[RELWIP] Oblivion Graphics Extender

Post » Thu May 03, 2012 2:07 am

Hi,

I had a problem with a shader package (parts of the screen getting white and dark at random) fter uninstalling LLOD which had a problem on my setup (see the bugtracker). So I decided to uninstall OBGE.
Since I did, Oblivion CTDs immediately at launch, it doesn't even reach the main menu. Maybe the uninstaller did uninstall something it shouldn't have ?

Please help :( I tried disabling all mods, deleting INIs, nothing helps...
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Thu May 03, 2012 7:29 am

Could someone please tell me how to fix this issue where you can see the vertices?

http://i44.tinypic.com/2njylvq.jpg

All I know is that it is caused by the ambient occlusion shaders (AO), the one here is


Volumetric_SSII.fx

Thanks
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Thu May 03, 2012 5:29 am

Since I did, Oblivion CTDs immediately at launch, it doesn't even reach the main menu. Maybe the uninstaller did uninstall something it shouldn't have ?

I may imagine you used one of the OBGE ESPs, and built a bash-patch and now a "master" is missing, could it be that?

The uninstaller can not uninstall anything it didn't install BTW.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Thu May 03, 2012 12:30 pm

Hello, I'm having a problem running at 5760x1080 resolution. I can't even see the screen. Here is the info:

Windows 7

Two nVidia GTX 260 Core 216's in SLI.

I am running "OBGE_Core-30054".

Spoiler
Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x00d376d7
OD3D9: Driver 0x040c85b8 constructed from 0x00d37643 (1 drivers available)
OD3D9: Driver 0x040c85b8 destructed from 0x00d3d7c5 (0 drivers left)
OD3D9: Driver queried from 0x00d376b8
OD3D9: Driver 0x040c85b8 constructed from 0x00d37643 (1 drivers available)
OD3D9: Device queried from 0x0076a547
OD3D9: Device 0x040c7a10 constructed from 0x00d3d8bb (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (5760,1080) created OK.
Depth buffer attached OK. 0
Init: NVCPL.dll queried.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating full screen textures.
Width = 5760, Height = 1080
Format = A16B16G16R16F
Loading the effects.
Error opening shaderlist.txt file.
Added to list OK.
Loading the effects.
Error opening shaderlist.txt file.
No texture data found in save file.
No effect data in save file.
Received ExitGame message.
Calling Release Device
Releasing effect vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.

Spoiler
OBSE: initialize (version = 20.6 010201A0)
oblivion root = c:\program files (x86)\steam\steamapps\common\oblivion\
plugin directory = c:\program files (x86)\steam\steamapps\common\oblivion\Data\OBSE\Plugins\
checking plugin c:\program files (x86)\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
RegisterCommand LoadCubeTexture (2115)
RegisterCommand LoadVolumeTexture (2116)
RegisterCommand ReleaseTexture (2117)
RegisterCommand LoadEffect (2118)
RegisterCommand EnableEffect (2119)
RegisterCommand DisableEffect (211A)
RegisterCommand ReleaseEffect (211B)
RegisterCommand SetEffectConstantB (211C)
RegisterCommand SetEffectConstantI (211D)
RegisterCommand SetEffectConstantF (211E)
RegisterCommand SetEffectConstantV (211F)
RegisterCommand SetEffectSamplerTexture (2120)
RegisterCommand IsEffectEnabled (2121)
RegisterCommand SetShaderConstantB (2122)
RegisterCommand SetShaderConstantI (2123)
RegisterCommand SetShaderConstantF (2124)
RegisterCommand SetShaderSamplerTexture (2125)
plugin c:\program files (x86)\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctly
patched
loading from C:\Users\Ilya\Documents\My Games\Oblivion\Saves\autosave.obse
Reading mod list from co-save
Loading strings
Loading array variables
DoLoadGameHook: C:\Users\Ilya\Documents\My Games\Oblivion\Saves\autosave.ess
loading from C:\Users\Ilya\Documents\My Games\Oblivion\Saves\autosave.obse
OBSE: deinitialize


Spoiler
[img]http://i.cubeupload.com/u6Ev1B.jpg[/img]

Spoiler
[img]http://i.cubeupload.com/qyFqEA.jpg[/img]

I will note that it DOES work when I have 1920x1080 resolution.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Thu May 03, 2012 9:37 am

OK problem solved, with standard HDR in HDR004.pso :D
reslt = ((rwhite * HDRParam.x) * color) + max(blurc * (rwhite * 0.1), 0);

Nice hack. :thumbsup: You're sure you don't want to use "Pre_Color"?
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Thu May 03, 2012 5:59 am

Hello, I'm having a problem running at 5760x1080 resolution. I can't even see the screen. Here is the info:

I will note that it DOES work when I have 1920x1080 resolution.

Best guess, you're running out of resources! Don't use such insane resolutions on such little cards you have there.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Thu May 03, 2012 2:35 pm

If I'm getting lots of flickering and eventually a black screen when I use spells when outdoors, could that be a problem with PCS or LLOD?

Why don't you try?
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Thu May 03, 2012 6:52 am

Best guess, you're running out of resources! Don't use such insane resolutions on such little cards you have there.

I turned everything to the lowest possible and it did work then. There are still problems when the UI pops up, but I won't worry about it since I won't actually use that resolution. Thank you.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Thu May 03, 2012 4:37 am

Why don't you try?

Um, try what?
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Thu May 03, 2012 11:54 am

Um, try what?

Disable one, then the other, then both ...
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Thu May 03, 2012 6:13 am

Using OBGEv31rc3 and LW v21rc3, sometimes I can't feel there's a pool, the water during tutorior dungeon is fully transparent
OBGEv2.log
Spoiler
Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x0333e647
OD3D9: Driver 0x037b8188 constructed from 0x0333e5b8 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
OD3D9: Driver 0x037b8188 destructed from 0x03347705 (0 drivers left)
OD3D9: Driver queried from 0x0333e628
OD3D9: Driver 0x037b8188 constructed from 0x0333e5b8 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
Replaced depth-stencil by INTZ
OD3D9: Device queried from 0x034e916f
OD3D9: Queue 1, MS-type 0, MS-quality 0
OD3D9: Device 0x035d08b0 constructed from 0x03347b3d (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
Depth buffer texture (INTZ) (1280,720) created OK.
Depth buffer reattached OK. 0
Init: NVCPL.dll queried.
Shader compiling messages occured in data\shaders\override\WATER012.pso:
(147): error X3004: undeclared identifier 'getExtinctionColor'

Shader compiling messages occured in data\shaders\override\WATER013.pso:
(141): error X3004: undeclared identifier 'getExtinctionColor'

