New foes; only in Morrowind?

Post » Sat Dec 01, 2012 7:29 pm

Dragonborn clearly adds some very much welcome diversity to the monster bestiary of Skyrim. As things stand, one of the flaws of Skyrim is a relatively limited amount of creature variety across the rebellious province. While Dragonborn clearly adds monsters that would fit in great on the mainland (such as Boars), I'm not sure if there's any chance they'll be there at all. I'm afraid all the new monsters will be confined strictly to Solstein.

I figured I'd make a thread about it; do you think its likely that they'll modify mainland random monster lists to include some of the new creatures, or will they appear strictly in the new area, like for instance creatures added in Point Lookout for Fallout?
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Matt Fletcher
 
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Post » Sat Dec 01, 2012 1:57 pm

Dragonborn clearly adds some very much welcome diversity to the monster bestiary of Skyrim. As things stand, one of the flaws of Skyrim is a relatively limited amount of creature variety across the rebellious province. While Dragonborn clearly adds monsters that would fit in great on the mainland (such as Boars), I'm not sure if there's any chance they'll be there at all. I'm afraid all the new monsters will be confined strictly to Solstein.

I figured I'd make a thread about it; do you think its likely that they'll modify mainland random monster lists to include some of the new creatures, or will they appear strictly in the new area, like for instance creatures added in Point Lookout for Fallout?
I don't think the creatures of Solstheim would go crossing the waters to Skyrim. :sweat:
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Sunnii Bebiieh
 
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Post » Sat Dec 01, 2012 2:09 pm

Of course the new monsters will stay on Solstheim. That's there habitat.
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Lilit Ager
 
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Post » Sat Dec 01, 2012 8:33 pm

I don't think the creatures of Solstheim would go crossing the waters to Skyrim. :sweat:
Bristlebacks (boars)?

And maybe some bristleback sausages?
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Marie
 
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Post » Sat Dec 01, 2012 4:18 pm

Of course the new monsters will stay on Solstheim. That's there habitat.

True. Also, I think all tolled for animals and creatures, both passive and hostile, there are nearly 100 types across Skyrim. This is including the current DLC/Expansions and the multiple variants of certain creatures. Still, I think that is a pretty decent amount.

I am looking forward to the new diversity though being added by Dragonborn. I think it only appears that there is no variety in Skyrims bestiary mostly because we've been seeing the same things for almost a year now.

Bristlebacks (boars)?

And maybe some bristleback sausages?

Good point. I hadn't thought about all the new foods being added. Looking forward to that too. My chef character will have some new recipes to try :D
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Taylor Bakos
 
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Post » Sat Dec 01, 2012 7:21 pm

Kougati?!
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Riky Carrasco
 
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Post » Sat Dec 01, 2012 9:24 am

I'll make a mod that adds those hairy pigs on the mainland asap! I mean Cyrodiil had its piggies, why shouldn't Skyrim get some porkchop?
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Facebook me
 
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Post » Sat Dec 01, 2012 7:28 am

It wouldn't make much sense for new creatures to just appear in Skyrim. Solstheim and Skyrim are separated by the Sea of Ghosts, after all.
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Gisela Amaya
 
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Post » Sat Dec 01, 2012 12:03 pm

The reason of the absence of goblins and boars in Skyrim is not likely a lore-based one but a 11-11-11 based one :dry:
I think they left out quite a bit of content just due to the november deadline, no need for weasel-lore to justify cut-out content in my opinion. I don't think they'll add boars to Skyrim mainland, but I see no problems adding them there by modders.
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Jack Walker
 
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Post » Sat Dec 01, 2012 10:45 am

I'm surprised we didn't see ogres in skyrim. And i would like to see them in skyrim.
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Elisabete Gaspar
 
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Post » Sat Dec 01, 2012 9:33 am

The reason of the absence of goblins and boars in Skyrim is not likely a lore-based one but a 11-11-11 based one :dry:
I think they left out quite a bit of content just due to the november deadline, no need for weasel-lore to justify cut-out content in my opinion. I don't think they'll add boars to Skyrim mainland, but I see no problems adding them there by modders.
.....


the reason of the absence of goblins in skyrim have a name: FALMER....
..and every province have their own animals and plants. Some animals are common, some not.
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Crystal Clarke
 
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Post » Sat Dec 01, 2012 6:23 pm

.....


the reason of the absence of goblins in skyrim have a name: FALMER....
..and every province have their own animals and plants. Some animals are common, some not.

