NPC Killing is Out of Control

Post » Tue Nov 20, 2012 8:02 am

I always thought that NPCs should automatically run for their lives when faced with eminent danger as opposed to gallivanting off to face this threat, only to be quashed nearly instantaneously.

I like the idea of randomized confrontation, but when everyone around you becomes part of that confrontation the idea suddenly loses it's appeal.
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Jinx Sykes
 
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Post » Tue Nov 20, 2012 9:11 pm

Like the OP, I too get constant Vampire attacks in the cities and vendors get whacked before I can kill the Vampires. Current game Belethor and dude at Warmaiden are dead the first time I entered Whiterun.

UNLIKE the OP, I do not think Dawnguard is a POS and I'm having a ton of fun playing it. Just wish Whiterun had more cowardly vendors.
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Damien Mulvenna
 
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Post » Tue Nov 20, 2012 1:00 pm

Mysterious Traveller Appears!
Mysterious Traveller summons a Gargoyle.
Whole of whiterun gets Annihilated.
I stand there and laugh at the aftermath, then actually feel sorry for my stray dog, as he gets rammed halfway across the city by the Gargoyle.

This is some insanely crazy random encounter I had.
This guy is even worse than the Vampires! Atleast they have some decency to die by the guards.

But even though many died, I really enjoy having encounters like this. It keeps me on my toes.
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michael flanigan
 
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Post » Tue Nov 20, 2012 12:11 pm

I was under the impression that all npcs would eventually be replaced, even the named ones.
Early on in the game, after wolfing for the first time, I decided to test my "wolf mettle" against some guards, so I chose to harass Riverwood. Result: I left only when the last alive were the two kids. It was vacant for some time, but eventually it did fully re-populate. To be honest I haven't checked to see "who" re-populated, if they're generic or named, but the town looked as though nothing had happened.

On a side note, those poor sods in Riverwood have a serious vampire/werewolf problem. Likely because they don't have a wall. =P
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Khamaji Taylor
 
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Post » Tue Nov 20, 2012 7:45 pm

The tears being shed over vampire attacks are delicious. Yes, I have lost shopkeepers. No, I don't want the attacks to stop. It wouldn't be much of a vampire threat if they just kicked back and waited to be destroyed. It's fine the way it is.
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Kayla Keizer
 
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Post » Tue Nov 20, 2012 9:14 pm

The problem is you have been lucky where a lot of others have not and thinking if my game is okay, so is everyone else's. HTH :wavey:

You sure about that, it is just luck? My character Braggen has had 5 attacks and lost two NPC's, my other two characters have not joined a faction yet and have had none. Braggen had his first attack before joining either faction. Did Braggen really get less attacks than those doing all the complaining and frightening people away from the DLC? Or perhaps it is something else, perhaps those suffering the worst losses are actually playing on a difficulty level higher than the default Adept level? You play at a higher difficulty level you have to expect to get more of a challenge. We were told this DLC was more for those who had a bit of experience, not for lower level characters.

There seems to be a lot of complaining, but those doing the complaining never bothered to work out why they are losing more NPC's than those happy with the DLC, or those who just do not mind a bit of bloody mayhem in their towns. Do not bother waiting for Bethesda to fix a problem that probably does not exist, go find a solution to your problem yourselves. Those having so much trouble would have to be doing something different to the majority who seem to be able to handle a few vampire attacks with no trouble.
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Nicole Kraus
 
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Post » Tue Nov 20, 2012 11:05 am

Elder Scrolls isn't about dragons or Daedra either. We have random dragon attacks, so let vampires attack to. Okay? Good.
Dragons are a MAJOR part of the Elder Scrolls and has been since its reception. Dragons are the nationality symbol of the Empire, and in Daggerfall you actually fight a dragon that helped Tiber Septim create the Empire.

Vampire are nothing but a minor thing in the Elder Scrolls, and with DG installed, you see vampires more than you see any common enemy. If future DLC's are going to be like DG, where minor enemies like vampires turn into colossal wars, I'm going to stick with the base game. I love the things DG adds, but the dam vampire attacks kill the dlc. Just wait till the PC and PS players get ahold of it. Then people cant say we're exaggerating the vampire attacks wiping out our towns and destroying our game. People say hurry up and kill them, but you cant kill what you cant see. People say reload 50x's and eventually they wont spawn in your town. I shouldnt have to reload a save 50 dam times, or worry about npc deaths when I walk into a town. I wonder how many people it takes to complain about this game killing "feature" before Bethesda is willing to do anything about it. They dont even say anything in threads like these except lock them when they grow too large. If you have to lock every thread like this because their too big than that should be a red light right there.
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Dorian Cozens
 
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Post » Tue Nov 20, 2012 7:00 pm

Read what I wrote again but this time carefully and with understanding. I never said I don't like the idea of Vampire attacks. I do like it, however it becomes a problem when each time you visit a town, there is a chance you'll miss a Vampire killing some of the NPC's that you might still need. Those attacks should be rare events taking people by surprise but not destroying the whole city population.