Loading texture (data\textures\effects\water_NRM_2D-c.dds)
Loading texture (data\textures\effects\water_NRM_2D-xy.dds)
Linking to existing texture (data\textures\effects\water_NRM_2D-c.dds)
Linking to existing texture (data\textures\effects\water_NRM_2D-xy.dds)
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating effect constants pool.
Creating full screen textures.
Width = 1280, Height = 720
Format = A16B16G16R16F
Loading the effects.
Creating lod vertex buffers.
Added to list OK.
Loading the effects.
Loading effect "FXAA3.fx" that already exists. Returning index "0" of existing effect.
Save-game references to 5 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadShader (EnhancedSeasons.fx) - Script refID = 2f000ce7
LoadEffect (Water.fx) - Script refID = 21000ed5 (Managed)
Found texture to load: effects\water_NRM_LOD.dds
Loading texture (data\textures\effects\water_NRM_LOD.dds)
Found texture to load: effects\water_NRM_3D.dds
Loading texture (data\textures\effects\water_NRM_3D.dds)
LoadShader (ScreenEffects.fx) - Script refID = 11000ed4
Received ExitGame message.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.

OBGE.ini settings
Spoiler
[Serialization]
bSaveData=http://forums.bethsoft.com/topic/1253368-relwip-oblivion-graphics-extender/1
bLoadData=http://forums.bethsoft.com/topic/1253368-relwip-oblivion-graphics-extender/1

[PluginInterOp]
bEnableInterOp=0

[Shaders]
bUseShaderOverride=1
bSaveShaderOverride=1
sShaderOverrideDirectory=data\shaders\override\
bCompileSources=1
bOptimize=1
bMaximumSM=0
bUpgradeSM1X=0
bRuntimeSources=1
bUseLegacyCompiler=1

[Effects]
bNoShadersInMenus=0
bUseEffectList=1
sEffectListFile=data\shaders\shaderlist.txt
sEffectDirectory=data\shaders\
bUseLegacyCompiler=0
bRenderHalfScreen=0
bOptimize=1
bPurgeOnNewGame=0
bTailEffects=0
bCompileSources=1
bFreezeTweaks=0

[General]
bEnabled=1
bEnabledDW=1
bEnabledLOD=0

[DepthBuffer]
bUseDepthBuffer=1
bUseRAWZfix=0

[ScreenBuffers]
iBufferTexturesNumBits=0
iBufferZDepthNumBits=0
iBufferRawZDepthNumBits=0
iReflectionMapSize=0
iWaterDisplacementSize=0
iWaterHeightmapSize=0
iAutoGenerateMipMaps=2
iWaterDisplacementMapSize=0

[Textures]
bPurgeOnNewGame=0
iSamplerAnisotropy=2
fSamplerLODBias=-1
bDeGamma=0
bReGamma=0
bSamplerDeGamma=0
bSamplerReGamma=0
[LOD]
iFarNearTiles=5
iFarFarTiles=7
iFarInfTiles=11
[Meshes]
bPurgeOnNewGame=1
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Thu May 03, 2012 3:00 pm

I may imagine you used one of the OBGE ESPs, and built a bash-patch and now a "master" is missing, could it be that?

The uninstaller can not uninstall anything it didn't install BTW.

I was resolved to reinstall from scratch when I found it. Silly me forgot to remove OBGE controller's XML link from the main_menu XML. Sorry for bothering you.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Thu May 03, 2012 10:18 am

I was resolved to reinstall from scratch when I found it. Silly me forgot to remove OBGE controller's XML link from the main_menu XML. Sorry for bothering you.

Really, the XML-blob can crash the game?
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Thu May 03, 2012 6:52 am

Any idea of what could cause this http://img259.imageshack.us/img259/6624/liquidskin.jpg ?
Some NPC are affected and sometimes grass turns purple

OS: Win7 X64
Graphic Card : Nvidia GTX560Ti 2048MB
Drivers: 285.62WHQL

OBGE log
Spoiler

Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x0148e647
OD3D9: Driver 0x03508210 constructed from 0x0148e5b8 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
OD3D9: Driver 0x03508210 destructed from 0x01497705 (0 drivers left)
OD3D9: Driver queried from 0x0148e628
OD3D9: Driver 0x03508210 constructed from 0x0148e5b8 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
Replaced depth-stencil by INTZ
OD3D9: Device queried from 0x0076a547
OD3D9: Queue 1, MS-type 0, MS-quality 0
OD3D9: Device 0x03506778 constructed from 0x01497b3d (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer reattached OK. 0
Init: NVCPL.dll queried.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds)
Loading texture (data\textures\sky/pcs/ScPh_1D.dds)
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture (data\textures\sky/pcs/HTD_3D_ho.dds)
Linking to existing texture (data\textures\sky/pcs/ScPh_1D.dds)
Loading texture (data\textures\effects\water_NRM_2D-xy.dds)
Linking to existing texture (data\textures\effects\water_NRM_2D-xy.dds)
Loading texture (data\textures\effects\water_NRM_2D-c.dds)
Linking to existing texture (data\textures\effects\water_NRM_2D-xy.dds)
Linking to existing texture (data\textures\effects\water_NRM_2D-c.dds)
Linking to existing texture (data\textures\effects\water_NRM_2D-xy.dds)
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating effect constants pool.
Creating full screen textures.
Width = 1680, Height = 1050
Format = A16B16G16R16F
Loading the effects.
Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Creating lod vertex buffers.
Added to list OK.
Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Loading the effects.
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "8" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "9" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "12" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "22" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "23" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "26" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "29" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "30" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "31" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "32" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "34" of existing effect.
Save-game references to 6 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
Creating shader vertex buffers.
LoadShader (AmbientDungeons.fx) - Script refID = 19000ed3
LoadEffect (Water.fx) - Script refID = 11000ed5 (Managed)
Found texture to load: effects\water_NRM_LOD.dds
Loading texture (data\textures\effects\water_NRM_LOD.dds)
Found texture to load: effects\water_NRM_3D.dds
Loading texture (data\textures\effects\water_NRM_3D.dds)
Received ExitGame message.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.

