People are just afraid of change. It's a well proven fact.
My questions:
- How deep do quests get? Will we have many unexpected twists (like the one described in the leaked article)? Are they more than just go kill X monsters and bring me back Y trophies? If so, tha's already a reason to be excited.
- How much does gear impact your strength in both PvE and PvP? Will the game be gear-centric or lean more towards player skill?
- How much incentive will people have to travel to different provinces or to stay for long in one place? Will both overpopulation and emptiness of all areas be avoided?
- Will there be books and other elements that serve purely to immerse you in the lore?
- How will player interaction be handled within a faction? Will they be structured? Will certain individuals rise in rank and be granted special privileges/responsibilities?
- If the choice of faction is predetermined by choice of race, how will faction imbalance be handled? (we all know some races are favored by more people. I already predict the Ebonheart Pact to have the greatest numbers)
As you can see from my questions, there are quite a few areas to shine in.
I didn't even think about the gear yet... If the gear turns out like typical MMO gear such as briastplates with 20 str, and then you get a new one with 30 str untill endgame where you are wearing a briastplate with +300 str then that will have a drasticly negative impact.
As far as books go, I rather Expect them to have a large collection of books in the game as it won't be that hard with the Imperial Library website already hosting it all.
Atleast anything written before the dates of the TESO timeline.
I don't think there will be to many problems with the race/faction balance. There is tons of players dedicated to specific races such as Argonians and Khajit, some Elf Lovers, and the influx of people picking Nords just because ofthe familiarization with Skyrim. I can see some hardcoe pvpers probably picking Orc if their racial is good for pvp.
I am just hoping for an open class system and not a super restrictive one where Orcs can only be Warriors, Hunters, ect and Breton's can only be Mages or Assassins.
So lets hope for a pick your skillset rather then pick your class, like TES is known for. Pick 3 main skills and a couple secondary skills. I believe thats what Secret World is doing, Rift tried something like it and it was okay.
When I first read the release I was rather confused and slightly disappointed about what might be, but since then I have started to become more accepting of the possiblity that it might turn out alright and be worth playing.