[REQ] [DREAM] [NONSENSE] Is Multiplayer Coop possible? Discu

Post » Tue May 15, 2012 7:21 pm

Hey guys, im a complete idiot when it comes to programimng and modding, so im here to ask to you ppl who knows what you are doing:


Will ever be possible to make a Skyrim Multiplayer Coop mod? What its needed to make it possible? How would you start it?

Lets share some toughts on this dream of mine, and from many other people, im sure.



lol
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Adam
 
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Post » Tue May 15, 2012 2:44 pm

Possible? Yes. Worth it? No. It was tried with Oblivion and the implementation failed miserably.
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Love iz not
 
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Post » Wed May 16, 2012 12:19 am

It is something that will be forever a dream and never a reality.
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Jaki Birch
 
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Post » Tue May 15, 2012 4:48 pm

Oh yea, the logistics to implement this is just insane.

Tho, I'd gladly donate real money to anyone who can pull this off convincingly
and works even if the 2 players have different mods installed.

Unless Bethesda does a DLC for multiplayer co-op, this mod remains sadly a dream.
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Jesus Duran
 
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Post » Wed May 16, 2012 12:23 am

and works even if the 2 players have different mods.

You dont need a coder, you need an Archmage.

And they cut Mysticism so you're probably out of luck ;)
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candice keenan
 
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Post » Tue May 15, 2012 8:05 pm

You dont need a coder, you need an Archmage.

And they cut Mysticism so you're probably out of luck ;)

Not necessarily. The server setup could look at the load order and the differences could then be exchanged to the other players. Of course, save games could get weird and we're talking serious bloat here but it is possible. Just not worth it, as I said.
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M!KkI
 
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Post » Tue May 15, 2012 2:25 pm

I would mind seeing some sort of co-op mod. Anyone that says that would ruin the game can really pull their head out of the sand. You know why, just like any other mod it comes down to personal choice. You don't have to use it! Anyway I love the idea of being able to share my experiences with a friend. There's so many funny situations you could get yourself into and it would be just that much more fun with another player.
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steve brewin
 
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Post » Tue May 15, 2012 8:47 pm

If you planned to make this multi-player on foreign networks you'd need some serious executable mods and a custom server, would take A LOT of time and effort, would be a long term project, like really long term without the sources.

Unless you mean like local co-op much like Fable (I'm not sure how the Oblivion co-op worked but I'd guess it was like this), where you are both on the same screen and one guy navigates next to you with either another keyboard or the numpad, do-able, but also quite complex.
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Ann Church
 
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Post » Tue May 15, 2012 11:54 pm

If you planned to make this multi-player on foreign networks you'd need some serious executable mods and a custom server, would take A LOT of time and effort, would be a long term project, like really long term without the sources.

Unless you mean like local co-op much like Fable (I'm not sure how the Oblivion co-op worked but I'd guess it was like this), where you are both on the same screen and one guy navigates next to you with either another keyboard or the numpad, do-able, but also quite complex.

Nope, it was online in the few Oblivion mods. And we're talking more issues that have to do with making the game run well in online mode, not the servers themselves. That's a simple database setup and other minor (relatively speaking) things compared to what would need to be done with the game itself to make it run well enough for this. And the Steam hook complicates matters even more.
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YO MAma
 
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Post » Tue May 15, 2012 1:29 pm

Why? Its just fine as a singleplayer game. There are plenty of other great co-op games out. I recommend trying out Lord of the Rings: War in the North which came out a few weeks ago for decent RPG co-op.
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FoReVeR_Me_N
 
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Post » Tue May 15, 2012 3:49 pm

Not necessarily. The server setup could look at the load order and the differences could then be exchanged to the other players. Of course, save games could get weird and we're talking serious bloat here but it is possible. Just not worth it, as I said.

Extremely elegant solution for load order and exchange of different mods.
As for bloat, i suppose the workaround would be if there are savegames for Single Player only, and savegames that are for Co-op only.
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jasminε
 
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Post » Wed May 16, 2012 1:31 am

Really I think the crux of the matter is not the networking but simply how the engine handles to independent players in the world space :/
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No Name
 
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Post » Tue May 15, 2012 10:09 pm

Extremely elegant solution for load order and exchange of different mods.
As for bloat, i suppose the workaround would be if there are savegames for Single Player only, and savegames that are for Co-op only.