OBSE log
Spoiler

OBSE: initialize (version = 20.6 010201A0)
oblivion root = G:\Oblivion\
plugin directory = G:\Oblivion\Data\OBSE\Plugins\
checking plugin G:\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (00000000 00000000) reported as incompatible during query
checking plugin G:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\FastExit2.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\NifSE.dll
SetOpcodeBase 000024F0
RegisterCommand NifGetAltGrip (24F0)
RegisterCommand NifGetOffHand (24F1)
RegisterCommand NifGetBackShield (24F2)
SetOpcodeBase 000024F4
RegisterCommand NifOpen (24F4)
RegisterCommand NifClose (24F5)
RegisterCommand NifGetPath (24F6)
RegisterCommand NifGetOriginalPath (24F7)
RegisterCommand NifGetNumBlocks (24F8)
RegisterCommand GetNifTypeIndex (24F9)
RegisterCommand NiObjectGetType (24FA)
RegisterCommand NiObjectGetTypeName (24FB)
RegisterCommand NiObjectTypeDerivesFrom (24FC)
RegisterCommand NiObjectNETGetName (24FD)
RegisterCommand NiObjectNETSetName (24FE)
RegisterCommand NiObjectNETGetNumExtraData (24FF)
SetOpcodeBase 00002510
RegisterCommand NiObjectNETGetExtraData (2510)
RegisterCommand NiObjectNETGetExtraDataByName (2511)
RegisterCommand NiObjectNETAddExtraData (2512)
RegisterCommand NiObjectNETDeleteExtraData (2513)
RegisterCommand NiExtraDataGetName (2514)
RegisterCommand NiExtraDataSetName (2515)
RegisterCommand NiExtraDataGetNumber (2516)
RegisterCommand NiExtraDataSetNumber (2517)
RegisterCommand NiExtraDataGetString (2518)
RegisterCommand NiExtraDataSetString (2519)
RegisterCommand NiExtraDataGetArray (251A)
RegisterCommand NiExtraDataSetArray (251B)
RegisterCommand NiAVObjectGetLocalTransform (251C)
RegisterCommand NiAVObjectGetLocalTranslation (251D)
RegisterCommand NiAVObjectGetLocalRotation (251E)
RegisterCommand NiAVObjectGetLocalScale (251F)
RegisterCommand NiAVObjectSetLocalTransform (2520)
RegisterCommand NiAVObjectSetLocalTranslation (2521)
RegisterCommand NiAVObjectSetLocalRotation (2522)
RegisterCommand NiAVObjectSetLocalScale (2523)
RegisterCommand NiAVObjectGetNumProperties (2524)
RegisterCommand NiAVObjectGetProperties (2525)
RegisterCommand NiAVObjectGetPropertyByType (2526)
RegisterCommand NiAVObjectAddProperty (2527)
RegisterCommand NiAVObjectDeleteProperty (2528)
RegisterCommand NiNodeGetNumChildren (2529)
RegisterCommand NiNodeGetChildren (252A)
RegisterCommand NiNodeGetChildByName (252B)
RegisterCommand NiNodeAddChild (252C)
RegisterCommand NiNodeDeleteChild (252D)
RegisterCommand NiNodeCopyChild (252E)
RegisterCommand NiTexturingPropertyGetTextureCount (252F)
SetOpcodeBase 000025C0
RegisterCommand NiTexturingPropertySetTextureCount (25C0)
RegisterCommand NiTexturingPropertyHasTexture (25C1)
RegisterCommand NiTexturingPropertyGetTextureSource (25C2)
RegisterCommand NiTexturingPropertyAddTextureSource (25C3)
RegisterCommand NiTexturingPropertyDeleteTextureSource (25C4)
RegisterCommand NiTexturingPropertyGetTextureClampMode (25C5)
RegisterCommand NiTexturingPropertyGetTextureFilterMode (25C6)
RegisterCommand NiTexturingPropertyGetTextureUVSet (25C7)
RegisterCommand NiTexturingPropertyTextureHasTransform (25C8)
RegisterCommand NiTexturingPropertyGetTextureTranslation (25C9)
RegisterCommand NiTexturingPropertyGetTextureTiling (25CA)
RegisterCommand NiTexturingPropertyGetTextureRotation (25CB)
RegisterCommand NiTexturingPropertyGetTextureCenterOffset (25CC)
RegisterCommand NiTexturingPropertySetTextureClampMode (25CD)
RegisterCommand NiTexturingPropertySetTextureFilterMode (25CE)
RegisterCommand NiTexturingPropertySetTextureUVSet (25CF)
SetOpcodeBase 00002660
RegisterCommand NiTexturingPropertySetTextureHasTransform (2660)
RegisterCommand NiTexturingPropertySetTextureTranslation (2661)
RegisterCommand NiTexturingPropertySetTextureTiling (2662)
RegisterCommand NiTexturingPropertySetTextureRotation (2663)
RegisterCommand NiTexturingPropertySetTextureCenterOffset (2664)
RegisterCommand NiSourceTextureIsixternal (2665)
RegisterCommand NiSourceTextureGetFile (2666)
RegisterCommand NiSourceTextureSetExternalTexture (2667)
RegisterCommand NiAlphaPropertyGetBlendState (2668)
RegisterCommand NiAlphaPropertyGetSourceBlendFunction (2669)
RegisterCommand NiAlphaPropertyGetDestinationBlendFunction (266A)
RegisterCommand NiAlphaPropertyGetTestState (266B)
RegisterCommand NiAlphaPropertyGetTestFunction (266C)
RegisterCommand NiAlphaPropertyGetTestThreshold (266D)
RegisterCommand NiAlphaPropertyGetTriangleSortMode (266E)
RegisterCommand NiAlphaPropertySetBlendState (266F)
RegisterCommand NiAlphaPropertySetSourceBlendFunction (2670)
RegisterCommand NiAlphaPropertySetDestinationBlendFunction (2671)
RegisterCommand NiAlphaPropertySetTestState (2672)
RegisterCommand NiAlphaPropertySetTestFunction (2673)
RegisterCommand NiAlphaPropertySetTestThreshold (2674)
RegisterCommand NiAlphaPropertySetTriangleSortMode (2675)
RegisterCommand NiMaterialPropertyGetTransparency (2676)
RegisterCommand NiMaterialPropertyGetAmbientColor (2677)
RegisterCommand NiMaterialPropertyGetDiffuseColor (2678)
RegisterCommand NiMaterialPropertyGetEmissiveColor (2679)
RegisterCommand NiMaterialPropertyGetSpecularColor (267A)
RegisterCommand NiMaterialPropertyGetGlossiness (267B)
RegisterCommand NiMaterialPropertySetTransparency (267C)
RegisterCommand NiMaterialPropertySetAmbientColor (267D)
RegisterCommand NiMaterialPropertySetDiffuseColor (267E)
RegisterCommand NiMaterialPropertySetEmissiveColor (267F)
SetOpcodeBase 000026D0
RegisterCommand NiMaterialPropertySetSpecularColor (26D0)
RegisterCommand NiMaterialPropertySetGlossiness (26D1)
