Someone wake me up when this Navmesh nightmare is over please.
.
WAKEY, WAKEY!.
Sorry; couldn't resist.
.
I have
Skyrim update 1.5.26.0.5, courtesy of
Steam, and when it arrived the first thing I noticed was an end to the usual behavior I have been accustomed to being able to provoke. I saw this thread and decided to run a test of my own.
.
First I took a fast-trip to Whiterun Stables where Louis Letrush is currently buried up to his waist - obviously he got caught with his hands where they were not supposed to be but, lucky for him, no further than that or he would have been buried up to his neck. So, this cell is having the same difficulties as the last time I fast-traveled back from here....to the desktop. This time, however, my plotted destination to Questfall Tower sees me arrive safely within the gates with nary a desktop icon to be seen! Even the horse is in the right position, which is really strange considering the fact that I have not replaced the HorseMarker since the last time I removed it. So, onward soldiers of peace (or is that pieces?)!! And inside we go with my trusty companion, Mjoll the Lioness stalking along in my footsteps (and true to her lion-ness, ever on the lookout for any excuse to murder somebody, oops, I mean execute a suspected tax-evader - in a worthy cause; taxes for the DragonBorn, of course!). Sadly, no such luck but even she won't follow me into the basemant (which is to be expected because I wouldn't follow me into the basemant either - not to mention the teensy-eensy-weensy detail that the basemant has no NavMesh; that's no NavMesh at all. So far so good.
.
So returning to the ground level cell, where she waits for me, we proceed to the upper level cell. There, we find the place overcrowded with mannequins and all standing ready to receive their burdens - all except one who has assumed a more lax pose - but all precisely where they belong and facing the correct direction - and Mjoll following faithfully in the footsteps of "Oh Great Leader". So, it's up to the roof and, what's that? She's still there. Obviously they've fixed a bug at some stage because this area was a no-go zone a couple of weeks ago, and I do not recall having altered the roof's NavMesh since. So, now it's on to the ventilation tower and the border control tower (in this neck of the woods? A good question!), up the not-so-"secret stair"; unless you're an NPC, in which case the missing NavMesh leaves you stranded back down on the roof of Questfall Tower - just like poor bewildered Mjoll. So far, so good.
.
On my victorious return (Yes, Skyrim was "saved" by Didier de Fault - and we'll take a leaf out of Mussolini's diary and put that in all the primary school text-books just to make sure everyone gets the only permitted perspective on the matter). Is that a dragon I hear? Sounds like it's only a baby. Nonetheless, Skyrim needs it's Great Leader, Quick! Run! And so, inside we go - back to the upper level cell and safety - especially if the Mannequins have been dissuaded from plotting my assassination. At this point, it seems something is getting between Mjoll and I, and she appears suddenly in front of me.
.
"Why Mjoll...",
"Huh" [stepping away].
.
Ahem. Yes; rather obviously. Other than that, she is still following me around so, down we go to the ground level cell through which we originally entered and Mjoll is still following faithfully. And so it seems to me, that the current bug-fix survives the many ups and downs of my relationship with Mjoll. What can I say? NPC companions; the perfect partner for any would-be dictator.
.
But irrespective of whether or not I am truly evil (and let me don my horns and take a shave with Mehrune's Razor for the desired effect), I've run this test, sometimes with minor variation (i.e. actually entering the ventilation tower in two of the tests), on at least three occasions since the update. The worst problem, by far, was one of the mannequins turning to face the wall. Obviously, that one's been naughty. But, perhaps, he is shunning his Great Leader - quick! Somebody call the secret police. There's a traitor pretending to be a mannequin.
.
It is worth noting that Mjoll will pause before navigating the space and, in tight spots, she'll slow to negotiate the area at a walk before returning to a run. This seems to make sense to me given the tendency of items to get propped up on tables just waiting for a closely passing NPC to knock them over. I've also dropped an XMarkerHeading at the origin (0, 0, 0) for emergency recalls (e.g. when the avatar finds itself in a hole with no purchase and cannot fast-travel because lack of purchase sets the "falling" state). The Manequins use this as a way-point on their way to their assigned markers (even though it is not linked to them). The effect is actually briefly visible when the cell is loaded if the game is running slowly enough. The outcome is that they are less likely to make their way through props which, if moveable items in their base form, will burst forth and bounce around the cell until they come to rest.
.
Whatever may be not working correctly, this seems to me to be a vast improvement - and I hope the bug-fix has been ported over to
Fallout: New Vegas where I hear the NavMesh was doing similarly strange things.