i really dont know why people who have no problems with game lurk around on the hardware and software issues subforum, please DO NOT GIVE PETE HINES ANOTHER CHANCE TO SAY THAT THIS IS AN ISSUE FOR THE MINORITY...PLEASE.
As far as I'm concerned, the people claiming the game runs fine for them, have as much credibility as the people claiming the draw distance is lowering with every patch.
Anyone who's invested sufficient time into the game knows its broken, gaming websites know, Bethesda knows, they knew before they released the game. They claimed they had the game running 24/7 on with scripts so bots would go out and do random things.
There is no way they had a development PS3, or stock PS3 running the game and didn't come back to find either: frozen game, or a choppy mess of a framerate.
Especially running the game day and night with auto-save on, and none of the released patches.
Keep reading through the PC forum, there are some good threads in there with a lot of information about the specifics of the game and why it runs so poorly in general. One user made a mod for PC, which increased the performance by simply going back through the code and manually implementing an optimization,
that's supposed to be done automatically when you're compiling. It's literally the difference between ticking off an option for some specific optimizations. This is for PC only of course, but you can imagine how befuddled the more technically savvy programmers were to discover this was the case.
http://www.gamesas.com/topic/1321675-how-can-skyrim-be-so-unoptimized-modders-do-better-job-than-bethesda/
That's how inept Bethesda truly is.
The only real explanation I can GUESS at, is that they focused and developed mainly for the Xbox, and then ported to the PC (which is simple) and then shoved the code over onto PS3. The game was built from the ground up, and layered on top of an old ass game engine, that does NOT work well on the PS3's hardware. do you think they went and re-wrote everything for the PS3? lol
They probably had programmers and contractors all working separately, on each "port" and after the release, they get rid of these people (because they're purpose and contract was over) After release, they have a meager few guys, left, who probably specifically didn't work on ALL 3 platforms, during development, who are now digging through code, and know as much about the game on PS3 as we have discovered, by reading the PC Sub forum.
Why do you guys think that after 3 patches, none of the OBVIOUS and EASY fixes were implemented with the time resetting areas/cells (the main issue with Save bloat)? Because the guys working on the "patches" are completely oblivious to them. They will keep tinkering with the way the game loads or streams textures, and other simple fixes that are obvious to them, without ever discovering and fixing the real issues. While using the entire PC subforum as beta testers to find bugs, because they couldn't seem to make a game that runs as intended. Games being broken is the new norm.
Anyways, if you have a stock PS3, and are running Skyrim, you run into these issues, it's not a "minority" thing anymore. A great majority of people who bought the game haven't pushed the game to its "limits", or played passed 20 hours. Some never will. and its these people that are considered the majority. If you haven't found a bug yet, then it doesn't exist! I love that logic.
I may be completely wrong of course, and Bethesda might release the 1.4 patch which fixes everything and that'd show ME and all the other pessimistic naysayers... right....
right?lol