RegisterCommand NiStencilPropertyGetStencilState (26D2)
RegisterCommand NiStencilPropertyGetStencilFunction (26D3)
RegisterCommand NiStencilPropertyGetStencilRef (26D4)
RegisterCommand NiStencilPropertyGetStencilMask (26D5)
RegisterCommand NiStencilPropertyGetFailAction (26D6)
RegisterCommand NiStencilPropertyGetZFailAction (26D7)
RegisterCommand NiStencilPropertyGetPassAction (26D8)
RegisterCommand NiStencilPropertyGetFaceDrawMode (26D9)
RegisterCommand NiStencilPropertySetStencilState (26DA)
RegisterCommand NiStencilPropertySetStencilFunction (26DB)
RegisterCommand NiStencilPropertySetStencilRef (26DC)
RegisterCommand NiStencilPropertySetStencilMask (26DD)
RegisterCommand NiStencilPropertySetFailAction (26DE)
RegisterCommand NiStencilPropertySetZFailAction (26DF)
RegisterCommand NiStencilPropertySetPassAction (26E0)
RegisterCommand NiStencilPropertySetFaceDrawMode (26E1)
RegisterCommand NiVertexColorPropertyGetVertexMode (26E2)
RegisterCommand NiVertexColorPropertyGetLightingMode (26E3)
RegisterCommand NiVertexColorPropertySetVertexMode (26E4)
RegisterCommand NiVertexColorPropertySetLightingMode (26E5)
RegisterCommand NiAVObjectGetCollisionMode (26E6)
RegisterCommand NiAVObjectSetCollisionMode (26E7)
RegisterCommand NiAVObjectGetCollisionObject (26E8)
RegisterCommand NiAVObjectClearCollisionObject (26E9)
RegisterCommand NiAVObjectCopyCollisionObject (26EA)
RegisterCommand BSFurnitureMarkerGetPositionRefs (26EB)
RegisterCommand BSFurnitureMarkerSetPositionRefs (26EC)
plugin G:\Oblivion\Data\OBSE\Plugins\\NifSE.dll (00000002 NifSE 000100FF) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
RegisterCommand LoadCubeTexture (2115)
RegisterCommand LoadVolumeTexture (2116)
RegisterCommand ReleaseTexture (2117)
RegisterCommand LoadEffect (2118)
RegisterCommand EnableEffect (2119)
RegisterCommand DisableEffect (211A)
RegisterCommand ReleaseEffect (211B)
RegisterCommand SetEffectConstantB (211C)
RegisterCommand SetEffectConstantI (211D)
RegisterCommand SetEffectConstantF (211E)
RegisterCommand SetEffectConstantV (211F)
RegisterCommand SetEffectSamplerTexture (2120)
RegisterCommand IsEffectEnabled (2121)
RegisterCommand SetShaderConstantB (2122)
RegisterCommand SetShaderConstantI (2123)
RegisterCommand SetShaderConstantF (2124)
RegisterCommand SetShaderSamplerTexture (2125)
RegisterCommand GetEffects (2126)
RegisterCommand GetEffectConstantHelps (2127)
RegisterCommand GetEffectConstantTypes (2128)
RegisterCommand GetEffectConstantHelp (2129)
RegisterCommand GetEffectConstantType (212A)
RegisterCommand GetEffectConstantB (212B)
RegisterCommand GetEffectConstantI (212C)
RegisterCommand GetEffectConstantF (212D)
RegisterCommand GetEffectConstantV (212E)
RegisterCommand GetEffectSamplerTexture (212F)
plugin G:\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll
SetOpcodeBase 00002330
RegisterCommand GetEsp (2330)
RegisterCommand CreateArray (2331)
RegisterCommand DestroyArray (2332)
RegisterCommand ArraySize (2333)
RegisterCommand ArrayCount (2334)
RegisterCommand SetInArray (2335)
RegisterCommand SetFloatInArray (2336)
RegisterCommand GetInArray (2337)
RegisterCommand GetTypeInArray (2338)
RegisterCommand RemInArray (2339)
RegisterCommand FindInArray (233A)
RegisterCommand FindFloatInArray (233B)
RegisterCommand SetRefInArray (233C)
RegisterCommand FindRefInArray (233D)
RegisterCommand CopyArray (233E)
RegisterCommand ArrayEsp (233F)
RegisterCommand ArrayProtect (2340)
RegisterCommand FirstInArray (2341)
RegisterCommand DestroyAllArrays (2342)
RegisterCommand PackArray (2343)
RegisterCommand CreateString (2344)
RegisterCommand DestroyString (2345)
RegisterCommand SetString (2346)
RegisterCommand StringEsp (2347)
RegisterCommand StringProtect (2348)
RegisterCommand StringLen (2349)
RegisterCommand DestroyAllStrings (234A)
RegisterCommand StringSetName (234B)
RegisterCommand StringGetName (234C)
RegisterCommand StringMsg (234D)
RegisterCommand StringCat (234E)
RegisterCommand UserFileExists (234F)
SetOpcodeBase 00002378
RegisterCommand RenFile (2378)
RegisterCommand DelFile (2379)
RegisterCommand StringToTxtFile (237A)
RegisterCommand CopyString (237B)
RegisterCommand IntToString (237C)
RegisterCommand FloatToString (237D)
RegisterCommand RefToString (237E)
RegisterCommand IniReadInt (237F)
RegisterCommand IniReadFloat (2380)
RegisterCommand IniReadRef (2381)
RegisterCommand IniWriteInt (2382)
RegisterCommand IniWriteFloat (2383)
RegisterCommand IniWriteRef (2384)
RegisterCommand IniKeyExists (2385)
RegisterCommand IniDelKey (2386)
RegisterCommand EspToString (2387)
RegisterCommand IniReadString (2388)
RegisterCommand IniWriteString (2389)
RegisterCommand ModRefEsp (238A)
RegisterCommand GetRefEsp (238B)
RegisterCommand StringToRef (238C)
RegisterCommand StringCmp (238D)
RegisterCommand FileToString (238E)
RegisterCommand StringPos (238F)
RegisterCommand StringToInt (2390)
RegisterCommand StringToFloat (2391)
RegisterCommand ArrayCmp (2392)
RegisterCommand StringMsgBox (2393)
RegisterCommand StringIns (2394)
RegisterCommand StringRep (2395)
RegisterCommand IntToHex (2396)
RegisterCommand LC (2397)
SetOpcodeBase 000023B0
RegisterCommand FromTSFC (23B0)
RegisterCommand ToTSFC (23B1)
RegisterCommand StrLC (23B2)
RegisterCommand CreateEspBook (23B3)
RegisterCommand FmtString (23B4)
RegisterCommand FixName (23B5)
RegisterCommand ResetName (23B6)
RegisterCommand HasFixedName (23B7)
RegisterCommand csc (23B8)
RegisterCommand StringSetNameEx (23B9)
RegisterCommand StringGetNameEx (23BA)
RegisterCommand FixNameEx (23BB)
RegisterCommand IniGetNthSection (23BC)
