I'm making this thread to urge you all to not rush into such a huge project. What a project like this needs more than anything else is leadership and organization. I've seen so many huge mods for Oblivion that I was super-excited for, only to have them fall off the face of the earth because they didn't have dedicated leaders.
Not only do we need good leaders for these projects, but we need inter-project communication, possibly even someone to oversee them and make sure they all work together properly. For instance, how does one get to the new province? Everybody and their dog wants to be able to simply walk there, and the ideal way to do so would be to simply make the standard worldspace big enough to fit all of Tamriel inside. Problem is, we don't know if this is even possible, and if it is, it might not be practical performance-wise. A good alternative, in my opinion, is to place "walk-through" doors at the paths between provinces, so while you still get the loading screen between each province, you can still walk between provinces (No levitation means it's easy to define borders that you can't walk over - Skyrim does this perfectly, imo). We need to be able to agree on one method, and have each province project follow it, so mods don't feel jarringly different. Sharing assets would also be incredibly valuable for all teams involved.
One thing that we seriously need to avoid is multiple teams working on the same area. I've already seen 3 different people/teams considering working on Solstheim. Ideally, these teams would merge, and would be able to work together, getting the same area finished in 1/3 of the time as they would have alone. And of course, there's the matter of quality - Everybody wants to visit Morrowind again, but I don't think anybody wants to see old Morrowind's 10-year-old models and textures next to Skyrim's works of art. Voice acting for quests is not just recommended, but required to avoid making jarringly out of place mods. Very careful attention needs to be payed to lore, as well - 200 years have passed since the time of Morrowind and Oblivion, and the province mods need to reflect that.
In summary, what we need for "Other Province" mods is:
- Good leadership and organization
- Inter-project communication
- No multiple teams working separately on the same area (lookin' at you, Solstheim)
- Quality control for artwork
- Voice acting
- Careful attention to lore
I can personally say that I fully intend to join one of these "other province mods" and help in any way I can to make Skyrim a better place for both modders and players, though I haven't decided on a team/project to join yet.
P.S. Slightly off topic, but does anybody know what happened to Silgrad Tower? Their site's been down for a while and I don't know where they moved to or what.
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ATTENTION: This thread is closed, as it got too big.
Please continue the discussion here: http://www.gamesas.com/index.php?/topic/1295487-province-mod-collaboration-thread-2/

" but was happily proven wrong. Hopefully people read and pay attention to this thread. Making a province mod is ridiculously hard, thankless, and tedious work, and no one should be getting into it just because they feel like it. It takes incredible amounts of planing and dedication to get anything done.
lol, kidding, kidding... for now 