Oh and btw, I'm own a PC version of Skyrim and post here only to help improve the X360 one. I could simply ignore this and wait for someone to make a mod/fix for it but I'm here trying to support the people who literally are unable to play and enjoy this game.

This. As a pc user it would take me 10 seconds to install a mod that makes all quest related npcs and vendors into essential toons (with a few mistakes here and there).
But that doesn't necessarily help xbox360 users or people who are stubborn about sticking to keeping as many npcs nonessential as possible now does it?

Point is there needs to be a sense of moderation with this vampire attacks. Either program Vendors and quest related npcs to RUN AWAY or keep the stupid vampires out of town.
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Krystina Proietti
 
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Post » Tue Nov 20, 2012 3:11 pm

New Game with DG installed. Level 9 - leaving bannered mare at 6:30 AM after completing Dragon Rising. Master Vampire and 3 Thralls attack front gate. Sprit to gate - using three reloads - and best scenario is Adrianne, Ulfberth, and Belethor dead. Great, three of four vendors in Whiterun gone after 5 hours of play. Who's having fun now that Whiterun is effectively a non-city for the next 200 hours. Ok, lets take carriage to Riften. Two Death Dogs attacking stable. Before I Jump off wall and run to stable the horse and both stable dudes are dead. So no horses available for sale of rthe next 200 hours either. Who's having fun now?!? Uninstall Dawnguard because it's a POS, reload a fourth time and head to Riften. Take a break to write Bethesda an e-mail and post to forum. Once here, I see that I am not the only one not enjoying this POS. I checked out 4 online reviews and none of them mentioned this extreme design screw-up because the review only covered installing DG, opening a save game with a level 20+ character and heading straight to DG quests. Did anyone play test this POS before they asked for my $20. If not, they're unprofessional. If yes, they're sadistic and stupid. No one would ship a game in this sorry state. I'm a longtime Bethesda fan - starting with Arena... This is disappointing beyond additional words ... :(
Idk if its just me or what... but I haven't had any random Vamp attacks yet (or wild werewolve encounters)
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Caroline flitcroft
 
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Post » Tue Nov 20, 2012 5:24 pm

The vampires that attack the cities should be weak, but many in number.

In this way, they can be killed off by civilians easily, while the vampires still appear as an actual invasion force of some kind.
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Lisha Boo
 
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Post » Tue Nov 20, 2012 8:18 am

The vampires that attack the cities should be weak, but many in number.

In this way, they can be killed off by civilians easily, while the vampires still appear as an actual invasion force of some kind.

Naw thats besides the point of having them around in the first place. Seriously just don't have them or program the AI for the vendors and quest releated npcs to not jump into a damn fight. I mean seriously its the SAME AI they use for children. Is it THAT hard to put it into practice?
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Charlotte Lloyd-Jones
 
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Post » Tue Nov 20, 2012 8:10 pm

When dawnguard releases on the PC every town will be an armed militia using ebony and elven fire weapons. Can't wait for the vampire carnage.
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Greg Cavaliere
 
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Post » Tue Nov 20, 2012 2:56 pm

When dawnguard releases on the PC every town will be an armed militia using ebony and elven fire weapons. Can't wait for the vampire carnage.

Damn you did it before I did. I'm still wiping crypts for more Ebony weapons D:<
Btw more often than not doing radiant quests to kill bandits will net you a bandit chief which MOST of the time has a full set of steel plate armor.
I'm farming them to outift most of my town guards and important npcs in full legendary :D
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Kanaoka
 
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Post » Tue Nov 20, 2012 11:04 am

Damn you did it before I did. I'm still wiping crypts for more Ebony weapons D:<
Heh anyway I hold the opinion the best way to protect someone is to give them the means to protect themselves you can't protect a town by yourself all the time. I mean as a dawnguard member I kinda think its expected to help towns protect themselves thats my opinion on the situation so I am going to be reverse pickpockting loads of people in dawnguard I call it gifting. :biggrin:
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Joe Bonney
 
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Post » Tue Nov 20, 2012 5:40 pm

Heh anyway I hold the opinion the best way to protect someone is to give them the means to protect themselves you can't protect a town by yourself all the time. I mean as a dawnguard member I kinda think its expected to help towns protect themselves thats my opinion on the situation so I am going to be reverse pickpockting loads of people in dawnguard I call it gifting. :biggrin:

Thats pretty much what I am doing. I'm sticking a bunch of ebony weapons with + fire and + life drain enchantments and sticking +life and + magicka resistance gear on all major npcs. Its an expensive endeavor but when you are level 81 I have so much money I don't know what to do with it and it goes me something to do lmao.
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Paul Rice
 
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Post » Tue Nov 20, 2012 10:50 am

Thats pretty much what I am doing. I'm sticking a bunch of ebony weapons with + fire and + life drain enchantments and sticking +life and + magicka resistance gear on all major npcs. Its an expensive endeavor but when you are level 81 I have so much money I don't know what to do with it and it goes me something to do lmao.
Hmm can you give them rings and necklaces as well? Do they equip them? I normally give npc's weapons.
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Elizabeth Falvey
 
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Post » Tue Nov 20, 2012 9:42 pm

Hmm can you give them rings and necklaces as well? Do they equip them? I normally give npc's weapons.