RegisterCommand IniSectionsCount (23BD)
RegisterCommand RunBatString (23BE)
RegisterCommand Halt (23BF)
RegisterCommand RefToLong (23C0)
RegisterCommand LongToRef (23C1)
RegisterCommand FindFirstFile (23C2)
RegisterCommand FindNextFile (23C3)
RegisterCommand GetFileSize (23C4)
RegisterCommand NewHudS (23C5)
RegisterCommand DelHudS (23C6)
RegisterCommand ScreenInfo (23C7)
RegisterCommand HudS_X (23C8)
RegisterCommand HudS_SclX (23C9)
RegisterCommand HudS_Show (23CA)
RegisterCommand HudS_Opac (23CB)
RegisterCommand HudS_Align (23CC)
RegisterCommand AutoSclHudS (23CD)
RegisterCommand HudS_Y (23CE)
RegisterCommand HudSEsp (23CF)
RegisterCommand HudSProtect (23D0)
RegisterCommand HudsInfo (23D1)
RegisterCommand DelAllHudSs (23D2)
RegisterCommand HudS_L (23D3)
RegisterCommand rcsc (23D4)
RegisterCommand HudS_SclY (23D5)
RegisterCommand NewHudT (23D6)
RegisterCommand DelHudT (23D7)
RegisterCommand HudT_X (23D8)
RegisterCommand HudT_SclX (23D9)
RegisterCommand HudT_Show (23DA)
RegisterCommand HudT_Opac (23DB)
RegisterCommand HudT_Align (23DC)
RegisterCommand AutoSclHudT (23DD)
RegisterCommand HudT_Y (23DE)
RegisterCommand HudTEsp (23DF)
RegisterCommand HudTProtect (23E0)
RegisterCommand HudTInfo (23E1)
RegisterCommand DelAllHudTs (23E2)
RegisterCommand HudT_L (23E3)
RegisterCommand HudT_SclY (23E4)
RegisterCommand PauseBox (23E5)
RegisterCommand KillMenu (23E6)
RegisterCommand SetHudT (23E7)
RegisterCommand HudT_Text (23E8)
RegisterCommand HudS_Tex (23E9)
RegisterCommand SanString (23EA)
RegisterCommand IsHUDEnabled (23EB)
RegisterCommand IsPluggyDataReset (23EC)
RegisterCommand FromOBSEString (23ED)
RegisterCommand ToOBSEString (23EE)
RegisterCommand HudT_Font (23EF)
SetOpcodeBase 000023FF
RegisterCommand PlgySpcl (23FF)
plugin G:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll (00000001 OBSE_Elys_Pluggy 00000084) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll
SetOpcodeBase 000025D0
RegisterCommand mqSetMessageBoxSource (25D0)
RegisterCommand mqGetSelectedClass (25D1)
RegisterCommand mqGetHighlightedClass (25D2)
RegisterCommand mqGetMenuTileChildren (25D3)
RegisterCommand mqGetEnchMenuBaseItem (25D4)
RegisterCommand mqGetMapMarkers (25D5)
RegisterCommand mqGetMenuChildFloatValue (25D6)
RegisterCommand mqGetMenuChildStringValue (25D7)
RegisterCommand mqSetMenuChildFloatValue (25D8)
RegisterCommand mqSetMenuChildStringValue (25D9)
RegisterCommand mqGetMenuChildHasTrait (25DA)
RegisterCommand mqGetMenuChildName (25DB)
RegisterCommand mqGetMenuChildCount (25DC)
RegisterCommand mqCreateMenuFloatValue (25DD)
RegisterCommand mqCreateMenuStringValue (25DE)
RegisterCommand mqGetMenuActiveFloatValue (25DF)
RegisterCommand mqGetMenuActiveStringValue (25E0)
RegisterCommand mqSetMenuActiveFloatValue (25E1)
RegisterCommand mqSetMenuActiveStringValue (25E2)
RegisterCommand mqGetMenuActiveChildIndex (25E3)
RegisterCommand InsertXML (25E4)
RegisterCommand mqGetCurrentQuests (25E5)
RegisterCommand mqGetCompletedQuests (25E6)
RegisterCommand mqGetActiveQuest (25E7)
RegisterCommand mqSetActiveQuest (25E8)
RegisterCommand mqGetQuestCompleted (25E9)
RegisterCommand mqUncompleteQuest (25EA)
RegisterCommand mqGetActiveQuestTargets (25EB)
RegisterCommand InsertXMLTemplate (25EC)
RegisterCommand mqGetMenuGlobalStringValue (25ED)
RegisterCommand mqSetMenuGlobalStringValue (25EE)
SetOpcodeBase 000026B0
RegisterCommand mqSetMenuGlobalFloatValue (26B0)
RegisterCommand mqGetMenuGlobalFloatValue (26B1)
RegisterCommand ShowGenericMenu (26B2)
RegisterCommand ShowMagicPopupMenu (26B3)
RegisterCommand ShowTrainingMenu (26B4)
RegisterCommand GetGenericButtonPressed (26B5)
RegisterCommand SetMenuEventHandler (26B6)
RegisterCommand RemoveMenuEventHandler (26B7)
RegisterCommand GetMenuEventType (26B8)
RegisterCommand GetFontLoaded (26B9)
RegisterCommand UpdateLocalMap (26BA)
RegisterCommand GetLocalMapSeen (26BB)
RegisterCommand GetWorldMapData (26BC)
RegisterCommand IsTextEditInUse (26BD)
RegisterCommand GetMousePos (26BE)
RegisterCommand SetWorldMapData (26BF)
RegisterCommand GetWorldMapDoorway (26C0)
RegisterCommand GetTextEditString (26C1)
RegisterCommand GetMousePosInText (26C2)
plugin G:\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 0000411A) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\vipcxj_plugin_collection.dll
SetOpcodeBase 00002700
RegisterCommand vcSetActorState (2700)
RegisterCommand vcGetFilePath (2701)
RegisterCommand vcPrintIni (2702)
RegisterCommand vcSetHairColor (2703)
RegisterCommand vcSetHairColorRGB (2704)
RegisterCommand vcSetHairColorRGB3P (2705)
RegisterCommand vcGetHairColorRGB (2706)
RegisterCommand vcAddMark (2707)
RegisterCommand vcIsMarked (2708)
RegisterCommand vcGetValueNumeric (2709)
RegisterCommand vcGetValueString (270A)
plugin G:\Oblivion\Data\OBSE\Plugins\\vipcxj_plugin_collection.dll (00000002 obse_vipcxj_plugin_collection 00000003) loaded correctly
checking plugin G:\Oblivion\Data\OBSE\Plugins\\weOCPS.dll
plugin G:\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctly
patched
loading from U:\Users\David\Documents\My Games\Oblivion\Saves\Streamsave_26.obse
Reading mod list from co-save
Loading strings
Loading array variables
plugin has data in save file but no handler
plugin has data in save file but no handler
DoLoadGameHook: U:\Users\David\Documents\My Games\Oblivion\Saves\Streamsave_26.ess
loading from U:\Users\David\Documents\My Games\Oblivion\Saves\Streamsave_26.obse
plugin has data in save file but no handler
plugin did not read all of its data (at 00000000000434B2 expected 0000000000051AD6)

