Wow, that sounds like serious words

...I REALLY hope the Navmesh bug gets fixed...even if it means that all actual house/quest/etc mods would need to get updated, and/or start a new savegame...
But in a positive note, after all the effort on creating the Workshop and releasing the CK, I highly doubt Bethesda would leave things like that.
That's what I hope too!
I'm working on a little enhancement for Breezehome. For those who understand the german language, here is a http://forum.scharesoft.de/showthread.php?43983-Trebrons-Brisenheim-Hobbykeller.
The NavMesh bug (entering the house a second time causes a CTD) hits me in a very early state of modding on my crafting cellar, so I decided not to change or work on the NavMesh till it gets fixed.
At an advanced state of progress the same problems occur that http://www.gamesas.com/topic/1361767-navmesh-bugs-part-iii/page__st__90__p__20603093#entry20603093 when she ended in a black plane.
Like her, I can hear the NPCs and the opening of the door.
In my case it looks like I was teleported into the void. (http://img829.imageshack.us/img829/3383/012wrongway.jpg)
In the picture you can see the activation button of the Interior-door of Breezehome (translation: Open -Whiterun) after I tried to leave the house and after the loadscreen.
When this happens, I can save the game, open the console and use the coc command or exit the game.
But when I klick on the button that you can see in the picture, or do other things like opening the map, the result is the http://www.gamesas.com/topic/1361767-navmesh-bugs-part-iii/page__view__findpost__p__20603093.
I am not a newbie, I spend a lot of time modding with the CS for an Oblivion mod and I know that it is better to save your progress very often.
Usually I duplicate a functioning ESP, do changes for half an hour, backup the ESP an test my changes Ingame.
Sometimes I find myself lost in the void when I tried to leave Breezehome, sometimes not.
This happens even after little changes in the Interior, for example adding 4 or 5 new statics.
Switching back to an older and not corrupted Version of the ESP and doing the same changes will somtimes produce an ESP without a teleport into the void!
It doesn't matter if I use a clean savegame, enter the Interior with a follower or not and if there are NPC's in the house or not.
Does anyone know if this is a part of the navMesh Bug too?
I would be glad, if someone of you guys have an idea how I can solve the problem with these void teleportations.
@SLuckyD:
Thank you for your POTENTIAL NAVMESH BUG FIX.
I will try your workaround, as soon as I get rid of those void teleportations.
Btw: Do I have your permission to post your POTENTIAL NAVMESH BUG FIX in a German Forum?