New interview with Nick Konkle

Post » Mon Sep 23, 2013 7:35 pm

http://www.videogamer.com/features/article/the_elder_scrolls_online_interview_everything_you_need_to_know_about_the_game.html

Great new article with Nick. My biggest take away is that yes, you will be able to purchase items at select locations without having to join guilds. No details on the implementation but interesting news none the less.

Another point of interest is that he states any class can do any roll with the right gear and skill (edit: and do it just as well as a dedicated class build). I'm sure there will still be optimal builds but nonetheless its an interesting point
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Dale Johnson
 
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Post » Mon Sep 23, 2013 12:15 pm

Thanks alot :banana:

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Conor Byrne
 
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Post » Tue Sep 24, 2013 12:02 am

these 2 points made my day! :) great news and ty for the post

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!beef
 
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Post » Mon Sep 23, 2013 11:54 pm

Sadly, since it is a dev talking, i would take this with a huge grain of salt. Devs say a lot of things with MMO's, especially about Balance, most of the time it is wrong.

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GRAEME
 
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Post » Mon Sep 23, 2013 4:08 pm

woe hold up!

he did NOT say there was a global auction house. what he said was there was a place that all guilds can put there items up for sale! like a guild listing .. its NOT a global AH.

heres what he said

QUOTE:

"Yeah, there’s actually a number of different options. We have what you call a Guild Store, which isn’t quite an auction house, as there isn’t a bidding system. You just put something up for a price and people can either buy it or not. Basically eliminating the bidding aspect. Now you can be a member of multiple guilds and our expectation is that people will form trade guilds and use the Guild Store to, you know, produce and sell specific items or weapons. There will hopefully be an interesting friction involved, in which players try to buy from one guild and sell to another at a profit. If you don’t want to be a member, there are locations you can go to in the world where you access certain guild’s stores, that choose to put them up there. If you want to, there are options to take advantage of different markets being created for different things. If you’re really interested in min-maxing the economy, as I know a few players are."

END QUOTE:

that means if guilds want to they can post their items for sale like in a news paper but the only difference is you don't have to be a member of that guild to purchase the item. this does not mean theres a normal global AH. not by any means.

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Emerald Dreams
 
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Post » Mon Sep 23, 2013 3:07 pm

Good read thanks for the link :)

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RAww DInsaww
 
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Post » Mon Sep 23, 2013 11:32 am

I don't think anyone in this thread said it was a global ah. Just that there was way to purchase without joining the guild
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I’m my own
 
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Post » Mon Sep 23, 2013 9:48 pm

I really liked this part! :D

NK: The last thing I wanted to mention is having that subscription allows us to maintain a really large team that can produce additional content at a very fast rate. We’re targeting a DLC-level of content coming out every four to five weeks. That also feels appropriate to the IP. Making sure we can constantly fill out more of the world.

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Marlo Stanfield
 
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Post » Tue Sep 24, 2013 12:29 am

o yes " There’s no cost to doing it, other than the time it takes to swap the weapon out. It starts to really allow you to experiment with different combinations of builds." lovly, the blade dont just teleport in youre hands.

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Poetic Vice
 
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Post » Mon Sep 23, 2013 8:19 am

I like Nick Konkle , ive even nicknamed him uncle Konkle. but, right here on the comment below I think hes a bit out of touch and honestly im a bit insulted with his answer saying that just because we got the compass and first person mode made eso more fitting to es crowd than the mmo crowd? :stare:

QUOTE:

VG: So you know how to lure in the singleplayer guys. You can say Elder Scrolls with friends and you’ll have their attention. What about those people that have only played MMOs within the same genre. What convinces them that TESO is worthwhile?

NK: It’s interesting to hear that switch. For such a long time we were actually a little bit more worried about the opposite. Like, are we doing enough to support The Elder Scrolls players? But I think it’s safe to say that during the last year, we’ve made some pretty significant pushes to ensuring that there are more Elder Scrolls things included. Things like adding the compass, putting in the first-person mode. Important parts of the http://www.videogamer.com/features/article/the_elder_scrolls_online_interview_everything_you_need_to_know_about_the_game.html#. As we’ve done that, the game has felt more and more like Elder Scrolls. That being said, it’s not like we’ve abandoned all the original goals: providing a social experience, providing a significant amount of end-game for every style of play - solo, group PvE, PvP. Those all a part of the game.

END QUOTE:

a bit out of touch uncle Konkle.... and a bit blind to what elderscrolls fans are looking for ...

wheres the removal of alliances or some of the other freedoms we had in elderscrolls? wheres all the other requests we have been asking for? starting to look a lot like you don't even read the forums here ...

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Rebecca Dosch
 
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Post » Mon Sep 23, 2013 11:28 pm

jupp and thats grate, werry good candy for the game.

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Cheville Thompson
 
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Post » Mon Sep 23, 2013 7:03 pm

-a skill line that lets you distract guards and that sort of thing.

:)

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Courtney Foren
 
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Post » Mon Sep 23, 2013 10:15 pm

Yeah sounds fun :D

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Adam
 
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Post » Mon Sep 23, 2013 4:15 pm

please explain how you think that's "Great" ??

