For what Mr. Sawyer is talking about to hold true, simply inhibiting movement speed does not seem like a adequate deterrent from using Power Armor, especially if you can just hotkey the Power armor, hit your hotkey button to un-equip when running and instantly re-equip in combat situations.
Logically it doesn't even seem to be a legitimate issue with Power Armor ~just conventional types.
In oblivion I couldn't switch rings, amulets and armor/clothe pieces if I were in combat.
Should be that way in F:NV as well.
As with many D&D games over the years.
True, but even with that implemented, this being an open world RPG, you can typically see the enemies coming and before enganging in combat, still giving you time to tap a hotkey.
And here is the kicker, if they would just implement an AP cost to access the Pipboy while combat is active.... wouldn't it be a long long step in the right direction don'tcha think?