Shaderlist
(bug occurs even with no shaders selected)
Spoiler

[Ambient Occlusion]
Volumetric_SSAO.fx=1
Volumetric_SSII.fx=0
Volumetric_SSGI.fx=0
Ring_SSAO.fx=0
Ring_SSAO-q.fx=0
CrysisAO.fx=0
HBAO.fx=0
HDAO.fx=0
HSAO.fx=0
JakobsenAO.fx=0

[Lighting]
Godrays05.fx=0
Godrays06.fx=0
LightShafts_PCS.fx=1

[Filtering]
NormalFilterAA.fx=0
DLAA.fx=0
FXAA2.fx=0
FXAA3.fx=0
MLAA.fx=0
MDLAA.fx=0
MFXAA.fx=0
SMAA.fx=0

[Depth of Field]
Shaped_Bokeh_DoF.fx=0
Bokeh_Hexagon_DoF.fx=0
Bokeh_Circle_DoF.fx=0
Pseudo_Bokeh_DoF.fx=0
CrysisDoF.fx=1
DepthOfField.fx=0

[Misc]
CelShader+EdgeAA.fx=0
ColorEffects.fx=0
ColorMood.fx=1
ENBColorEffect.fx=0
HLSLbleachbypass.fx=1
HLSLColorGrading02.fx=0
HLSLColorGrading03.fx=0
HLSLvignette.fx=0
obsharpen.fx=0
Toon.fx=0
Film16.fx=0
SmartSat.fx=0
Technicolor3.fx=0

OBGE.ini
Spoiler

[Serialization]
bSaveData=http://forums.bethsoft.com/topic/1253368-relwip-oblivion-graphics-extender/1
bLoadData=http://forums.bethsoft.com/topic/1253368-relwip-oblivion-graphics-extender/1
[PluginInterOp]
bEnableInterOp=0
[Shaders]
bUseShaderOverride=1
bSaveShaderOverride=1
sShaderOverrideDirectory=Data\Shaders\override\
bCompileSources=1
bOptimize=0
bMaximumSM=0
bUpgradeSM1X=0
bRuntimeSources=0
bUseLegacyCompiler=0
[Effects]
bNoShadersInMenus=0
bUseEffectList=1
sEffectListFile=Data\Shaders\shaderlist.txt
sEffectDirectory=Data\Shaders\
bUseLegacyCompiler=0
bRenderHalfScreen=0
bOptimize=0
bFreezeTweaks=0
bPurgeOnNewGame=0
bTailEffects=0
bCompileSources=1
[General]
bEnabled=1
bEnabledLOD=0
[DepthBuffer]
bUseDepthBuffer=1
bUseRAWZfix=0
[ScreenBuffers]
iBufferTexturesNumBits=16
iBufferRawZDepthNumBits=0
iReflectionMapSize=0
iWaterHeightMapSize=0
iWaterDisplacementMapSize=0
iAutoGenerateMipMaps=2
iBufferZDepthNumBits=16
[Textures]
bPurgeOnNewGame=1
iSamplerAnisotropy=16
fSamplerLODBias=-1.125
bSamplerDeGamma=1
bSamplerReGamma=1
[LOD]
iFarNearTiles=5
iFarFarTiles=7
iFarInfTiles=11
[Meshes]
bPurgeOnNewGame=1
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Thu May 03, 2012 5:07 pm

I've had a similar problem with LHDR + tonemapping module.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Thu May 03, 2012 9:30 am

I've had a similar problem with LHDR + tonemapping module.
I'm going to uninstall it to see if it fix my problem

edit:
It worked !
Thank you very much
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Thu May 03, 2012 3:25 am

Really, the XML-blob can crash the game?

Well, It did crash mine. So I guess yes. Once I removed it the game was perfectly OK again.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Thu May 03, 2012 5:22 pm

Really, the XML-blob can crash the game?

MY thoughts exactly! but i experienced the same issue icepanther described after an uninstallation... but instead, i just re-installed OBGE and played without it! LOL!!! because using rc1 or rc2 would eventually generate that freeze-frame-strobe-effect after a duration of play, usually triggered by containers/inventory/doors/travel. and run32dll.exe eventually started to hog the processor again, running OBGE or not! but NOW since rc3 is installed, the freeze-frame-strobe effect is gone and run32dll.exe is back to normal... and the galaxy is at peace. i hope this doesn't become a re-ocurring event like back in comment #9... i'm already feeling dejavu.

currently downloading LW v21rc3 on dial-up... only 3+ hours to go!

i did, perhaps, think of a way to fix PCS!? but it would require using solid colors to prevent the tiling and then impliment static clouds, also scripts to activate replacers to match the weather accordingly. but THIS would take work!!! cloud meshes, textures, scripting, work that i'm not yet comfortable tackling with my novice level of modding... i wouldn't of even thought of the idea if i didn't have the ability to activate my inner autism, generally reserved for absorbing technology through reverse osmis!
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Thu May 03, 2012 7:19 am

I fixed the LLOD + refraction problem. Roled into the next release.
I also worked on PCS not messing with the Oblivion realm.
And then I reworked the lava, looks and wobbles like lava now.
I'm playing with the variables to fix the Skin + LHDR problem.

I started playing as well, after half a year, I'll add the most significant examples of "something" to the galeries from now on:
http://obge.paradice-insight.us/wiki/POM_%28Module%29#Gallery
http://obge.paradice-insight.us/wiki/LHDR_%28Module%29#Gallery
http://obge.paradice-insight.us/wiki/PCS_%28Module%29#Gallery
http://obge.paradice-insight.us/wiki/SKIN_%28Module%29#Gallery
http://obge.paradice-insight.us/wiki/LW_%28Module%29#Gallery

May they serve as an inspiration.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu May 03, 2012 8:45 am

when ever I use an effect like SSAO in the RC3 the screen always blurs, why is this? also the water in LW flickers like crazy, this never happened to me before in the V3 on the nexus
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Thu May 03, 2012 11:29 am

When I use any of the SSAO effects it has no effect ingame, this happened since the 3.1 update... What are the best noticable settings for the Volumetric_SSAO.fx (or any other SSAO shader for that matter).

