has 500 men protecting it... That would be a bit too many people in one area for any MMO.

These are nice ideas though, but would the Hero Engine support it?

Honestly I would take M&B graphics over the cartoony stuff they have shown us. But in any event I have a hard time believing that it is not possible, perhaps too difficult and taxing to be worth the investment (from a business persepective) but not impossible.
I'm not sure about the Hero engin as I don't really play MMOs.
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Kristina Campbell
 
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Post » Mon May 14, 2012 4:50 pm

Check out the mod called Persistant World.
Imagin that but made by a company with money.
hmmm, you're right.
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Rude_Bitch_420
 
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Post » Tue May 15, 2012 12:22 am

I dont think the Hero Engine can support this kind of thing.

But, IMO, if its not possible yet to deliver a TES:O with the kind of gameplay of M&B, this game should be put on hold until its possible, because would work perfectly. I would buy gladly and play like a bandit stealing other players and living on a cave somewhere...maybe start a band or something with some friends.

So because a game can't use a special gameplay style it shouldn't be released thats like saying if you can't release a RPG with a leveling up system like Morrowind (as an example) then it shouldn't be released.
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Reven Lord
 
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Post » Mon May 14, 2012 10:40 pm

Mount&Blade Multiplayer: http://www.youtube.com/watch?v=3UsHyCxHvIw

This is exactly what I would expect for a online TES game. Of course with more money, the graphics would be three times better.

I would have been amazingly pissed to see an TES Online game and it be like MnB Warband. MnB online is only about the combat, there is no world , there is no story and there are no quests/dungeons/ruins/citys/Npc's nothing of what an TES game is, combat is a very small part of what TES games are. Yes i would much rather the combat be real-time but i am just fine with the combat being semi real-time and semi hotbar skill based, it wont change what TES worlds and games is about.
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Kim Kay
 
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Post » Mon May 14, 2012 2:07 pm

So because a game can't use a special gameplay style it shouldn't be released thats like saying if you can't release a RPG with a leveling up system like Morrowind (as an example) then it shouldn't be released.

No, what Im saying is that in MY OPINION, they should wait (or work) for a technology that enables TES: O to be played like a TES game or close to it.

I would have been amazingly pissed to see an TES Online game and it be like MnB Warband. MnB online is only about the combat, there is no world , there is no story and there are no quests/dungeons/ruins/citys/Npc's nothing of what an TES game is, combat is a very small part of what TES games are

Agreed, but M&B doesnt have the money to be more ambitious, they do what they can. After the huge sucess of Skyrim, Zeni can expand the M&B concept to bring a real sandbox online game.
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Mr.Broom30
 
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Post » Mon May 14, 2012 4:14 pm

No, what Im saying is that in MY OPINION, they should wait (or work) for a technology that enables TES: O to be played like a TES game or close to it.

But TES games have never used directional attacks in the earlier games it was dice based and then it became a hit is hit game, by the way TESO isn't developed by Bethesda (which I'm sure you already know) and therefore it doesn't need to play like TES games developed by Bethesda.
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Emmi Coolahan
 
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Post » Mon May 14, 2012 2:02 pm

Yes i actually played MO for a while and i feel Darkfall would be a much better fit for a TES mmo with TES world/Lore/Rules and Laws, though i will agree i would like to see MO combat in a TES game, the world though was small and mostly bland.

Yeah it, was, they are a very under-funded company with a tiny dev team. However with the resources Zenimax has at its disposal, they could pull it off amazingly. I love Darkfall too, but the combat is a little too cartoony and arcadey for me, but that's a REAL nit-pick, I'd be happy either way, just as long as my actions WERE my characters actions, which is not the same as queuing attacks and waiting for cool-downs. Also, Darkfall is a perfect example of how you can have hotbar'd cooldown abilities WITH real-time combat. The biggest flaw for me with DF is the +4)% damage to the back feature that turns melee fights into figure-eight, sticky-back cluster-fraks.

Is there directional attacking and blocking in this game? I've never heard of it.

Yes. And mounted combat of all kinds (melee, archery and even magic).
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Mel E
 
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Post » Tue May 15, 2012 1:11 am

Uh, I just went to this mortal online site and watched some of those videos... it looks godawful. I think I'll wait and see footage of ESO before I start clamoring for something like this.

Mortal online vids look like headless chickens running around.
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Kelly Upshall
 
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Post » Mon May 14, 2012 1:13 pm

Yeah it, was, they are a very under-funded company with a tiny dev team. However with the resources Zenimax has at its disposal, they could pull it off amazingly. I love Darkfall too, but the combat is a little too cartoony and arcadey for me, but that's a REAL nit-pick, I'd be happy either way, just as long as my actions WERE my characters actions, which is not the same as queuing attacks and waiting for cool-downs. Also, Darkfall is a perfect example of how you can have hotbar'd cooldown abilities WITH real-time combat. The biggest flaw for me with DF is the +4)% damage to the back feature that turns melee fights into figure-eight, sticky-back cluster-fraks.



Yes. And mounted combat of all kinds (melee, archery and even magic).

I'll have to try the free trial. Though I must admit I wasn't all that impressed ether after watching some videos.
Also doesn't look like there's any third person which makes me sad.

I think M&B serves as a better example for what we're arguring for, combat wise.
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Ludivine Poussineau
 
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Post » Mon May 14, 2012 11:30 am

But TES games have never used directional attacks in the earlier games it was dice based and then it became a hit is hit game, by the way TESO isn't developed by Bethesda (which I'm sure you already know) and therefore it doesn't need to play like TES games developed by Bethesda.

Ok, thats your opinion and I respect it.

This thread started with some questions: What do you guys think, it would be better to go M&B style? It was possible? Would you prefer it?

I know my answers, what I want it was to see what others think about.

Also, people should not judge M&B graphics, they are not good. But just think about what can be done with a AAA budget...
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Dylan Markese
 
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Post » Mon May 14, 2012 4:28 pm

I respect your opinion it's just that they have developed this game for about 5 years and saying that they should put it on ice because they use gameplay mechanics from one game instead of another isn't anything i find good.

PS i have played M&B, M&B warband and M&B with fire and sword, and i enjoy that serie
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Darlene Delk
 
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Post » Mon May 14, 2012 3:51 pm

Ah, they will not stop now, but would you be happier if 5 years ago they had decide to go M&B style?

Ah sry the bad english, not my native language of course.
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jason worrell
 
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Post » Mon May 14, 2012 9:54 am

M&B style combat would be fantastic... and so much better than point-and-click, WoW style combat, IMHO.
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Latino HeaT
 
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Post » Mon May 14, 2012 2:47 pm

You know I really wonder why it isn't being used, both for TESO and other action/RPGs in general. I mean the M&B games have a significant cult following. You put enough money behind it who knows how far you can go with it.
Are these big dev companies really so afraid of trying something new that they would pass up such a brilliant and simple concept?
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Lyd
 
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Post » Mon May 14, 2012 1:09 pm

But TES games have never used directional attacks in the earlier games it was dice based and then it became a hit is hit game, by the way TESO isn't developed by Bethesda (which I'm sure you already know) and therefore it doesn't need to play like TES games developed by Bethesda.
You don't count chop, slash, and thrust as directional attacks?
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Joie Perez
 
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Post » Mon May 14, 2012 8:52 pm

You don't count chop, slash, and thrust as directional attacks?

In the M&B games you choose which direction you attack/block in based on how you move the mouse, which is not so in TES games.
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Chenae Butler
 
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