What exactly is it that makes people rage over this news without having seen it in action? I personally am not looking forward to another game where you hit tab to lock your target courser onto a bandit and then run up to it hitting numerical keys to perform melee attacks or
to cast various spells. Yes that would be all too stale and has beaten the proverbial horse to death over the past few years.
A few MMO's have tried the FPS style that Elder Scroll fans are use too, such as Fallen Earth its FPS but it does suffer some other issues
as well, but that in no way means that Zenimax couldn't figure out a way to fix it, and even if they could make it more FPS like? Is that even possible within the Hero Engine or will it be restricted to the typical target and attack?
It will be a new look at a world we love though, a look from a new perspective as being one of the normal people and not the hero with a destiny, but the guy in the mages guild who is working hard to learn magic or the fresh recruit of the warriors guild sent off to kill rats in some old ladies basemant. What kind of freedom of classes will we get? Several MMO's out and coming out are trying new takes on the class system from freeform to the old and stale trinity to the tiered mix and match. Have they released any info on it yet? Not at the time of this initial posting.
Instead of grabbing our pitchforks and torches and going on a vampire hunt to some dirty cave in the woods, lets take a moment to ask some questions and put up some suggestions and ideas about the things in other MMO's that simply don't work, so maybe they will actually read them and see "Hey maybe we shouldn't make mages run around with a 6 foot staff strapped to their back because it looks stupid." I think Rift got that one right.. How about some helpful pointers for ZeniMax such as, don't make character creation a select a premade face from a list of 12... Cause its lame and looks lazy and players recognize with corners were cut and it lowers expectations drasticly.
A bit more of a not exactly 'positive' feedback, There is of course no reason to give false praise if you feel there is none, but that does not mean you cannot be constructive in your feedback rather then purely negative with posts such as This Sukors lets burn it to the ground, ect.
I love Elder Scrolls, I've played it since Arena and every new game I felt a little betrayed at the lack of landmass and hardcoe elements such as only being able to talk to Deadric Princes on a single day of the year, or lycanthropes that forcefully change you once a month, making you try to remember to not be in a town around a certain time of the month. I have seen these elements slowly stripped away to make way for prettier area content, fully 3d gameplay areas and more cinematic storylines. Was it all bad in the end? No. I enjoyed them all even though I was very sad to see I could only adventure across less then half of Tamriel when Daggerfall came out, I thought 'WTH, only the Lilac bay?' But it turned out to be okay, and if the fans of Elder Scrolls start supporting this and coming together to try to point out known flaws before they become permenant this too can be a good game.