As written above, edit the log entries so that was is 0 is 7 and what is 4 is 0
Click on Scripts Tab, select the QF_MQ101 ... script and select properties.
Add an ObjectReference Alias (MarkarthStartMarker is mine) ... you may want to use another marker, or make your own ... I'm not getting into that
Now, in the script when the 0 value is selected (was 4 but you changed it) add the following script:
; enable saves
Game.SetInChargen(false, false, false)
;place player at marker location
Game.GetPlayer().moveto(MarkarthStartMarker)
; remove all player's gear and reequip outfit
Game.GetPlayer().RemoveAllItems()
; equip player's prisoner outfit
Game.GetPlayer().EquipItem(ClothesPrisoner)
Game.GetPlayer().EquipItem(ClothesPrisonerShoes)
; pop message box to choose sides - REMOVED
setstage(900)
Game.DisablePlayerControls()
utility.Wait(1)
; pop race menu
game.ShowRaceMenu()
utility.Wait(1)
;enable first person geometry
Game.ShowFirstPersonGeometry( True )
Game.GetPlayer().RemoveItem(PrisonerCuffsPlayer, aiCount = 99, absilent = true)
Game.GetPlayer().SetRestrained(false)
; player can move and fight and use inventory
Game.EnablePlayerControls()
Note that after choosing Race and so on, the player starts with his hands as though they are tied. They are not, and using the R key (twice) will put them in the normal position