Further refinement and improving of the PErk tree ...
http://img690.imageshack.us/img690/475/smithingtree2.jpg
the previous was a bit messy in the constellation so now is better arranged ...
I am considering also to add the following changes:
- Smithing will no more be a shortcut to increase level as it will still give xp but not that much as befoure , but also the other items will give xp while befoure not all did ....
- Smithing will have to be payd service or use service , for a limited time you can make use of the forge that is not of your property ...
- Time will pass faster when you forge according to the difficulty of the task making an iron dagger will take less time than making a dragon armor....
Ingame pic of the constellation , to resemble more the anvil I have to mirror side the perks as I did them on opposite .....
Here how they look ingame , If required I may still improve by adding more selectivity in some perks like for example the exotic and elven include styles that are long past as the Ayled , or the Dremora or Akaviri , those could require eventually an extra upgrade because of the rarity of such styles to imitate ... eventually require a book to be unlocked ...
http://img535.imageshack.us/img535/4113/craft1.jpg
http://img827.imageshack.us/img827/4113/craft1.jpg
As said previously this mod will add the basic layout for other modders to build upon , providing new raw materials , a better structure and more realistic behaviour of the smithing , removing the overpowering road and balancing overall ....
It will not add new weapons or armors , this is left to modders or compatibility plugins ... Tough each of the Vanilla armor and weapon will be redirected to use this tree....