I "never" kill named NPCs - so call me a wimp

Post » Tue Jun 12, 2012 9:48 am

No, monsters do that for me instead.

Found woman's stuff, rerurning to her to get my pay. She is eaten by a random spider.

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Jenna Fields
 
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Post » Tue Jun 12, 2012 8:43 am

At least with my current character, I'm playing "no assaults." If one shows up on my stat sheet, I reload, even if it means going back a ways. I hated it when that stat was added in Oblivion ...
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JAY
 
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Post » Tue Jun 12, 2012 11:11 am

The only time I killed an "innocent" NPC was totally by accident. I have no desire to kill anyone unless required by a quest or I get randomly attacked. When I'm playing any RPG I always try to play the good guy as much as possible. I just enjoy it more that way.
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Batricia Alele
 
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Post » Tue Jun 12, 2012 4:10 pm

Niamh kills whoever she pleases, whenever she pleases.
It's what she does.
If she can't finish a quest that just gets roleplayed in.
Niamh's world is not really quest-dependant anyway, sure she does them but not in the sense that they are an all-consuming part of her life.

Personally? I would like to see ALL NPCs killable.

I would love to be able to kill everyone as well.
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Sarah MacLeod
 
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Post » Tue Jun 12, 2012 1:32 pm

Interesting inputs, mates!
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The Time Car
 
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Post » Tue Jun 12, 2012 10:11 am

i even resurrect npc that get killed by dragon attacks or so... really get the feeling that cities become empty with the time, if i leave them dead.

even my "evil" characters don't kill npcs. only the randomly generated ones on roads or so.
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Rebecca Clare Smith
 
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Post » Tue Jun 12, 2012 6:29 am

Just my opinion, but alignments are too strict a concept to apply to TES. Fine in DandD with it's strict and vengeful gods, but TES gods are more concepts than personalities. Apart from some very specific actions, it's your general fame or infamy, not your minor actions and intent, that matter. After all, Tiber got to be a god by being enough of an arrogant, insufferable dike. Also the nature of the gods is shaped by the beliefs of mortals; Skyrim's gods are much less interested in your place on the good/bad graph than the same god's in Cyrodiil.

If it suits you to play chaotic good or lawful neutral or whatever, work away, but that was only ever intoduced into games as an aid to role playing when the genre was young and unfamiliar.
Eh, whichever your alignment is, you can always claim a god

Just married somebody? Mara
Just spent a night with your married? Dibella
Just forgave somebody? Stendarr
Just killed a good friend? Mephala
Just killed a Thalmor? Talos
Just killed a Blades? Akatosh

See?
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Leilene Nessel
 
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Post » Tue Jun 12, 2012 10:37 am

You can define it however you like - your character just has a different alignment is all.
This is funny because my friends and I used to call Chaotic Evil "Stupid Evil" when we played D&D :D
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Ice Fire
 
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Post » Tue Jun 12, 2012 6:57 am

I just hate depopulating the world. That's what made the Dark Brotherhood so difficult to do, despite being probably the best Story-driven content in Skyrim.
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Katie Louise Ingram
 
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Post » Tue Jun 12, 2012 5:14 pm

Eh, whichever your alignment is, you can always claim a god

Just married somebody? Mara
Just spent a night with your married? Dibella
Just forgave somebody? Stendarr
Just killed a good friend? Mephala
Just killed a Thalmor? Talos
Just killed a Blades? Akatosh

See?
My point is when they came up with the idea of alignments, you were supposed to stick with them or suffer, which definitely doesn't happen in TES. Sticking to a rigid code was a help to role playing in a party based game. In Skyrim they don't even withhold healing like they did in Cyrodiil if you aren't on the 'good'/'lawful' side. It doesn't matter. The gods don't care. Do what you will and all that.
You see a lot of threads about 'which rules do you set yourself?', 'how do you rp?', which shows gamers are so much more at ease with role playing two generations on, and character's individual personalities which some of us ascribe to them are less easily defined by alignments.
The good thing is if someone says neutral good or whatever, everyone (well, any rpg'er) knows exactly what you are talking about.
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Bigze Stacks
 
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Post » Tue Jun 12, 2012 7:08 am

I don't kill random or innocent people. I kill in self defence, enemies in war, or if the person is a known killer or danger to Skyrim, like the Thalmor.