OS: Windows 7 X64 Ultimate
AMD ATI 6970 2gb

Spoiler
Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded

Spoiler
OBSE: initialize (version = 20.6 010201A0)
oblivion root = D:\Bethesda Softworks\Oblivion\
plugin directory = D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\ConScribe.dll
SetOpcodeBase 000025A0
RegisterCommand Scribe (25A0)
RegisterCommand RegisterLog (25A1)
RegisterCommand UnregisterLog (25A2)
RegisterCommand GetRegisteredLogNames (25A3)
RegisterCommand ReadFromLog (25A4)
RegisterCommand GetLogLineCount (25A5)
RegisterCommand DeleteLinesFromLog (25A6)
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\ConScribe.dll (00000001 ConScribe 00000009) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NPC_tex_tweak.dll
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NPC_tex_tweak.dll (00000001 NPC_tex_tweak 00000001) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
RegisterCommand LoadCubeTexture (2115)
RegisterCommand LoadVolumeTexture (2116)
RegisterCommand ReleaseTexture (2117)
RegisterCommand LoadEffect (2118)
RegisterCommand EnableEffect (2119)
RegisterCommand DisableEffect (211A)
RegisterCommand ReleaseEffect (211B)
RegisterCommand SetEffectConstantB (211C)
RegisterCommand SetEffectConstantI (211D)
RegisterCommand SetEffectConstantF (211E)
RegisterCommand SetEffectConstantV (211F)
RegisterCommand SetEffectSamplerTexture (2120)
RegisterCommand IsEffectEnabled (2121)
RegisterCommand SetShaderConstantB (2122)
RegisterCommand SetShaderConstantI (2123)
RegisterCommand SetShaderConstantF (2124)
RegisterCommand SetShaderSamplerTexture (2125)
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll
SetOpcodeBase 00002330
RegisterCommand GetEsp (2330)
RegisterCommand CreateArray (2331)
RegisterCommand DestroyArray (2332)
RegisterCommand ArraySize (2333)
RegisterCommand ArrayCount (2334)
RegisterCommand SetInArray (2335)
RegisterCommand SetFloatInArray (2336)
RegisterCommand GetInArray (2337)
RegisterCommand GetTypeInArray (2338)
RegisterCommand RemInArray (2339)
RegisterCommand FindInArray (233A)
RegisterCommand FindFloatInArray (233B)
RegisterCommand SetRefInArray (233C)
RegisterCommand FindRefInArray (233D)
RegisterCommand CopyArray (233E)
RegisterCommand ArrayEsp (233F)
RegisterCommand ArrayProtect (2340)
RegisterCommand FirstInArray (2341)
RegisterCommand DestroyAllArrays (2342)
RegisterCommand PackArray (2343)
RegisterCommand CreateString (2344)
RegisterCommand DestroyString (2345)
RegisterCommand SetString (2346)
RegisterCommand StringEsp (2347)
RegisterCommand StringProtect (2348)
RegisterCommand StringLen (2349)
RegisterCommand DestroyAllStrings (234A)
RegisterCommand StringSetName (234B)
RegisterCommand StringGetName (234C)
RegisterCommand StringMsg (234D)
RegisterCommand StringCat (234E)
RegisterCommand UserFileExists (234F)
SetOpcodeBase 00002378
RegisterCommand RenFile (2378)
RegisterCommand DelFile (2379)
RegisterCommand StringToTxtFile (237A)
RegisterCommand CopyString (237B)
RegisterCommand IntToString (237C)
RegisterCommand FloatToString (237D)
RegisterCommand RefToString (237E)
RegisterCommand IniReadInt (237F)
RegisterCommand IniReadFloat (2380)
RegisterCommand IniReadRef (2381)
RegisterCommand IniWriteInt (2382)
RegisterCommand IniWriteFloat (2383)
RegisterCommand IniWriteRef (2384)
RegisterCommand IniKeyExists (2385)
RegisterCommand IniDelKey (2386)
RegisterCommand EspToString (2387)
RegisterCommand IniReadString (2388)
RegisterCommand IniWriteString (2389)
RegisterCommand ModRefEsp (238A)
RegisterCommand GetRefEsp (238B)
RegisterCommand StringToRef (238C)
RegisterCommand StringCmp (238D)
RegisterCommand FileToString (238E)
RegisterCommand StringPos (238F)
RegisterCommand StringToInt (2390)
RegisterCommand StringToFloat (2391)
RegisterCommand ArrayCmp (2392)
RegisterCommand StringMsgBox (2393)
RegisterCommand StringIns (2394)
RegisterCommand StringRep (2395)
RegisterCommand IntToHex (2396)
RegisterCommand LC (2397)
SetOpcodeBase 000023B0
RegisterCommand FromTSFC (23B0)
RegisterCommand ToTSFC (23B1)
RegisterCommand StrLC (23B2)
RegisterCommand CreateEspBook (23B3)
RegisterCommand FmtString (23B4)
RegisterCommand FixName (23B5)
RegisterCommand ResetName (23B6)
RegisterCommand HasFixedName (23B7)
RegisterCommand csc (23B8)
RegisterCommand StringSetNameEx (23B9)
RegisterCommand StringGetNameEx (23BA)
RegisterCommand FixNameEx (23BB)
RegisterCommand IniGetNthSection (23BC)
RegisterCommand IniSectionsCount (23BD)
RegisterCommand RunBatString (23BE)
RegisterCommand Halt (23BF)
RegisterCommand RefToLong (23C0)
RegisterCommand LongToRef (23C1)
RegisterCommand FindFirstFile (23C2)
RegisterCommand FindNextFile (23C3)
RegisterCommand GetFileSize (23C4)
RegisterCommand NewHudS (23C5)
RegisterCommand DelHudS (23C6)
RegisterCommand ScreenInfo (23C7)
RegisterCommand HudS_X (23C8)
RegisterCommand HudS_SclX (23C9)
RegisterCommand HudS_Show (23CA)
RegisterCommand HudS_Opac (23CB)
RegisterCommand HudS_Align (23CC)
RegisterCommand AutoSclHudS (23CD)
RegisterCommand HudS_Y (23CE)
RegisterCommand HudSEsp (23CF)
RegisterCommand HudSProtect (23D0)
RegisterCommand HudsInfo (23D1)
RegisterCommand DelAllHudSs (23D2)
RegisterCommand HudS_L (23D3)
RegisterCommand rcsc (23D4)
RegisterCommand HudS_SclY (23D5)
RegisterCommand NewHudT (23D6)
RegisterCommand DelHudT (23D7)
RegisterCommand HudT_X (23D8)
RegisterCommand HudT_SclX (23D9)
RegisterCommand HudT_Show (23DA)
RegisterCommand HudT_Opac (23DB)
RegisterCommand HudT_Align (23DC)
RegisterCommand AutoSclHudT (23DD)
RegisterCommand HudT_Y (23DE)
RegisterCommand HudTEsp (23DF)
RegisterCommand HudTProtect (23E0)
RegisterCommand HudTInfo (23E1)
RegisterCommand DelAllHudTs (23E2)
RegisterCommand HudT_L (23E3)
RegisterCommand HudT_SclY (23E4)
RegisterCommand PauseBox (23E5)
RegisterCommand KillMenu (23E6)
RegisterCommand SetHudT (23E7)
RegisterCommand HudT_Text (23E8)
RegisterCommand HudS_Tex (23E9)
RegisterCommand SanString (23EA)
RegisterCommand IsHUDEnabled (23EB)
RegisterCommand IsPluggyDataReset (23EC)
SetOpcodeBase 000023FF
RegisterCommand PlgySpcl (23FF)
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll (00000001 OBSE_Elys_Pluggy 0000007D) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll
SetOpcodeBase 000025D0
RegisterCommand mqSetMessageBoxSource (25D0)
RegisterCommand mqGetSelectedClass (25D1)
RegisterCommand mqGetHighlightedClass (25D2)
RegisterCommand mqAlterCustomClass (25D3)
RegisterCommand mqGetEnchMenuBaseItem (25D4)
RegisterCommand mqGetMapMarkers (25D5)
RegisterCommand mqGetMenuChildFloatValue (25D6)
RegisterCommand mqGetMenuChildStringValue (25D7)
RegisterCommand mqSetMenuChildFloatValue (25D8)
RegisterCommand mqSetMenuChildStringValue (25D9)
RegisterCommand mqGetMenuChildHasTrait (25DA)
RegisterCommand mqGetMenuChildName (25DB)
RegisterCommand mqGetMenuChildCount (25DC)
RegisterCommand mqCreateMenuFloatValue (25DD)
RegisterCommand mqCreateMenuStringValue (25DE)
RegisterCommand mqGetMenuActiveFloatValue (25DF)
RegisterCommand mqGetMenuActiveStringValue (25E0)
RegisterCommand mqSetMenuActiveFloatValue (25E1)
RegisterCommand mqSetMenuActiveStringValue (25E2)
RegisterCommand mqGetMenuActiveChildIndex (25E3)
RegisterCommand mqInsertXML (25E4)
SetOpcodeBase 000025E5
RegisterCommand mqGetCurrentQuests (25E5)
RegisterCommand mqGetCompletedQuests (25E6)
RegisterCommand mqGetActiveQuest (25E7)
RegisterCommand mqSetActiveQuest (25E8)
RegisterCommand mqGetQuestCompleted (25E9)
RegisterCommand mqUncompleteQuest (25EA)
SetOpcodeBase 000025ED
RegisterCommand mqGetMenuGlobalStringValue (25ED)
RegisterCommand mqSetMenuGlobalStringValue (25EE)
SetOpcodeBase 000025EF
RegisterCommand Kyoma_Test (25EF)
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000001 OBSE_Kyoma_MenuQue 00000003) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004118) loaded correctly
checking plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll
plugin D:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctly
patched
OBSE: deinitialize