For rings and necklaces I think you have to first pickpocket any they have already on off of them and then give them new ones (because jewelry has 0 dr)
As for equipment they usually just equip w.e. is the highest dr in their inventory.
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Julia Schwalbe
 
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Post » Tue Nov 20, 2012 11:56 am

Dear moderator - Thanks for pulling my post out of this thread. Be nice if you could explain why a thoughtful constructive post would be chopped out.

What I said before (more or less)

I played through on the vampire side and didn't really get any problems with the NPCs being slain, after finishing on the side of the vampires I don't think I have came across one vampire attack.

Have been playing my 67lv who I do not want to put through Dawnguard and I got an attack just outside Windhelm that wiped out the stables before I could even get there, so I can understand the frustration of some.

It would have been nice if the DLC spawned NPC's in towns that were the targets of the Vampire attacks, like they do for the DB quests.

I got the impression that Beth. wanted it this way to give some push to the player in starting the Dawnguard DLC.

On a side note there is another problem with townsfolk getting killed that happens when doing the extra vampire quests when you have to kill prominent townsfolk - most of the time it's the traders that fit the bill, again would have been nice if a suitable target was spawned in town instead of the locals.
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Robert
 
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Post » Tue Nov 20, 2012 6:02 pm

For rings and necklaces I think you have to first pickpocket any they have already on off of them and then give them new ones (because jewelry has 0 dr)
As for equipment they usually just equip w.e. is the highest dr in their inventory.
Ah okay then pickpocketing rings and necklaces are easy my character dawnguard character is a witch/undead hunter need to be good at this stuff.
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Steven Nicholson
 
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Post » Tue Nov 20, 2012 9:19 pm

Ah okay then pickpocketing rings and necklaces are easy my character is a witch/undead hunter need to be good at this stuff.

Warning though. Make your armor too expensive with enchantments and its gonna be extremely difficult to reverse pickpocket it on them even with 100 pickpocket D:<
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Scarlet Devil
 
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Post » Tue Nov 20, 2012 10:46 pm

Warning though. Make your armor too expensive with enchantments and its gonna be extremely difficult to reverse pickpocket it on them even with 100 pickpocket D:<
My character wear's leather/robe armor so no problem.
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Mandi Norton
 
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Post » Tue Nov 20, 2012 9:01 pm

When dawnguard releases on the PC every town will be an armed militia using ebony and elven fire weapons. Can't wait for the vampire carnage.

Well do not forget to give them a good supply of health potions as well.
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John N
 
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Post » Tue Nov 20, 2012 9:26 pm

Idk if its just me or what... but I haven't had any random Vamp attacks yet (or wild werewolve encounters)

I'm on that list too. Well, sorta. I have yet to see any wild werewolves (aside from the 1 or 2 in dungeons) and I have yet to see any evidence of vampire mayhem in a city which resulted in the death of an important npc. The guards usually own them. But my difficulty setting is set to default. I'll have to bump it up one of these days to see what happens.
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SiLa
 
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Post » Tue Nov 20, 2012 5:12 pm

Dragons are a MAJOR part of the Elder Scrolls and has been since its reception. Dragons are the nationality symbol of the Empire, and in Daggerfall you actually fight a dragon that helped Tiber Septim create the Empire.

Vampire are nothing but a minor thing in the Elder Scrolls, and with DG installed, you see vampires more than you see any common enemy. If future DLC's are going to be like DG, where minor enemies like vampires turn into colossal wars, I'm going to stick with the base game. I love the things DG adds, but the dam vampire attacks kill the dlc. Just wait till the PC and PS players get ahold of it. Then people cant say we're exaggerating the vampire attacks wiping out our towns and destroying our game. People say hurry up and kill them, but you cant kill what you cant see. People say reload 50x's and eventually they wont spawn in your town. I shouldnt have to reload a save 50 dam times, or worry about npc deaths when I walk into a town. I wonder how many people it takes to complain about this game killing "feature" before Bethesda is willing to do anything about it. They dont even say anything in threads like these except lock them when they grow too large. If you have to lock every thread like this because their too big than that should be a red light right there.

Basically, this DLC is nothing more than Beth jumping on the vampire bandwagon. I dislike the Underworld tone the DLC seems to have, and I really dislike vampires acting like suicide bombers. So, it's a no-sell.
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Cheville Thompson
 
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Post » Tue Nov 20, 2012 11:58 am

Basically, this DLC is nothing more than Beth jumping on the vampire bandwagon. I dislike the Underworld tone the DLC seems to have, and I really dislike vampires acting like suicide bombers. So, it's a no-sell.

Vampire bandwagon is nothing compared to the zombie bandwagon. To be honest even if its completely out of lore I won't be surprised if they created some sort of zombie-apocalypse sort of dlc (believe me I don't want it I'm just speculating)
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tiffany Royal
 
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