Yes they do. But i believe some creatures should pass over. It adds more variety. Orges being one of them.
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Zualett
 
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Post » Sat Dec 01, 2012 7:47 am

the reason of the absence of goblins in skyrim have a name: FALMER....
..and every province have their own animals and plants. Some animals are common, some not.
That may be their role in the game, but the biology begs to differ. Falmer are nothing like goblins; that's just how we treat them. Goblins have existed in both Morrowind and Cyrodiil, therefore it wouldn't be surprising to see them show up in the warmer regions of Skyrim. However, the little people in the trailer aren't goblins; they're http://www.uesp.net/wiki/Lore:Riekling#Riekling. These absolutely fit into Skyrim because the Nords thought they're a varient of the Falmer. Whether of not that's true, they still fit right into the climate, and having more variety is more than welcome.

I can't really agree with adding Ogres to Skyrim. I think they kind of fall into that "not common" category. However, boars should be everywhere.
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teeny
 
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Post » Sat Dec 01, 2012 9:11 am

Yes they do. But i believe some creatures should pass over. It adds more variety. Orges being one of them.

Cyrodiil Ogre = Skyrim Snow Troll

Cyrodiil Goblin = Skyrim Falmer

Cyrodiil mountain lions = Skyrim saber-toothed tigers


avoids redundant things. Snow trolls are only in Skyrim, are stronger than normal and are comparable to ogre "role".
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Stephanie Valentine
 
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Post » Sat Dec 01, 2012 4:34 pm

That may be their role in the game, but the biology begs to differ. Falmer are nothing like goblins; that's just how we treat them. Goblins have existed in both Morrowind and Cyrodiil, therefore it wouldn't be surprising to see them show up in the warmer regions of Skyrim.
redundant.
the role of goblin was "contracted" to Falmer in Skyrim

I know very well that they have history / biology so different, but here I discuss roles


sometimes things, too repetitive, should be changed. the goblins after two games have given the way to Falmer in skyrim. great choice, a refresher to all and a great addition to the lore
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Tammie Flint
 
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Post » Sat Dec 01, 2012 2:54 pm

Cyrodiil Ogre = Skyrim Snow Troll

Cyrodiil Goblin = Skyrim Falmer

Cyrodiil mountain lions = Skyrim saber-toothed tigers


avoids redundant things. Snow trolls are only in Skyrim, are stronger than normal and are comparable to ogre "role".



Ogre is nothing like the frost troll. Ogre were VERY durable. Trolls can regenerate, but two stomps from a Giant or dragon and they're gone. Ogres also seem to prefer Skyrim's climate as they were often found near the Jerall mountains.


And redundancy? What a weak excuse. By that logic we should have all weapons in one tree and have all schools of magic in one.
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Siidney
 
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Post » Sat Dec 01, 2012 8:31 pm

.....


the reason of the absence of goblins in skyrim have a name: FALMER....
..and every province have their own animals and plants. Some animals are common, some not.

But Skyrim doesnt have Ironwood trees that give Ironwood nuts, which for three previous games was listed as a rare alchemy ingredient from the province of Skyrim.
Little things like that, they bug me.
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Lynne Hinton
 
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Post » Sat Dec 01, 2012 7:46 pm

But Skyrim doesnt have Ironwood trees that give Ironwood nuts, which for three previous games was listed as a rare alchemy ingredient from the province of Skyrim.
Little things like that, they bug me.

In Skyrim you have for the first time many differents type of butterfly, bees, honeycomb, fireflies ... etc

look also to new things, not just what is missing...
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Marcin Tomkow
 
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Post » Sat Dec 01, 2012 2:18 pm

I don't know how people have completely missed the point of L'eremita's posts...

What's the point of having a mountain lion or an ogre in Skyrim when there are already creatures that fill the same shaped void in Skyrim? It's the same reason that Ogrims aren't in Oblivion while Ogres are. They fulfill the exact same role.
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Arrogant SId
 
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Post » Sat Dec 01, 2012 6:06 pm

I don't know how people have completely missed the point of L'eremita's posts...