I don't agree .. we should have a normal global AH in addition to the guild auctionhouses

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Prohibited
 
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Post » Mon Sep 23, 2013 11:29 pm

Its exelent in every poseble way.

And we all knowe a global AH have never worked in any erlier game befor so whay shud it be good now?

And as he pointedout that they aim more for a EVE online system that still to day workes werry well, in a game that have bean up and runing for 20 year or so.

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jessica Villacis
 
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Post » Mon Sep 23, 2013 3:22 pm


True, he definitely pushed how much dlc they will be doing. Hopefully it really will be like that!
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priscillaaa
 
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Post » Mon Sep 23, 2013 8:08 pm

yes that's very true

but, we should still be able to access the normal global auction house when we are in dire need of something for crafting and in a hury and need it and cant find it .. like the drop rate is not high enough and weve been looking for an item for a few weeks and just cant find it .. and no one has listed that item on the list .. im not about to make an alt and go hunting for that item in hundreds of player made guilds ...

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Sarah Knight
 
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Post » Mon Sep 23, 2013 2:02 pm

If the requests made here don't work with their game world/mechanics, it doesn't matter whether any of the devs read them. And the removal of alliances doesn't seem to fit at all. You might get lucky with dueling, that some people seem to want.

VG: I noticed when I met a few other players to try out some of the PvP there wasn’t an option to duel at the item. Is that a limitation of the demo?

NK: That’s certainly on the list of features of things that we could support at some point. I expect that one will make it, because it’s not too hard to implement. We’ll see, but the way that PvP actually works is specifically in certain locations. Once you hit level ten, you can go to Cyrodil (the entire province) and PvP is completely enabled there. That doesn’t just include the Dark Age of Camelot style of taking keeps, there’s also town and cities in Cyrodil that give quests. So if you want to try to complete those quests whilst having that air of danger that somebody could gank you at any time, you can do it.

VG: With the three factions that players can pick and the idea of open PvP, are you worried about server balance? How do you encourage players not to just pick the most popular faction?

NK: We have a few things going for us. First and foremost we have the main server, so all the players are all in one place. So we can actually distribute things to ensure an even balance as need be. But that being said, this is one of the beauties of using the three faction system rather than the two faction system. If on say, the Friday night, one faction has less players log on, or one faction has more players and gains a lead, you can guarantee the other two factions will gang up on them. It won’t necessarily be an alliance, but more of a temporary truce whilst you stop the other faction. This is what made the PvP in Dark Age of Camelot work so effectively and what we like about this type of system. It’s self-regulated.

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Camden Unglesbee
 
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Post » Mon Sep 23, 2013 12:16 pm

If that drope are so rare and in the same time so mutch neded for the game, dont you think several guilds wil be specialised on those type of things?

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Chenae Butler
 
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Post » Mon Sep 23, 2013 7:45 pm

I don't know how many guilds will be willing to hunt for certain items on a daily basis like that. and how would they advertise their inventory? we need a listing or some sort of way to know what guilds have the lowest price, and what guilds are targeting certain items and matterials we will need for crafting. I was never good at making potions and gathering plants so I will definitely be looking for a constant flow of strong potions ... normally I like to cary 200 potions on my character at all times to be ready for anything. if we don't have a way to find these items on a list or system then this is not good news for me.

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N3T4
 
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Post » Mon Sep 23, 2013 12:22 pm

I've seen this promise made before. I've yet to see anyone actually realize it. Best to take it with a shaker of salt... In any case, I wouldn't expect anything like DLC-level content before major bugs and balance issues are sorted out.

Interesting. While you may be right, I think he's out of touch from the other end of the question. What makes ESO interesting as a fantasy MMO? Why would (or should) MMO veterans give ESO a second look? NK didn't really answer that. He just kind of said ESO will have stuff that other MMOs have - which says nothing about why ESO specifically would be worth playing.

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Anne marie
 
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Post » Mon Sep 23, 2013 9:16 pm

a lot of people depend on those types of daily sales to survive financially ingame ... and seeing that we wont be able to purchase anything in the cash shop to make in game gold then this could cause a lot of trouble for some people and make them very poor.

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Joanne Crump
 
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Post » Mon Sep 23, 2013 3:41 pm

yes your right .. would help if we had more interaction with them and some more communication. personal touches on small things help a lot.

even if they were to just come out and say "NO we will not be offereing that feature" it would stop a whole lot of long drawn out frustrating beliefs that come from not knowing certain things. seems a bit cold shoulder tbh.

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Rachel Briere
 
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Post » Mon Sep 23, 2013 10:24 am

yes and then you by if from the guid store marcet, guilds will try to mace profit so yes guilds will specialise and sell it.

No need for a global AH whit all its problem, and a global ah do not fit in whit the lore at all!

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Hilm Music
 
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Post » Mon Sep 23, 2013 6:02 pm

It must be somehow well planned. from my experience in GW2 there was one weaker side that two stronger attacked and after clearing they started to fight against. It was easier to gain "ponts" by attacking weaker then ganking on strongest.

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Sun of Sammy
 
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