I dunno, I just can't make myself play a character psychotic enough to just kill for no particular reason. That's the kind of people we all go in a complete outrage about when bestial murders happen IRL, and i have no interest in portraying such a person. In fact, I'll go out of my way to rid Tamriel of them. For instance, I killed the DB contact who abducted me without blinking. I put her head on a stake outside their lair.
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Charlotte Henderson
 
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Post » Tue Jun 12, 2012 4:24 am

I don't always kill named NPCs, but when I do it's Nazeem.
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lacy lake
 
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Post » Tue Jun 12, 2012 12:00 pm

I don't always kill named NPCs, but when I do it's Nazeem.
Just wanna ask, did that bread fit in your oven?
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Luis Reyma
 
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Post » Tue Jun 12, 2012 5:36 pm

I kill some people. I would kill that guy in the bar in windhelm if I could but you can't. So the only real person I killed was the guy from riften who kept annoying my imperial. Killed his son after I killed his daughter in law, his wife and then since he hangs out in the most crowded place in the city I instigated a fight between him and the brewer over a wedge of cheese. I then reanimated him, brought him to riverwood, and shoved him into the sawmill. Let's just say he really pissed me off. Besides him and his family no one else.
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Amelia Pritchard
 
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Post » Tue Jun 12, 2012 3:45 pm

Focus: Do you kill named NPC without having a quest for it? If so, why?


It's funny you ask that question because I just killed my first named NPC last night. Well, some of the bandit guys you are supposed to kill have names, so of course I have killed some of them before, but this was the first time I went into a town and killed a named NPC for no good reason other than I did not like the look of him.

Here's the story:
Spoiler
First some background. My character had been mulling the whole Stormcloak/Imperial civil war question, and was unsure of which side to support as he made his way to Solitude for the first time. He could not get past the fact that the Empire put him on an executioner's block and he was only saved by a Dragon attack. An Empire that executes people without trial for no apparant reason than being in the wrong place at the wrong time is an Empire that can no longer be supported by my character, so he was leaning toward stormcloaks. But, the stormcloaks will unseat Jarl Balgruuf, who has a warm place in my characters heart for the way he sent troops to Riverwood to protect his people from a Dragon attack and how Balgruuf treated my character.

So, being torn between the two factions, my character enters Solitude to witness an execution of a man by the same Empire for nothing more than holding open a gate. A gate, mind you that let Ulfric Stormcloak escape, but Ulfric had done nothing wrong according to Nord law (at least that is a very arguable interpretation), so executing this man seemed a tad extreme.

My character went up to talk to the executioner afterward. Now, had the executioner made some statement about "only carrying out orders," my characer might have let it pass. But the executioner made a snide remark about the whole thing.

That made my character's blood boil, reming him of course of his own experience on the block. So, my character followed this executioner and when he had the chance, he pickpocketed the executioner's keys. The executioner entered a house and my character waited an appropriate amount of time before sneaking in after him. Finding the executioner fast asleep, my character executed the coup de grace with a single (15x) dagger strike and rightly executed the executioner in his sleep. Now I've got this really cool headsman's axe.

Consequences be Damned!
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Roy Harris
 
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Post » Tue Jun 12, 2012 1:51 am

This is funny because my friends and I used to call Chaotic Evil "Stupid Evil" when we played D&D :biggrin:
It's a matter of opinion.
Chaotic Evil gives you a fair amount of freedom, it's in the interpretation.
Niamh doesn't kill everyone she sees, but she will randomly decide that she does not like someone or a group of someones, and then all hell breaks loose.
Fundamentally it means you can't trust her one little bit because she will hack you to death as soon as look at you, but she might not for an equally random reason. In every case what she will do is try and get whatever she can for herself, if she thinks that you have something more to give she will either not kill you because she thinks she can get more, or she will kill you so she can take it. Conversely if you have nothing she might just kill you anyway because you may be a threat depending on context or because you are no longer of value to her.
She is not remotely interested in whether you are of value to anyone else, she is only interested in what she herself can get. Such consequences as there may be - bounties, assassins, inability to speak to people - are without meaning or significance to her; simply - the consequences of her actions are inconsequential.

About the only species that do not become targets are bunnies and other elves, unless of course they get in her way or attack her first - (neither of which happens with rabbits).

To put it another way, if you met her in a tavern and ended up sharing a bed, you would have to make damn sure that you were good for it, because your life would absolutely depend upon your performance!
Or not.
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Claudz
 
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Post » Tue Jun 12, 2012 11:43 am

There's so few named npc's in the game, it's not worth killing any.
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Sakura Haruno
 
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Post » Tue Jun 12, 2012 10:14 am

It's a matter of opinion.
Chaotic Evil gives you a fair amount of freedom, it's in the interpretation.
Niamh doesn't kill everyone she sees, but she will randomly decide that she does not like someone or a group of someones, and then all hell breaks loose.
Fundamentally it means you can't trust her one little bit because she will hack you to death as soon as look at you, but she might not for an equally random reason. In every case what she will do is try and get whatever she can for herself, if she thinks that you have something more to give she will either not kill you because she thinks she can get more, or she will kill you so she can take it. Conversely if you have nothing she might just kill you anyway because you may be a threat depending on context or because you are no longer of value to her.
She is not remotely interested in whether you are of value to anyone else, she is only interested in what she herself can get. Such consequences as there may be - bounties, assassins, inability to speak to people - are without meaning or significance to her; simply - the consequences of her actions are inconsequential.