When I'm awake and not playing Skyrim or Skyward Sword, I guess I'll see what I can write up then in terms of process and solutions. Personally, I wouldn't implement it (I've got personal reasons for this), but I may supply the necessary concepts and ideas to do so since it seems that you are interested in how it'd be done. Someone would just need to convert it into a real system. How's that sound? :)
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meg knight
 
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Post » Tue May 15, 2012 3:25 pm

Someone would just need to convert it into a real system. How's that sound? :)

Haha! thats where the REAL CHALLENGE begins!! :hubbahubba:
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Charlie Sarson
 
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Post » Wed May 16, 2012 3:24 am

When I'm awake and not playing Skyrim or Skyward Sword, I guess I'll see what I can write up then in terms of process and solutions. Personally, I wouldn't implement it (I've got personal reasons for this), but I may supply the necessary concepts and ideas to do so since it seems that you are interested in how it'd be done. Someone would just need to convert it into a real system. How's that sound? :)

I'm really looking forward to it! You have my full support, need anything just PM me.
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Guinevere Wood
 
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Post » Tue May 15, 2012 6:43 pm

A few years ago I would have vehemently fought such an idea but having played GW's and Conan since then, I have changed my mind. I like the company of fellow players, crazy I know. :tongue:
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mishionary
 
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Post » Tue May 15, 2012 1:41 pm

Haha! thats where the REAL CHALLENGE begins!! :hubbahubba:

Not if I do the write-up properly. Meaning, I'll have to be careful with using my own personal shorthand. May be a while before I can get something like that written up, but I'll try to do a thorough anolysis and all written up before the year's out.

I'm really looking forward to it! You have my full support, need anything just PM me.

Will do. Won't know what I exactly got myself into until I'm awake. You know how it is. :P
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Rhiannon Jones
 
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Post » Tue May 15, 2012 4:16 pm

Not if I do the write-up properly. Meaning, I'll have to be careful with using my own personal shorthand. May be a while
before I can get something like that written up, but I'll try to do a thorough anolysis and all written up before the year's out.

Much appreciated friend. Don't forget to play a lil of Skyrim now and then :D
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Shiarra Curtis
 
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Post » Tue May 15, 2012 11:06 pm

Much appreciated friend. Don't forget to play a lil of Skyrim now and then :D

I have been. Part of why I gave such an estimate. ;) Tomorrow is all day Skyrim for me. Sunday, Zelda. It's a busy month. ^^
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Elizabeth Davis
 
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Post » Tue May 15, 2012 8:13 pm

Hey guys, im a complete idiot when it comes to programimng and modding, so im here to ask to you ppl who knows what you are doing:


Will ever be possible to make a Skyrim Multiplayer Coop mod? What its needed to make it possible? How would you start it?

Lets share some toughts on this dream of mine, and from many other people, im sure.



lol
Can't tell if trolling...
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Lawrence Armijo
 
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Post » Wed May 16, 2012 4:03 am

There was this one forever-alone type nerd fat kit who managed to make Oblivion multiplayer but it had some drawbacks such as fighting animations weren't working properly and I do not remember if quests worked. But still, you could see your friend in your game and that was an improvement. One day in the forums, (of that mod's site) one comodder called the kid a nerd in a friendly way but the kid was so offended he closed the website and god knows what he did afterwards.

Now for Skyrim, a coop mod, while possible and done to a certain degree before, is not feasible and probably will never get realized. Though an arena type of multiplayer mod where no savegames are required and you choose your equipment from an in-game menu or an in-game container and fight your human opponent, or take on some generated AI opponents is easier to pull off. And I also would donate money for that. But I'm sure a multiplayer mod will commence as soon as the CS is released. Like all those before, they will aim to fully implement coop storyline gameplay and fail in the end.

Multiplayer mods were being made for Morrowind as well. From my experience over the years, I think we have no choice but to wait for Bethesda to add multiplayer COOP. But I'm sure if Beth goes into multiplayer, then the whole gameplay and feel of the game would change. So I would just sit down and enjoy my singleplayer gameplay and play other Multiplayer games for COOP at the moment. :)
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Matthew Barrows
 
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Post » Wed May 16, 2012 2:57 am

This operation could only be a success by killing the patient.
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Bee Baby
 
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Post » Tue May 15, 2012 4:29 pm

This http://tesnexus.com/downloads/file.php?id=40325 seemed elegant enough. I'd like to see it done for Skyrim.
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Francesca
 
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Post » Wed May 16, 2012 3:04 am

This http://tesnexus.com/downloads/file.php?id=40325 seemed elegant enough. I'd like to see it done for Skyrim.
Wow, that's quite advanced, didn't see that one before.
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CHANONE
 
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Post » Tue May 15, 2012 4:44 pm

Wow, that's quite advanced, didn't see that one before.
Mhm. Played it a bit. With a Joy2Key program you can basically play it console co-op style by mapping out the controls to individual controllers; no keyboard cramping required.

I imagine whatever they did here would be doable in Skyrim.
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Kayla Oatney
 
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