Actually, when you read the article (crazy idea, I know), you'll notice that they outline where the game is different from WoW & Co. over a number of different features. Also, the notion that a game like WoW encourages exploration on the level that the preview article makes it sound like TES:O does is ludicrous, and indicates that you really haven't played WoW.
Alright let's look at the bullets that "point out" the dissimilarities to WoW and the like:
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Working with other players." The only example they give is that you get xp for helping someone even if the monster is tagged. Alright cool, this is a welcome addition.
"
Familiar but innovative combat." They say they're 'shaking up' the combat system by severely reducing the number of skills you can have. They're also "adding" stamina, blocking, sprinting, interrupting, and disable breaking.
First, reducing the number of skills you can have isn't innovation, it's simplification. Also, almost every class in WoW has a skill for each blocking, sprinting, interrupting, and disable breaking. Nothing new there...
All of the other bullets explain things they are copying from those 3 mmos. Also, WoW started out forcing exploration on players. The reason WoW doesn't force it anymore is because the game's been out for 8+ years and everyone's seen the world in full plenty of times. Note how every WoW expansion forces you to explore the new continents/areas they add if you want to level up. Again, nothing different here.