About the only species that do not become targets are bunnies and other elves, unless of course they get in her way or attack her first - (neither of which happens with rabbits).

To put it another way, if you met her in a tavern and ended up sharing a bed, you would have to make damn sure that you were good for it, because your life would absolutely depend upon your performance!
Or not.

Bet your characters bunnies killed rating is absolutly massive, mostly boiled to death one thinks.
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Damien Mulvenna
 
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Post » Tue Jun 12, 2012 4:07 pm

Bet your characters bunnies killed rating is absolutly massive, mostly boiled to death one thinks.
Nope - no Bunnies are harmed in Niamh's world - (by her).
She genuinely likes Bunnies. /\ ._. /\
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Jessica Thomson
 
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Post » Tue Jun 12, 2012 10:10 am

Is it sad that I look on the UESPwiki for every NPC that I'm about to off, just in case they might have a purpose? If they do, I complete their quest before slaying them...
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Nancy RIP
 
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Post » Tue Jun 12, 2012 2:59 pm

Is it sad that I look on the UESPwiki for every NPC that I'm about to off, just in case they might have a purpose? If they do, I complete their quest before slaying them...
Heh - that's just appropriate research! :D
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danni Marchant
 
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Post » Tue Jun 12, 2012 5:24 am

My Dragonborn character only kills when attacked with the intent to kill. Or to protect others. With the exception of Thalmor. Dead to the Thalmor!

My Thalmor character doesn't kill anyone, unless according to contract. He only kills beasts. So many filthy human beasts.
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Tha King o Geekz
 
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Post » Tue Jun 12, 2012 3:40 am

There are annoying NPCs, rude NPCs, ugly NPCs and so forth. I only kill NPCs which are to be killed according to current quest logs.

However I choose not to kill them, because they can break quests.

For example if we kill Ysolda we can't finish the A night to remember, which is getting fixed in 1.5, but probably won't fix it if we already killed her.

Focus: Do you kill named NPC without having a quest for it? If so, why?

If you killed an NPC without knowing the consequence, did you learn about your mistake afterwards? If so, did you reload a previous save? What was your reaction when finding out this cost you a trophy/achivement?
Have you killed NPCs and now having reading this, do you regret that now?

Do you like the fact that the game will make some of these NPCs unkillable until the quest has been done? Is this another step towards the "no freedom and no consequence" type of we, the players, do NOT want it to be?

wimp
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priscillaaa
 
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Post » Tue Jun 12, 2012 6:02 am

It's a matter of opinion.
Chaotic Evil gives you a fair amount of freedom, it's in the interpretation.
Niamh doesn't kill everyone she sees, but she will randomly decide that she does not like someone or a group of someones, and then all hell breaks loose.
Fundamentally it means you can't trust her one little bit because she will hack you to death as soon as look at you, but she might not for an equally random reason. In every case what she will do is try and get whatever she can for herself, if she thinks that you have something more to give she will either not kill you because she thinks she can get more, or she will kill you so she can take it. Conversely if you have nothing she might just kill you anyway because you may be a threat depending on context or because you are no longer of value to her.
She is not remotely interested in whether you are of value to anyone else, she is only interested in what she herself can get. Such consequences as there may be - bounties, assassins, inability to speak to people - are without meaning or significance to her; simply - the consequences of her actions are inconsequential.

About the only species that do not become targets are bunnies and other elves, unless of course they get in her way or attack her first - (neither of which happens with rabbits).

To put it another way, if you met her in a tavern and ended up sharing a bed, you would have to make damn sure that you were good for it, because your life would absolutely depend upon your performance!
Or not.
Oops I accidentally quoted the wrong post before. I meant to respond to the guy that called it "stupid evil". Made me laugh because that's exactly what we used to call it.

Anyway, we played a few chaotic evils and they always seemed to require doing the most illogical things. Hence the "stupid" part.
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Big mike
 
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Post » Tue Jun 12, 2012 3:15 am

I kill a select few named NPCs. My character is the grandson of my previous character which I have used in Morrowind and Oblivion. The grandson wants to be in his grandfather's footsteps and be a heartless criminal and assassin who has a genuine hatred for all living things, but he does not fully achieve this state of mind until towards the end of the game. I'm about 2/5 or 2/6 through Skyrim with this character and he murders people who he finds fit for death. The greatest example of this is http://www.uesp.net/wiki/Skyrim:Drystonwho threatened my character and obviously does not know who he's messing with. After I told him off, I followed him back into The Warrens and murdered him. It is only in these sorts of situations in which I murder.
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Ross
 
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