What's the point of having a mountain lion or an ogre in Skyrim when there are already creatures that fill the same shaped void in Skyrim? It's the same reason that Ogrims aren't in Oblivion while Ogres are. They fulfill the exact same role.

finally someone understands. thank you :goodjob:
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K J S
 
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Post » Sat Dec 01, 2012 7:58 am

Ogre is nothing like the frost troll. Ogre were VERY durable. Trolls can regenerate, but two stomps from a Giant or dragon and they're gone. Ogres also seem to prefer Skyrim's climate as they were often found near the Jerall mountains.


And redundancy? What a weak excuse. By that logic we should have all weapons in one tree and have all schools of magic in one.
Arguing schematics much?

Frost Troll- Medium difficulty tough guy, Ogre- Medium difficulty tough guy, Ogrims- Medium difficulty tough guy.

Giant- High difficulty tough guy, Minotaur- High difficulty tough guy.

It's as simple as that...
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Marta Wolko
 
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Post » Sat Dec 01, 2012 7:39 am

I don't know how people have completely missed the point of L'eremita's posts...

What's the point of having a mountain lion or an ogre in Skyrim when there are already creatures that fill the same shaped void in Skyrim? It's the same reason that Ogrims aren't in Oblivion while Ogres are. They fulfill the exact same role.

Well, I agree with the majority of his post. Not so much with falmer = goblins though. They're quite different in a number of aspects. Not that I'd want goblins in Skyrim anyway.. :P
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Racheal Robertson
 
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Post » Sat Dec 01, 2012 4:11 pm

Not the cliff racers. Anything but the cliff racers. If Bethesda adds those in... i will be very angry.
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StunnaLiike FiiFii
 
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Post » Sat Dec 01, 2012 5:33 pm

That may be their role in the game, but the biology begs to differ. Falmer are nothing like goblins; that's just how we treat them. Goblins have existed in both Morrowind and Cyrodiil, therefore it wouldn't be surprising to see them show up in the warmer regions of Skyrim. However, the little people in the trailer aren't goblins; they're http://www.uesp.net/wiki/Lore:Riekling#Riekling. These absolutely fit into Skyrim because the Nords thought they're a varient of the Falmer. Whether of not that's true, they still fit right into the climate, and having more variety is more than welcome.

I can't really agree with adding Ogres to Skyrim. I think they kind of fall into that "not common" category. However, boars should be everywhere.

There is a theory that Goblins are devolved/ evolved elves.

We know for instance that elven races are prone to rapid subgradiation. They tend to become something else at the mystical drop of a hat.
We know that Altmer, who are closest to Aldmer, have breeding rituals and customs that would likely seem restrictive, harsh and eugenistic to us. But there could be more behind these practices than simply bigotry and belief in self-superiority.
It could be that the Altmer have retained their semblance to the Aldmer because they have these practices and do not allow anyone to reproduce with anyone on a whim. It could be that Goblins is what happens if they stop those practices.

It is also not beyond the realm of possibility that the Goblins we encounter in Oblivion are what is left of the Ayleid.
With their empire, society and civilisation broken the remnants of the race either assimilated into Imperial culture posing for Altmer (like Umbacano), fled to inhospitable areas where at that time they still had settlements such as Black Marsh and, importantly, retreated to the caves of Cyrodiil. Their mythic identity, their pride shattered they perhaps lost their ancient practices, adapted to the underground and became Goblins.

Lastly, there are the Betrayed (Falmer) in Skyrim.
Knight-paladin Gelebor, likely the last true, unchanged Falmer (or an image of one as there is speculation he is an avatar of Auri-El really), his dialogue about the Betrayed indicates that it couldnt have just been what the Dwemer did to them that caused their current form and mind alone.
Again, after their defeat by the Nord and betrayal by the Dwemer the spirit of these elves was broken, their customs lost.
Perhaps they adapted to their new environs, their new myth, and became the distinctly Goblin-like creatures we see today.
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Chloe Yarnall
 
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Post » Sat Dec 01, 2012 8:41 pm

In Skyrim you have for the first time many differents type of butterfly, bees, honeycomb, fireflies ... etc look also to new things, not just what is missing...

Irrelevant to the point I was making.
For three games there was this ingredient mentioned that grew in a specific place.
We get to go to that place, no Ironwood trees.

That there are butterflies and dragonflies has nothing to do with that.

Redundancy is never an argument as redundancy, in mostly all cases, is a good thing.
Im happy I have two kidneys, Id rather have two hearts as well.
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Leanne Molloy
 
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