Spoiler
[Ambient Occlusion]
Volumetric_SSAO.fx=0
Volumetric_SSII.fx=0
Volumetric_SSGI.fx=0
Ring_SSAO.fx=0
Ring_SSAO-q.fx=0
CrysisAO.fx=0
HBAO.fx=0
HDAO.fx=0
HSAO.fx=0
JakobsenAO.fx=0

[Lighting]
Godrays05.fx=0
Godrays06.fx=0
LightShafts_PCS.fx=1

[Filtering]
NormalFilterAA.fx=0
DLAA.fx=0
FXAA2.fx=0
FXAA3.fx=1
MLAA.fx=0
MDLAA.fx=0
MFXAA.fx=0
SMAA.fx=1

[Depth of Field]
Shaped_Bokeh_DoF.fx=0
Bokeh_Hexagon_DoF.fx=0
Bokeh_Circle_DoF.fx=0
Pseudo_Bokeh_DoF.fx=0
CrysisDoF.fx=0
DepthOfField.fx=1

[Misc]
CelShader+EdgeAA.fx=0
ColorEffects.fx=1
ColorMood.fx=1
ENBColorEffect.fx=0
HLSLbleachbypass.fx=0
HLSLColorGrading02.fx=0
HLSLColorGrading03.fx=0
HLSLvignette.fx=0
obsharpen.fx=0
Toon.fx=0
Film16.fx=0
SmartSat.fx=0
Technicolor3.fx=0
GroundFog.fx=1


Bump for my problem :(

edit: found the http://obge.paradice-insight.us/wiki/Mentioned_problems_(reboot) page. Think i've found the solution at the top :)
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Thu May 03, 2012 1:50 pm

Sorry for what most likely is a quite stupid question, but I've been trying to use the search function using many different words to find an answer without luck. I'm thinking it might be down to english not being my first language and thus I simply couldn't find the proper keyword to search for to find an answer, but anyways - to ze question!

I have an ATI 5770 1gb, ie a gpu that is not all that great. I also run a heavily modified Oblivion. I am using the latest OBGE v3 RC, mostly for the Liquid Water addon but also for the Godrays. Now, SSAO is out of the question for me, it turns my game into a slideshow sadly. However, one of the AA options seems like a "must have" to me, but I'm having a hard time figuring out which option is the most lightweight? I don't need anything fancy, just something to remove the jaggies, but pretty much all the descriptions simply say "removes jaggies" etc. ;) I figure it SHOULD be either DLAA or MLAA, but as I know nothing about these things I figured I'd ask.

Also while I'm at it, another question that I however haven't really spent time searching for, is if the LHDR comes with any performance loss? Thanks in advance.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Thu May 03, 2012 6:43 am

LHDR has very few impact, mainly because the 5XXXs have a lot much arithmetic power vs. bandwidth. The problem with the other effects is branches and bandwidth. You should get away with HDAO+SMAA, both are single/few pass with small amount of acesses (and I use FETCH4 for both, so you get 4x the bandwidth on ATI architectures).
Godrays is the problem for you, it's a resource-svcker.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Thu May 03, 2012 3:18 pm

HDAO+SMAA does indeed seem to work great once Godrays were disabled. Sad that I had to do so, but I feel I gain more than lose. :) Cheers!
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Thu May 03, 2012 5:33 am

Hi guys I can't tell if my Godrays is working in game or not. I'm using version 6 on the wiki.

This is in my OBGEv2 log:

Shader compiling messages occured in data\shaders\Godrays.fx:
G:\Installed Apps\Oblivion\memory(67,10): error X1507: failed to open source file: 'includes/Time.hlsl'

Did I do something wrong?

Thanks guys.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

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