If the requests made here don't work with their game world/mechanics, it doesn't matter whether any of the devs read them. And the removal of alliances doesn't seem to fit at all. You might get lucky with dueling, that some people seem to want.
VG: I noticed when I met a few other players to try out some of the PvP there wasn’t an option to duel at the item. Is that a limitation of the demo?
NK: That’s certainly on the list of features of things that we could support at some point. I expect that one will make it, because it’s not too hard to implement. We’ll see, but the way that PvP actually works is specifically in certain locations. Once you hit level ten, you can go to Cyrodil (the entire province) and PvP is completely enabled there. That doesn’t just include the Dark Age of Camelot style of taking keeps, there’s also town and cities in Cyrodil that give quests. So if you want to try to complete those quests whilst having that air of danger that somebody could gank you at any time, you can do it.
VG: With the three factions that players can pick and the idea of open PvP, are you worried about server balance? How do you encourage players not to just pick the most popular faction?
NK: We have a few things going for us. First and foremost we have the main server, so all the players are all in one place. So we can actually distribute things to ensure an even balance as need be. But that being said, this is one of the beauties of using the three faction system rather than the two faction system. If on say, the Friday night, one faction has less players log on, or one faction has more players and gains a lead, you can guarantee the other two factions will gang up on them. It won’t necessarily be an alliance, but more of a temporary truce whilst you stop the other faction. This is what made the PvP in Dark Age of Camelot work so effectively and what we like about this type of system. It’s self-regulated.